Jump to content

Funkmaster Rick

Members
  • Content Count

    563
  • Joined

  • Last visited

Everything posted by Funkmaster Rick

  1. Funkmaster Rick

    I don't understand

    I feel it's necessary to point something out, here. I'm not totally certain, but I think you have an incorrect picture of the game in your head. This game has never, ever been about hardcore realism. No, really, it hasn't. What this game has been about is the somewhat less common concept of 'authenticity.' Allow me an example: In a realistic game, breaking your leg means months of recovery where you do nothing fun. In an authentic game, breaking your leg requires some sort of investment to overcome, and the size of that investment is expected to be on-par with the size of the problem it solves. For example, finding morphine or crafting a splint. Both of these require an investment of some kind, either the rare and valuable morphine shot, or the pain-in-the-ass that is finding a stick and bandage when you're crawling on the ground in pain. DayZ is not a realism simulator. It's a zombie survival/horror with an authentic feel. A lot of that authentic feel comes from its roots in ArmA 2, and the way it adopted and adapted certain combat mechanics, but I don't think it was ever intended to be actual realism. It's certainly a lot deeper than any other game I've played. As to 'forum people,' there are a lot of those. They occupy widely disparate social groups. They shift and blend between groups. What they are not is "elitists who think only their opinion matters." You should not use the term 'forum people' like that. You should spend some time learning how to read an internet forum; it will help a lot. As it stands, your post kind of makes you look like one of the many loud jackasses who thinks that only their opinion matters. You find a lot of them on internet forums, unfortunately. But they're not called 'forum people.' I recommend any of the following terms as both proper and thematically correct: Jackasses Trolls Knaves Just keep in mind that they are a small (but vocal) subset of forum-goers, not the majority.
  2. Funkmaster Rick

    Dayz radio stations

    I would love this - it would give me something to do in this game other than move, loot, and fail horribly at swordfighting zombies. As the utility of such items increases, I'd imagine even experienced players would begin making bagspace for them without the need for a dedicated utility belt.
  3. Is it still necessary to adjust the dayz.cfg file in your documents/dayz folder in order to get anything like decent response/framerate from the game? Did the new renderer fix anything?
  4. Funkmaster Rick

    Returning Player, configuration question

    Thank you sir! Exactly what I needed to hear. Will re-implement my old settings, and will hopefully get as high as 40 FPS in towns.
  5. Funkmaster Rick

    Returning Player, configuration question

    Alas, still hoping for answers. =(
  6. Funkmaster Rick

    everything i know about survival i learned from Dayz

    I think it's a pretty good simulation of real-life survival. When I get hungry, I take my fire-axe down to the grocery store and murder everyone. Then I spend fifteen minutes figuring out how to fix a dozen pineapples into my hoodie. I break my legs and die from infection while trying to climb up ladders all the time, man.
  7. Funkmaster Rick

    Returning Player, configuration question

    Thank you for your response! Unfortunately, it was not a terribly useful one as it neither answers a question nor provides new information.
  8. Funkmaster Rick

    DayZ for purists - Keeping it real

    I'ma bookmark this thread. If you ever get your private, whitelisted shard up and running, I assure you that I shall apply for whitelisting right away. I'd love to play like this, but it definitely does seem to require a dedicated group and a whitelisted, private server.
  9. Funkmaster Rick

    Early Present (Birthday Bragging)

    There are only three per server at the moment. And while I hear they're currently indestructible, I would not be surprised to learn that two out of every three end up in the ocean, or stuck in some glitch never to be driven again. At least till server restart, and which point they deconstruct and respawn, anyway.
  10. Funkmaster Rick

    DayZ has become empty and boring

    1. Internet forums, since time immemorial, have been both the homes and outlets to the majority of the world's personality disorders. 2. Many of the otherwise mentally healthy and stable individuals of these forums have likely seen your very argument a thousand times, and at some point have had to deal with some rabid fanboy hiding behind that very argument like a zealot waving a copy of the Bible at everyone and refusing to actually argue, just yell his point loudly on the premise that loudest is rightest. 3. DayZ is such a unique and interesting game that lots of people get emotionally invested in the very idea of the game - and, naturally, everyone has their own slightly different 'idea' of what the game is. So, yeah, that's most of why there's so much snark here. It's a bummer. Learning to move past it is kind of like learning how to swim: if you're gonna live near water, it's only smart to learn how to swim. I recommend satire - it seems to piss the idiots off while amusing the intelligent, and there's nothing in the ToS forbidding you from being suave and entertaining like me. =)
  11. I used to be ardently opposed to the third-person camera. The many people who simply sit behind the corner of a building, or hide just behind a ledge, were assholes to me, unwilling to engage in a realistic fight, instead resorting to tactics that ruin the game. My thinking was that this basically makes it impossible to enter any city or built-up area whatsoever, since technically there could be some dude behind any given building or fence, watching you for the perfect moment to strike while remaining completely invisible to you. The idea that there was no risk to scouting was abhorrent, that this magical third eye could obviate so many of the potentially interesting and enjoyable aspects of an authentic tactical experience was a shame. Then a friend of mine made an excellent, simple point. "I don't like first-person servers because they aren't balanced for snipers." The idea of actual balance hadn't entered my mind, really. I thought back to my days playing the mod. All the times I'd been killed by ghillie-suited snipers from more than 800 metres away, never able to see the face of my killer, never having a real chance to even spot the danger before I was dead. Realistic, perhaps (ignoring the fact that nobody in real life would actually just sit around waiting to snipe someone), but highly annoying. Sure, it might not be realistic, but after much thought on the matter I have arrived at the idea that I would rather deal with the ledge-camping morons who like to camp from Elektro to Balota than deal with the many, many bad snipers from the mod who, after putting enough bullets in the air, could kill me without me having a real chance to respond. At least with the ledge campers, I have a miniscule chance. It's still a bad situation, but it's the lesser of two evils. In the words of that same friend of mine, "Give me a bike mirror on a stick so I can look out from behind a wall without getting shot, and I'll play on first-person."
  12. Funkmaster Rick

    Social psychology

    I, for one, will still shoot the majority of people I see at the earliest opportunity as a method of self-preservation. If I don't shoot them, experience teaches that they will most certainly shoot me. This is the reality that DayZ has presented us from the time of the mod till now, and likely into the future.
  13. Funkmaster Rick

    Missed Connections

    Description: Black male with full camouflage and pimped out M4. Location: NWAF I knew it had to be true love when you shot me three times, but never broke my heart. The way you went prone and sprayed a full double-clip of STANAG at me, I could tell you were really just trying to cover your own insecurities and shortcomings. I don't even care, I just want to find out if the love in my heart, the SINE wave of emotions I'm feeling, can propagate with yours to create bigger waves. The way you hid behind that wall and only spied on me with your third-person camera, I could just tell you were a soul who needed sheltering from the harsh realities of our world, and I want to be your military tent, providing you with persistent shelter. My heart is as big as a press jacket, and filled with all the canned beans you could ever want, I just need the right man to unlock the handcuffs on my emotions, and I think it might be you. If you think there might be love for us in this post-apocalyptic wasteland, head to Green Mountain - I'll be there on 102.5 everyday, broadcasting my loneliness out into the world.
  14. Funkmaster Rick

    Netting issue

    I can comment on it, but only theoretically. I suspect that absolutely everyone is netting-crazy right now and are constantly looting all the sites where it spawns. I can't be certain, of course, but testing my hypothesis would be as simple as finding an empty server shortly after restart. I don't know how common the fresh-server-zombies are, the guys who sit around waiting for a server to respawn then swarming it en masse to ensure they get the best possible looting experience, but it's worth a try.
  15. I, for one, advocate forcing that build onto all branches and leaving it there for three days straight. The nostalgia factor would be amusing for an hour or two, but I suspect the real benefit would be that many of those who complain about how slow this game is, how alpha it is, and all that could have an excellent chance to see just how far the game has come in one short year. Of course, it would never stop all the whiners, but it might take some of the wind out of their sails.
  16. Funkmaster Rick

    DayZ has become empty and boring

    Well, it is and it isn't. At the very start, first few months after Early Access availability, I had a lot of social interactions. They were fun, and sometimes interesting. Then they became less and less common. I even joined a roleplaying clan in the hopes of finding more of that, but it didn't work out very well at all. I think the KoS mentality, which definitely followed the SA from the mod, took its toll - now people are paranoid when they play this game, avoid major cities and routes. Interactions are less frequent and more unexpected when they do arrive, if at all. On the bright side, I think these sorts of things very probably come in cycles, and we'll see a slow move back toward social interaction and less shooting over the coming months - the increase of different kinds of guns and ammo, and therefore the added complexity involved in actually killing someone, will probably help that (and don't even bother discussing melee weapons and how they play into that; with the current movespeed, it's effectively impossible to kill an aware player with a melee weapon unless they make a gigantic mistake). But then it'll cycle back to paranoia and death. And then back again. At least, that's what I think. I suppose we'll see.
  17. Funkmaster Rick

    Shot while drinking water

    Sounds like you, as an experienced player, got upset at this newbie trying to give you orders when he clearly had no idea what he was doing. Welcome to real life, mate. Most people have at least three jobs like that at some point in their lives. But anyway, amusing as that is, it's not really relevant. It sounds like he was mostly playing his own game, still figuring things out. He was not at a point in his DayZ career where he understood the game well enough to actually interact with someone else without being an asshat. It's kind of like when your five-year-old cousin says you and him should play some kind of game, then he proceeds to make up all the rules and basically you end up being his manservant in a sense. Only in this case, neither you nor him were aware that he was a five-year-old till after you'd paired up. It's not his fault. Clearly he's new, clearly there's a learning curve to this game with a learning curve similar to the curve you'd get on a world population graph over time. You were, in fact, a bit of a dick for shooting him. Should have just ditched him, made up an excuse if you felt bad. "My cat fell down the stairs and now it's on fire, I've gotta go, sorry, go on without me," is a great one, in my opinion. That being said, he was clearly not a wise man in that he failed to recognize that he was hampering your gaming enjoyment by being a n00b. Annoying, but also not his fault. What you did wrong was allowing yourself to feel responsible for him in any way whatsoever. Once that happens, you're trapped by his side no matter how bad he is at the game, and you feel enough resentment that when you /do/ decide to leave, you shoot him so he can't follow you and demand your help. Nevermind that he didn't actually demand your help - you've fallen into one of the more common emotional traps of the modern era. Next time, either ditch him as soon as you figure out he's bad at the game, or pull out your AK and make him dance for his life. I like the second one better. At least it leaves him with a funny story. =3
  18. Funkmaster Rick

    DayZ has become empty and boring

    Between your admission that you camped Rify for 45 minutes, and your signature which states "Closing doors behind me after looting to give people false hope," I'm sure you can understand why some people would assume you're a bandit.
  19. Funkmaster Rick

    Ideas for new maps or areas after release.

    Hah, just because we haven't hit beta doesn't mean we should not discuss ideas. Then again, you put alternating capital letters and a number (possibly your age?) in your name, Nopaer, so I suppose you're just sticking to your guns in a sense. I, for one, would like to know if Bohemia intend to allow other maps to be ported over into DayZ SA. I love Chernarus+, but it's a huge map that's mostly trees, and anyone's going to get bored if they spend enough time there. I liked Namalsk in the mod. It seemed less concerned with the zombies and more concerned with PvP, but it was a refreshing change every now and again. Sure, I've got stories aplenty from Chernarus about epic hunts, lengthy stalking missions, all kinds of patient shenanigans to find out where someone's base is. But Namalsk is where I've accrued most of my Utterly Ridiculous Stories. Like that time myself and three others teamed up, found a couple of vehicles and a helicopter. We went around loading them up with guns and ammo, spare fuel, food and water. Some enterprising fellow managed to steal one off of us - very sneaky, very daring! This began a fifteen minute aerial chase during which we were having all kinds of fun shouting at him over the direct voice chat to pull over. We'd shout anything we thought was vaguely amusing at him. Eventually we had the second vehicle tailing him close while I flew the helicopter ahead to paradrop one of my friends into an ambush. It worked. It was epic. It was hilarious. It was a goddamn adventure. No doubt Chernarus+ shall hold adventures of such a grand scale for me, ranging over most of the map twice. But the flavour of them will be different. Plus I like the idea of making a replica map of, say, my hometown or some famous city, and dropping the DayZ infrastructure into it. Could you imagine DayZ in Tokyo? Shooting from skyscraper to skyscraper across air bridges? Trying to fly a helicopter through the crowded downtown Harajuku? Epic SMG battles along their lengthy subway systems? Hell, DayZ Manhattan would probably be just as good.
  20. Funkmaster Rick

    DayZ has become empty and boring

    Muka! Last I heard, the Devs were saying that this game will be entering beta around the end of 2015. Of course, plans could change, but one should note that this is actually a pretty good timeline. I was hesitant at the idea of Early Access (and seeing other games take this route and how they end up has not helped), but after a year I feel confident in saying that these guys are doing their jobs right and you don't know what you're talking about. I do agree with one point though: encounters, friendly or not, seem rarer and rarer. Bumping the possible player cap to 50 has helped a lot. Of course, as they add more to the map, one must roam farther and farther in a given day if you wish to meet anyone. Human interaction, of course, is the heart of DayZ, so one can understand how you'd be upset. That being said, you pretty much answered your own question in your first post: "I guess people are so excited about these trucks and helicopter crashsites they're all just trying to find them along with other military gear." Here in North America we have a saying for just such an occasion, and I'm glad to be able to share it with you in the spirit of multicultural, global learning and communication. I hope learning this phrase will help enrich your understanding of other cultures! The phrase is: "No shit, Sherlock." If you want to find people, go to where the people are. Of course, I've tried, and I still find encounters less and less frequently. Somewhat disheartening. And your thread appears to have awoken some personality disorders, judging by some of the harsh responses you've already got. That being said, you really did answer your own question in your first post, which kind of makes it look like you're using this forum as your own whiny blog instead of the communication device and community it's meant to be. But that's fine, just don't expect a warm reception after. =p As you've no mod experience, I'll share some of mine: nobody goes to the coast unless they have to. In the mod, all the cool cats head North and West at the soonest opportunity. All the cool shit is, traditionally, in the NW. The SA is now starting to mirror this from the mod. When I played the mod, I only ever had two reasons to head anywhere near the coast: 1. Vehicle parts/tools. Toolboxes, engines, and the such just seemed more plentiful in Cherno and Elektro than anywhere else. As the SA does not currently have full vehicle maintenance and none of the spawns are anywhere near the coast, this possibility is obviated. 2. To kill bambis. I mean, sure, you could be nice, maybe head down and give them some food and a ride somewhere more interesting. But with the noise that vehicles caused, that was pretty much a death sentence for them anyway, unless you stuck around to defend them, too. Or gave them a gun, but that just seems like suicide. But since coastal spawns are no longer all the rage, this possibility is also obviated. So put on your hiking shoes and get ready to experience the world's most immersive jogging simulator. You can ask Steam for a refund, complain to anyone who will listen, or tighten your belt and try harder. Steam really doesn't like refunds, and pretty much nobody is listening, but it's still your choice. And really, DayZ is a game about choices.
  21. Funkmaster Rick

    What none of us want to admit

    I was not expecting to find improvised poetry in this thread. I am pleased.
  22. Funkmaster Rick

    The Grass

    You and me both, Steve. Batteries make good currency, but there are other options. =3
  23. Funkmaster Rick

    Is It Possible?

    Well, ArmA 3 introduced firing from inside vehicles, so I can't imagine DayZ SA not bringing it in. So just find a V3S, duct tape a thousand cans of baked beans to it, and fire your AKM out the window. It'll be pretty much the same thing, right?
  24. Funkmaster Rick

    Best routes

    I wouldn't bother with military bases anymore - at least, not for weapons. I find the odd SKS there, but who wants that anyway? Milbases are currently only good for clothing, backpacks, and assorted supplies like canteens, compasses, and ammunition. Actual military weapons seem to only spawn at helicopter crashes in .50, so I recommend either running across the entire Western edge of the map over and over again, or searching through the high-value civilian buildings in any given town. At the moment, you're best finding guns in someone's house or on someone's corpse.
  25. Funkmaster Rick

    loot hoarding / tent security

    This issue already has a tried-and-tested solution from the mod: once you're survival-kitted, go into the forest and search for tents. It'll be much easier once vehicles are working - helicopters especially - but I can't count the number of times I've stumbled into someone's camp in the middle of nowhere and found myself suddenly a rich man.
×