THE_BURNDOWN
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Everything posted by THE_BURNDOWN
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Foliage idea for making a player better blend into the terrain
THE_BURNDOWN replied to decoman's topic in DayZ Mod Suggestions
I had literally the same exact idea in my mind yesterday! This sounds great! -
[Experiment POLL] % of people with a .50 cal sniper. Lets find out.
THE_BURNDOWN replied to 97ADU Doug's topic in DayZ Mod General Discussion
Dogfight time! -
What? My mobile i7 can't handle this game at 60fps, that's a lot worse lappy (yes I know it's not my gpu).
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I got my hands on a promotion poster http://img43.imageshack.us/img43/3957/armyzb.jpg
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Have you run both Arrowhead and Arma 2 at least once before trying to play DayZ?
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New to DayZ or need help? I found this app on Android that might help you
THE_BURNDOWN replied to azgoodaz's topic in New Player Discussion
I think there is a thread already from the dev, but it's a great app anyway -
Also note that your tent will disappear a week (?) after your death unless you update it by moving stuff in or out, which resets the timer.
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Completely wiping out combat loggers
THE_BURNDOWN replied to Ziliphade's topic in DayZ Mod Suggestions
ALT+F4 has not gotten me killed so far (used it a few times because ain't nobody got 30 seconds)? I should have died? -
Dayz computer Barebones kit,Prebuilt or custom build
THE_BURNDOWN replied to Jxnskates's topic in Technology/Programming
Check 17:32 -
http://cdn.memegenerator.net/instances/400x/36311256.jpg
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I did that too...
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Everybody heads for cherno!
THE_BURNDOWN replied to richjones19772000's topic in DayZ Mod General Discussion
I wonder why people never go to Berenzino, it has two stores, it's close to an airfield and there are possible helicrashes nearby. It also seems like the most well made city to me. -
Pistols are incredibly underpowered
THE_BURNDOWN replied to Shrapnell's topic in DayZ Mod General Discussion
Damage is 889 blood, and your max and default blood is 12k. This means 14 hits in the chest to kill (not counting loss of blood or going unconscious, assuming that your enemy is in full health). It indeed is a bit ridiculous. -
If you get the game working, I suggest you to go through some of Arma's 2 Boot Camp missions for learning basic controls and how to fly stuff, quickly.
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A bit of an issue with cars 1.7.6.1
THE_BURNDOWN replied to FortressDarkness's topic in New Player Discussion
Kopyto spawns a Mi17 and a Huey that are often there, laying freshly spawned. Cars seem much more random to me. -
It certainly is funny to see people thinking the grenade is thrown like in your average FPS. 1. Click, do not hold 2. See frag falling out of your hand 3. Run like hell
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I'll give you a download link :D http://www.armaholic...age.php?id=7888 But you can't use it with dayz, which is a shame. Confirmed working: http://img836.images...13031300004.jpg OSPREYTROOPERS FTW
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We'll possibly see someone modding this to DayZ
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Yes.
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I think it would be cool to be able to lock a car door. Locking it would only be useful if all windows are fixed. To enter a car without being the player that locked, you would have to break a window causing an audible alarm. This would bring some depth to stealing vehicles, and the need of being extra fast. Of course there could be something like directly starting up the engine with a toolbox and so on, but I don't know if that's really necessary. But it could bring some fear to finding someone's car in a forest. Is anyone near? Will the owner know?
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Strange happenings in a barn...
THE_BURNDOWN replied to SCoHS's topic in DayZ Mod General Discussion
We don't have an RPG in the mod (anymore). But grenade launchers will do. -
My Biggest DayZ fail to date!
THE_BURNDOWN replied to LoneWolfEdits's topic in DayZ Mod General Discussion
That's me opening doors in cherno... *sneaking around* *tries to open door* *accidentally shoots dinnerbell* RUN FORREST RUN -
Try to sneak around zeds in daylight. I dare you.
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What is the community like today?
THE_BURNDOWN replied to NastyKicks's topic in New Player Discussion
Some people form groups and raid entire servers, but most people are lone wolves and bandits. Group sizes are usually 1-4, sometimes more. -
DayZ Standalone Helmet Idea
THE_BURNDOWN replied to fede042@gmail.com's topic in DayZ Mod Suggestions
Pilot zeds already have this