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Everything posted by Funkmaster Rick
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[0.58] Persistence Breaks Servers
Funkmaster Rick replied to Weyland Yutani (DayZ)'s topic in General Discussion
Maybe there are camps hidden all throughout Cherno. =3 -
Huh. Well at least the server was nice enough to inform you this time. That's a new one.
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I tend to play on private 1pp hives. I have a friendly conversation at one of the bases every now and again. Though there's usually only so much to talk about, lots of players seem to appreciate it. Besides, it's good form - he might have buddies around to back him up, so best not to start shit.
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Player running speed. Dev response appreciated.
Funkmaster Rick replied to 97ADU Doug's topic in General Discussion
Even mildly unpredictable side-to-side running makes you an extremely difficult target at current speeds. I once convinced a bambi to dance around like that while some scrub with an AK unloaded on him, so I could sneak up on him, then we'd split the gear. I'd offered to drive if necessary, but the bambi only took one bullet out of two clips. narf sped plz -
The Psychology of Understanding Alpha
Funkmaster Rick replied to Weyland Yutani (DayZ)'s topic in General Discussion
I wonder if a part of the issue isn't just the current wave of pre-alpha grab-and-run games. Maybe people think they need to light a fire under the devs' asses to ensure the game gets finished and they don't just walk with the cash and start a new project? Weird way to look at it given that it's BE and they've already out-lasted a large number of pre-alpha bullshit deals. -
This sounds awesome, until said clan grows to such a size that the majority of solo players they run across find it more efficient to simply shoot themselves and spawn a new character rather than submit to whatever petty sadism seems to amuse them. Being held captive, going through some shit, and being release makes for a story. Having a bag on your head and being ignored as chattle the whole time does not make for a good story. I bet you can guess which one I expect we'd see more of.
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If you allow freestanding structures, you get shenanigans - roadblocks might be an interesting tactic from time to time, but there will be much trolling. If you allow some structures to be fortified, people will learn their locations and assault them 24/7. Honestly, fortifying existing structures is the only thing that seems to make sense, and even that will almost certainly make walking anywhere near a city an impossible feat - the FPS lag would just be too unbearable. I'm interested to know if they've got any better ideas or solutions.
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WHAT SHOULD BE ADDED TO DAYZ?
Funkmaster Rick replied to theunicornking's topic in General Discussion
So is this a cleverly-disguised whinge thread? Wait, no, is this a naive-thread? "I like DayZ's current state, but improvement would not be a bad idea." Does this kid not know this game is in alpha? This thread was a waste of resources. -
Pope's Swiss Guard uniforms coming too, I hope.
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Rick, bro, not having a backpack makes it easier to crawl behind low rock walls without being seen. In some places, you can even hide well in the grass that way. Then there's the real killer point: people are used to seeing silhouettes with backpacks. The most important rule in stealth is to not be where people are looking, but the second-most important rule is to not present a familiar profile - camouflauge comes in multiple colours because at least some of them will match the surroundings, and if the brain thinks that part's background, then that breaks up the human-shaped silhouette, thus not triggering a recognition response. ========================================== As to the OP's original question, when running a sniper build I've found a simple pistol or revolver to be efficient and perfectly serviceable in unintended CQC situations, though only if I'm expecting more than one opponent in a very short duration; close-range headshots with the sniper in question are usually just fine, it's the reload that fucks me over and makes carrying a sidearm that can fire quickly a necessity.
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Let's discuss about building interiors
Funkmaster Rick replied to cuartas's topic in General Discussion
Devs should be lifeb& for not using their magic powers. -
I want both. Bully for you mate.
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Food Priority / Devblog 29th of July
Funkmaster Rick replied to VVarhead's topic in General Discussion
Excellent points there, sir. I didn't know those goddamn cattails were so edible. -
DayZ really needs more "trash" loot
Funkmaster Rick replied to billyangstadt's topic in General Discussion
DayZ Kart 64. PLEASE! -
DayZ really needs more "trash" loot
Funkmaster Rick replied to billyangstadt's topic in General Discussion
Trash loot will become a thing much, much later in development. At this point, not only do the servers not have the spare processing power for this, but the devs are only interested in testing out stuff people are actually going to use. Atmosphere comes later. Don't forget that DayZ SA isn't even a 'game' yet in the sense most gamers think of it - it's an alpha build. -
I'm 98% sure this is one of the many things that's coming, eventually. =)
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Saying "Friendly!" upon first meeting someone else in DayZ is much like seeing a cop nearby and instantly saying, "I didn't do it."
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Increasing respawn timers only punishes bambies, and allows bandits to literally grief someone down till it's not worth playing anymore. It's not a good idea. On the other hand, if we added guard rails to all the tall structures, spawned the players in wearing a retard helmet and fluffy pillows, and put kiddie-covers on all the electrical outlets, we could probably get this problem fixed.
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Don't allow players to host public servers
Funkmaster Rick replied to Sperglord's topic in Suggestions
Not letting regular peeps host a public server would place an extra cash-load on the developers. If you've been a gamer as long as I have, you'll notice servers hosted by the developer or publisher shut down as soon as new copies of the game stop getting sold. Best to endure the ghosting and hopping till its fixed. -
Game is not finished till I can hold my gun sideways.
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Let's discuss about building interiors
Funkmaster Rick replied to cuartas's topic in General Discussion
I agree - more work on building environments would be cool. I'm almost certain it's on the list and will be gotten to eventually. There have been notable improvements, small increments over time. Don't hold your breath, but don't despair either. -
PSA: Game development takes a while, but...
Funkmaster Rick replied to Beizs's topic in General Discussion
Ehhhh, there is a lot of toxicity on forums in general. Faceless internet + personality disorders = all kinds of fun. As to why game forums in particular tend to get lots of whiners and angry cads, I might be able to offer a little insight from some customer service experience: I was working the cash at a convenience store here in America's Hat when the laws on cigarettes changed some years back. My manager was kind of unclear on the changes, so I was basically told to ask for ID from everyone while the manager figured out what the changes actually meant. That was not a fun period. The first time a 40-year-old man gets asked for ID in more than a decade, I can understand him being pissed off. They'll sometimes yell, gesticulate wildly, and generally do a good job of ruining your day. It doesn't matter than the cashier isn't responsible for the legal or policy changes; the cashier is there, right now. It's less work than tracking down the people responsible and giving them a piece of your mind. People could e-mail Bohemia Interactive. But there forums are here. Part of it is a search for like-minded individuals so they can start a whole circle-jerk on how they're aggrieved, pat each other on the back for enduring things. The big part of it is how easy it is. Anger makes people feel good, but hard work would diminish that feeling. The forums are here, right now. -
Nonono, shh shh, shhhhh. Only good thoughts in this thread.
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Fair points. The last time they wiped, I was happy - all the skiddies were using duped weapons with infinite clips and the such. This time, I shall be sad, as I have not seen much hacking in recent weeks. Though I suppose playing on a 1pp private shard has probably biased my vision.
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TIL that DayZ runs much smoother on Windows 10.
Funkmaster Rick replied to Grimey Rick's topic in General Discussion
This is good news! The science will not be delayed as initially expected. Alas, I have yet to find the requisite two hours of free time (combined with the motivation) to read through the EULA entire and investigate all this talk about keylogging and spyware. It seems fairly standard to collect certain kinds of data during testing, as Win10 is, but I need to verify whether there exist any insurances in the EULA as to what happens to the data after release, to whom important personal data like my name is sent to, and all that jazz. Alas, these days it is more and more difficult to trust any corporation's policies.