-
Content Count
25 -
Joined
-
Last visited
Everything posted by r3m0teHORST
-
I know it is much effort for an animator to do this, but i would LOVE to see some tactical Handsigns implemented in a way that the Player can use them easily and fast. You may ask yourself "why would this be good?" I tell you: It could save your and your teams life if you use them. Noone can hear these handsigns and some handsigns you dont even need to see. For instance if a Teammate taps on your Back, you know he is right behind you and you can move on. Best thing would be if the Tap on the Back could only be heard in 1m range (because you cant see this). Then the Frontman knows that the team is right behind him. This could save your life because you dont have the time to turn around and see if everyone is here. Important Handsigns would be: Stop Listen Move up Crouch You (or point here) Enemy Sniper Zombie Tap on the Back I know DayZ is not a Military game and this is why i would not use the original Military Handsigns, but something similiar that everyone understands if he sees it. Tactical Handsigns Video:
-
oops.. didnt think about that when posting this. xD
-
Most of the time it helps to not move, rotate Mousewheel and select "Get in Car as Driver" or something similiar. If you cant reach the point to select this because u are too far away try running out of the car quickly. If you are lucky you wont get damage. Or you instantly log out and ask a friend (if your not playing alone) to drive the car a few meters away.
-
For Standalone - Dynamic minefields.
r3m0teHORST replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
You misunderstood me or didn't read my post. The minefields (maybe if possible) can have a script that checks all player positions on Serverstart (no matter if logged in or offline) and place a few minefields on the map where no player is near. These minefields should only have about 10 or 20 mines on twohundret squaremeters and maybe even surround a little military basement for those who take the risk to get some military loot. And there definitely should be a few warning signs to avoid noobs running into it. At least one in every geographic direction. I think this would be the same as placing Chopper Crashsites and give a bit more variation. Also these little Basements should not spawn Zeds because they would kamikaze into the mines and the mines are enough danger for the player. -
Dear Rocket and his team, no private hives, please.
r3m0teHORST replied to Dekkymane's topic in DayZ Mod General Discussion
Sounds good to me! Better loot regulation and no private hives! But what about the modding community? For many Games they are a important part. But i also have to say that i dislike most of the dayz mods. For instance the Epoch mod. I never played it because it was enough for me to see the pictures of odd colored vehicles that look crappy like hell because of bad (lets say missing) textures. This unreal stuff should be forbidden! xD I think the solution to have both (Vanilla and Modded Official Servers) would be the following: Any Mod needs to be presented to the community and voted by them. The best mods need to pass a test from the devs to make it in the official servers. If one payed to have an official server, he then can choose from all available "Official Mods". These mods take care of balancing and realism and dont have too big impact on gameplay. In the server selection screen the player can see non vanilla servers marked with an M. When mouse over he can see a list of all active mods on the server. This would make life easier :) -
Another annoying bug! I found a G36 C Camo SD and tried to take it. I put my weapon into the car to be sure nothing bad happens. Im glad i did this because the G36 just dissapeared. Went into the forum to report this bug. Tabbed back into game and found out im dead. Got back to my dead body to loot my stuff. My dead body had the G36 C Camo SD and i took it again. Its not here.. some kind of invisibility. And i also cant swich from secondary to primary weapon. I also cant see it in my hand.
-
Noticed 3 Bugs: 1. The Backpack sound is great! But its missing when opening the backpack from another Player. And especially the other Player wants to know when someone opens his backpack. The other Player was wearing a Ghillie. Dont know if it also happens without ghillie. 2. I had a Z on my neck and ran away to a bush to hide. I crouched 3 times around the bush with the Z only 3 or 4 meters behind me. After i noticed that the Z wont let me go, i crouched away backwards to have him in sight. He walked and followed me 2 meters and i was already on a free field. Then he turned away and cool down. I think there is some delay that caused this. Maybe a bit tweaking would be good? Sure its hard to find good settings, because it shouldn't be too easy but also not too hard to get rid of zeds. 3. When eating or drinking in a car, the empty tin cans just disappear. But i suggest they should spawn besides the car, like throwing it out of the window. Maybe they already do so and i didn't notice it because it was too far away? Useful loot i found in about 1 1/2 hour of gameplay: 1 M4A1 CCO SD at NWAF Barracks (Maybe it was just very much luck?) 1 GPS at Stary Sobor Base 1 Marakov SD at Stary Sobor Base 1 Tent at Stary Sobor Supermarket Factory: 3 Wheels 2 Fueltankparts 2 Engineparts 3 Scrapmetal 1 Windscreenglass No Duct tape?? Should be more common. I only found one in the NWAF Hangars. Overall the loot was too much and too good. At least it felt like Xmas! :D //Edit: Also i think the UI could be better. Its not bad at all, but a bit more mature look would be great. I liked the Military style of DayZ with the Letters and sounds appearing when spawning. I would suggest a UI with matt varnish, scratched, rusty and green shiny letters. If the player is hurt there could be some transparent dark red blood overlay on the UI.
-
For Standalone - Dynamic minefields.
r3m0teHORST replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
Minefields would be awesome! I think technically it shouldn't be a problem to detect where a player logged of and only place fields where no player logged off. Correct me if im wrong. The map is big enough to find places. And also the most players don't log off in a field. The most players i know use the woods or at least a bush to hide before they log off. Fields should have a size of 200 x 50 m or something like this. Not too many mines, but if someone got bad luck and didn't notice the sign he runs down the 300 m and have a big chance to take flying lessons with broken legs and a blood loss of 5000 or so. //Edit: Oops, sry for taking this thread out of the graveyard. xD -
Terrain coverage/ghillie customization
r3m0teHORST replied to AtotehZ's topic in DayZ Mod Suggestions
I like the Ghillie idea, but rain can destroy Ghillies?! I think that's wrong, because they were made by military and they don't produce crap that breaks in the rain. ;) -
Check your Firewall. Maybe you need to open Ports on the Router for the new PC?
-
I had this idea too and i think its great! The flashlight needs to be blinding a bit at daytime if you point it exactly to another player. As far as i remember you cant see the Light of it on Day. Its a little bit more hidden communication. Better than Sidechannel and wider range than direct chat. And not everybody can get Information out of it. Why not expand this idea and put some other Sheets in the game with common survival tips? Also i miss the option to build a Water filter with coal, sand or earth and a Plastic bottle. You could use third party tools for any game and situation if you want to. Thats not a reason to not implement this feature. The third party program could only be used for giving a signal. The other person has to read the signal and thats not so easy. So they need to learn it if they wanna use it. ;)
-
[3D model] Different Food Qualities (3/29 Update)
r3m0teHORST replied to joeyslucky22's topic in DayZ Mod Suggestions
This should help you: Transparent Images can have different alpha modes. This page should explain very well: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Image_Transparency I think you need Premultiplied Alpha textures. Would you send me one of your Files? I want to have a look at the Size and details of one of your meshes and Textures. Want to make something for DayZ too. Maybe we can stick together and help each other? :) -
Searching facts for Arma 2 and 2.5 Engine Modding
r3m0teHORST posted a topic in DayZ Mod Troubleshooting
Actually i plan to create a huge old Hospital. My vision is a old abandoned Military Hospital with many corridors, rooms and some broken walls. It should be a place where a single Player is lost. Only teams should enter it and even then escalation is bound to happen. Many Zombies are inside and there are many corridors and rooms with only one way in. Impossible to kill all the Zeds. The building will have catacombs and some holes in the floor. There should be many places with a very low chance of loot. But the loot should be worth it. I don't want to build this only for DayZ Mod but also for Standalone. It would be cool if this mesh works in both. Maybe in SA with higher Details if possible. If the Mesh turns out to be very good and the community likes it, i want to donate it to the Standalone Team. They can decide to use it or not. I heard the ARMA 2 Engine has Problems with big and complex Meshes. If so, i will split the Building in 8 Pieces and reassemble it Ingame. At least i hope this would solve the Problem. I was searching the internet about facts for the ARMA 2.5 Engine that will be used for DayZ because i want to have my focus on it. ARMA 2.5 Engine seems to give more possibilities for Gamedesign, but i need some facts to be sure. The most interesting things are: How many max. Faces or Verticies should a Mesh have? How many Textures UV Maps and Materials can be applied to one Object? What Wallsize or Floorsize should the Building have to prevent Player or Zombie glitching through the Walls? Are there any special things that i should have in mind when building the mesh? I hope some DayZ nerds can help me. :) Else i need to start building the Mesh and face the Problems afterwards. This could mean a big amount of time invested in cleanup. Thanks in advance for any help! -
What's the most unrealistic thing you've ever survived?
r3m0teHORST replied to colekern's topic in DayZ Mod General Discussion
Funny Topic! I think i got the strangest and funniest thing to tell: I survived and killed an invisible hacker! This stupid guy killed some ppl on our Clanserver and ported to my car. I drove my SUV through the woods as i heard some Footsteps near the car. As i drove back a few meters and stopped because i was wondering why i cant see a player i heard the footsteps again! ZOMG!! The hacker is here and he is really invisible like the other players told! Footsteps again! I pressed w as hard as i could and the next thing i heard was bones breaking and the name of the hacker killed. :lol: The incredible thing was that he even was'nt listet in the Players list. But after that kill we found out his GUID and banned him. A really dumb hacker cant even survive invisible. :D -
When its about real survival in a danger situation many of us would go crazy and act exactly the wrong way. Think about it. How would you act if you go around the corner and a horde of zombies want to eat you. You definitely would scream and drop your Iphone! At least the majority of us would do so. To have a bit more realism i came up with this idea.. There could be a few things that have an influence on the players mental healt: Is he alone or in a team? Are there many zombies or just one? Is he ill or did he lose blood? Is he armed or not? Did he already manage to kill zombies? How many DayZ did he survive? Did he already visit the actual location? Is the player hungry or thirsty? If the mental health is low, he could go crazy if a Z hits him. Going crazy could look like this: Shivering Screaming Dropping the weapon by accident and scream. Running a few meters backwars and fall on the ground. (Maybe saying "No, Noo NOOOO!!!") Running a few meters in front and look from one side to another. If the mental health is very very low, it could be possible that these effects stack up. (drop weapon, scream and run) If so, there comes another effect. Running from one Z to another. In the few seconds when this happens, the only control of the player is to eat something that stabilizes his mental health to prevent further chaos. Thats just an idea, but if this would be part of the game, there should be a solution for it. Some medication like a tranquilizer and a harder one like chloroform to let the crazy player fall asleep. This would also enhance gameplay because you don't need to kill others to get on their gear or so. Thinking of a stunning arrow or so.. sounds like fun! xD But if a Player could fall asleep there should be an option to drag his body and get him out of the trouble. There are several ways to prevent going crazy, like eating, drinking and getting comfortable or take a bath (this would also lower the chance of getting infected by yourself! lol). But if you cant get these things or if you know there will be a hard time, then you could eventually search for plants that make you happy to prevent problems. ;) I think this idea has a lot of potential and would increase gameplay if the math behind it is well balanced. It would be a challenge to calm down and try to get your gun back. The more DayZ one survives the smaller the chance to go crazy. Another reason to live longer! :D Thanks for reading! Just a question. What does this bean stuff in the forums mean? Sorry im new here. xD Edit: Nevermind, i actually found out. :D
-
Chance to go crazy if Z hits the player
r3m0teHORST replied to r3m0teHORST's topic in DayZ Mod Suggestions
Ok i think you guys are right. (Bribase and Rpatto) I like the ideas of Bribase. But i wont do you the favor Rpatto. :P So maybe this thread should be closed? Or should i "redesign" it with the mentions above? -
Clothing Durability & On ground models.
r3m0teHORST replied to m.w. vindicator's topic in DayZ Mod Suggestions
I like your Idea Vindicator! Maybe the devs could add some protection gear like Wristguards or Kneepads. With Kneepads someone could run and then slide on the ground. A good solution to pass a obstacle quickly. Also it would look cool if you combine it with some mil. clothing. Reminds me on madmax or so. :D -
Chance to go crazy if Z hits the player
r3m0teHORST replied to r3m0teHORST's topic in DayZ Mod Suggestions
Think about these questions in terms of a "old" player. Here is a part of my text again: (this time with numbers) Is he alone or in a team? 3 (3 ppl with him) Are there many zombies or just one? 5 (5 Zeds) Is he ill or did he lose blood? 0 (no illnes no blood loss) Is he armed or not? 5 (good weapon) Did he already manage to kill zombies? 167 (zombies killed) How many DayZ did he survive? 8 (haxor!!) Did he already visit the actual location? 0 (no) Is the player hungry or thirsty? 1 (hungry) Ok lets say 2 of the 5 zombies are actually attacking our old player. (INSERT FORMULA HERE) and because of his good values he stays cool! :D A few of the values are positive for the player and a few are not (like hungry or the 5 zeds). Im not good with mathematics.. maybe someone finds a formula that fits to this idea!^^ With this system the killed zombies would have a meaning and not just be for decoration. I would only let the player act a bit crazy and not prevent any actions. Also there needs to be another flashing icon that shows the player "well, it seems im in panic" in terms of usability. Maybe i would use a pose like this for the symbol but not so complex in design: -
Chance to go crazy if Z hits the player
r3m0teHORST replied to r3m0teHORST's topic in DayZ Mod Suggestions
Me too :D Maybe you're right Very Ape! But in my case its getting better and i stay cool no matter how many zombies attacking me. The only "Oh No" situation i know is when my SUV is getting damage because of my driving skills. And if i get a headshot or so. xD The question should be: How can the devs build a gamesystem that motivates poor players to get better and keep the game interesting for skilled players? In terms of "crazyness" the poor players can be danger for the skilled ones. And even a skilled player could go crazy if he doesnt check his need frequently. (and a few other mistakes happen) ;) -
Chance to go crazy if Z hits the player
r3m0teHORST replied to r3m0teHORST's topic in DayZ Mod Suggestions
Going crazy in dayz is now only possible by wrong acting players. There are not many ways to act wrong unlike in the real world. There should be more ways to act wrong. Because: This would also mean more ways to act properly. Yes for sure, if the mental health is not lower than 50% or so this would make sense. Again this should be calculated and balanced very good. Else it would not work as intended. You have to act very wrong or have a very bad day to get it to low values that activates these effects. Sure, if you see a horde of Z's you would invite them for dinner or ask for the time. I would try to sell them my shoes. xD There are some things that doesnt make any sense. Why dont you enhance the idea with yours or bring some examples?^^ My suggestions are examples too. They are here to give some inspiration to the devs. Im not mad if they dont use them. But im happy if only 10% of my idea finds its way to SA. Please insert the word "partial". :D Maybe I did not explain it good enough. Sorry for that. xD These scream and run effects should only be active if you dont got food and are alone and were hit by a Z and if you are ill or so. Many things need to go wrong to activate a bad mental health state. Maybe now things are clear. Think about it.. you are in a zombieworld and maybe you managed to survive for months, but one day will come when everything is different and you loose control.. When its really (and i mean in the real word) about YOUR life (no matter if its about z or other hazards) you only got a few options: go crazy and maybe die because of this or stay cool and manage the situation I think the player should still be able to shoot, press some special buttons, take some special drugs or so to stop the "animation" if its there. A good player will see this "go crazy" thingy only at other players. You see the news everyday? Or good action movies. Did you see people die? Maybe also in RL? So you are used to it. But what if your family dies in front of you? Then you are not used to it. Sorry for this comparsion, but i think now you know what i mean. The players are used to the z. But not to the fact of getting eaten or hit. Or being hungry for days. ;) -
[3D model] Different Food Qualities (3/29 Update)
r3m0teHORST replied to joeyslucky22's topic in DayZ Mod Suggestions
This is very good work joeyslucky22! Im a blender user too (since about 9 years experience) and i would be happy if i could contribute to DayZ. I love the Idea behind DayZ and everything about it! :) My favourite task would be to design buildings and other stuff needed for gamedesign (like ruins and debris or so), but i don't know where i should apply. If you want to, i can send you some renderings. Just a sidenote: Im from Germany and my english is not so bad, but maybe my grammar sucks sometimes. xD