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7 NeutralAbout r3m0teHORST
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oops.. didnt think about that when posting this. xD
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I know it is much effort for an animator to do this, but i would LOVE to see some tactical Handsigns implemented in a way that the Player can use them easily and fast. You may ask yourself "why would this be good?" I tell you: It could save your and your teams life if you use them. Noone can hear these handsigns and some handsigns you dont even need to see. For instance if a Teammate taps on your Back, you know he is right behind you and you can move on. Best thing would be if the Tap on the Back could only be heard in 1m range (because you cant see this). Then the Frontman knows that the team is right behind him. This could save your life because you dont have the time to turn around and see if everyone is here. Important Handsigns would be: Stop Listen Move up Crouch You (or point here) Enemy Sniper Zombie Tap on the Back I know DayZ is not a Military game and this is why i would not use the original Military Handsigns, but something similiar that everyone understands if he sees it. Tactical Handsigns Video:
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Most of the time it helps to not move, rotate Mousewheel and select "Get in Car as Driver" or something similiar. If you cant reach the point to select this because u are too far away try running out of the car quickly. If you are lucky you wont get damage. Or you instantly log out and ask a friend (if your not playing alone) to drive the car a few meters away.
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For Standalone - Dynamic minefields.
r3m0teHORST replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
You misunderstood me or didn't read my post. The minefields (maybe if possible) can have a script that checks all player positions on Serverstart (no matter if logged in or offline) and place a few minefields on the map where no player is near. These minefields should only have about 10 or 20 mines on twohundret squaremeters and maybe even surround a little military basement for those who take the risk to get some military loot. And there definitely should be a few warning signs to avoid noobs running into it. At least one in every geographic direction. I think this would be the same as placing Chopper Crashsites and give a bit more variation. Also these little Basements should not spawn Zeds because they would kamikaze into the mines and the mines are enough danger for the player. -
Dear Rocket and his team, no private hives, please.
r3m0teHORST replied to Dekkymane's topic in DayZ Mod General Discussion
Sounds good to me! Better loot regulation and no private hives! But what about the modding community? For many Games they are a important part. But i also have to say that i dislike most of the dayz mods. For instance the Epoch mod. I never played it because it was enough for me to see the pictures of odd colored vehicles that look crappy like hell because of bad (lets say missing) textures. This unreal stuff should be forbidden! xD I think the solution to have both (Vanilla and Modded Official Servers) would be the following: Any Mod needs to be presented to the community and voted by them. The best mods need to pass a test from the devs to make it in the official servers. If one payed to have an official server, he then can choose from all available "Official Mods". These mods take care of balancing and realism and dont have too big impact on gameplay. In the server selection screen the player can see non vanilla servers marked with an M. When mouse over he can see a list of all active mods on the server. This would make life easier :) -
Another annoying bug! I found a G36 C Camo SD and tried to take it. I put my weapon into the car to be sure nothing bad happens. Im glad i did this because the G36 just dissapeared. Went into the forum to report this bug. Tabbed back into game and found out im dead. Got back to my dead body to loot my stuff. My dead body had the G36 C Camo SD and i took it again. Its not here.. some kind of invisibility. And i also cant swich from secondary to primary weapon. I also cant see it in my hand.
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Noticed 3 Bugs: 1. The Backpack sound is great! But its missing when opening the backpack from another Player. And especially the other Player wants to know when someone opens his backpack. The other Player was wearing a Ghillie. Dont know if it also happens without ghillie. 2. I had a Z on my neck and ran away to a bush to hide. I crouched 3 times around the bush with the Z only 3 or 4 meters behind me. After i noticed that the Z wont let me go, i crouched away backwards to have him in sight. He walked and followed me 2 meters and i was already on a free field. Then he turned away and cool down. I think there is some delay that caused this. Maybe a bit tweaking would be good? Sure its hard to find good settings, because it shouldn't be too easy but also not too hard to get rid of zeds. 3. When eating or drinking in a car, the empty tin cans just disappear. But i suggest they should spawn besides the car, like throwing it out of the window. Maybe they already do so and i didn't notice it because it was too far away? Useful loot i found in about 1 1/2 hour of gameplay: 1 M4A1 CCO SD at NWAF Barracks (Maybe it was just very much luck?) 1 GPS at Stary Sobor Base 1 Marakov SD at Stary Sobor Base 1 Tent at Stary Sobor Supermarket Factory: 3 Wheels 2 Fueltankparts 2 Engineparts 3 Scrapmetal 1 Windscreenglass No Duct tape?? Should be more common. I only found one in the NWAF Hangars. Overall the loot was too much and too good. At least it felt like Xmas! :D //Edit: Also i think the UI could be better. Its not bad at all, but a bit more mature look would be great. I liked the Military style of DayZ with the Letters and sounds appearing when spawning. I would suggest a UI with matt varnish, scratched, rusty and green shiny letters. If the player is hurt there could be some transparent dark red blood overlay on the UI.
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For Standalone - Dynamic minefields.
r3m0teHORST replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
Minefields would be awesome! I think technically it shouldn't be a problem to detect where a player logged of and only place fields where no player logged off. Correct me if im wrong. The map is big enough to find places. And also the most players don't log off in a field. The most players i know use the woods or at least a bush to hide before they log off. Fields should have a size of 200 x 50 m or something like this. Not too many mines, but if someone got bad luck and didn't notice the sign he runs down the 300 m and have a big chance to take flying lessons with broken legs and a blood loss of 5000 or so. //Edit: Oops, sry for taking this thread out of the graveyard. xD -
Terrain coverage/ghillie customization
r3m0teHORST replied to AtotehZ's topic in DayZ Mod Suggestions
I like the Ghillie idea, but rain can destroy Ghillies?! I think that's wrong, because they were made by military and they don't produce crap that breaks in the rain. ;) -
Check your Firewall. Maybe you need to open Ports on the Router for the new PC?
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I had this idea too and i think its great! The flashlight needs to be blinding a bit at daytime if you point it exactly to another player. As far as i remember you cant see the Light of it on Day. Its a little bit more hidden communication. Better than Sidechannel and wider range than direct chat. And not everybody can get Information out of it. Why not expand this idea and put some other Sheets in the game with common survival tips? Also i miss the option to build a Water filter with coal, sand or earth and a Plastic bottle. You could use third party tools for any game and situation if you want to. Thats not a reason to not implement this feature. The third party program could only be used for giving a signal. The other person has to read the signal and thats not so easy. So they need to learn it if they wanna use it. ;)
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[3D model] Different Food Qualities (3/29 Update)
r3m0teHORST replied to joeyslucky22's topic in DayZ Mod Suggestions
This should help you: Transparent Images can have different alpha modes. This page should explain very well: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Image_Transparency I think you need Premultiplied Alpha textures. Would you send me one of your Files? I want to have a look at the Size and details of one of your meshes and Textures. Want to make something for DayZ too. Maybe we can stick together and help each other? :) -
What's the most unrealistic thing you've ever survived?
r3m0teHORST replied to colekern's topic in DayZ Mod General Discussion
Funny Topic! I think i got the strangest and funniest thing to tell: I survived and killed an invisible hacker! This stupid guy killed some ppl on our Clanserver and ported to my car. I drove my SUV through the woods as i heard some Footsteps near the car. As i drove back a few meters and stopped because i was wondering why i cant see a player i heard the footsteps again! ZOMG!! The hacker is here and he is really invisible like the other players told! Footsteps again! I pressed w as hard as i could and the next thing i heard was bones breaking and the name of the hacker killed. :lol: The incredible thing was that he even was'nt listet in the Players list. But after that kill we found out his GUID and banned him. A really dumb hacker cant even survive invisible. :D -
Searching facts for Arma 2 and 2.5 Engine Modding
r3m0teHORST posted a topic in DayZ Mod Troubleshooting
Actually i plan to create a huge old Hospital. My vision is a old abandoned Military Hospital with many corridors, rooms and some broken walls. It should be a place where a single Player is lost. Only teams should enter it and even then escalation is bound to happen. Many Zombies are inside and there are many corridors and rooms with only one way in. Impossible to kill all the Zeds. The building will have catacombs and some holes in the floor. There should be many places with a very low chance of loot. But the loot should be worth it. I don't want to build this only for DayZ Mod but also for Standalone. It would be cool if this mesh works in both. Maybe in SA with higher Details if possible. If the Mesh turns out to be very good and the community likes it, i want to donate it to the Standalone Team. They can decide to use it or not. I heard the ARMA 2 Engine has Problems with big and complex Meshes. If so, i will split the Building in 8 Pieces and reassemble it Ingame. At least i hope this would solve the Problem. I was searching the internet about facts for the ARMA 2.5 Engine that will be used for DayZ because i want to have my focus on it. ARMA 2.5 Engine seems to give more possibilities for Gamedesign, but i need some facts to be sure. The most interesting things are: How many max. Faces or Verticies should a Mesh have? How many Textures UV Maps and Materials can be applied to one Object? What Wallsize or Floorsize should the Building have to prevent Player or Zombie glitching through the Walls? Are there any special things that i should have in mind when building the mesh? I hope some DayZ nerds can help me. :) Else i need to start building the Mesh and face the Problems afterwards. This could mean a big amount of time invested in cleanup. Thanks in advance for any help! -
Chance to go crazy if Z hits the player
r3m0teHORST replied to r3m0teHORST's topic in DayZ Mod Suggestions
Ok i think you guys are right. (Bribase and Rpatto) I like the ideas of Bribase. But i wont do you the favor Rpatto. :P So maybe this thread should be closed? Or should i "redesign" it with the mentions above?