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blu

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About blu

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    On the Coast
  1. The sad reality is trying to get a break when you're a small business (or even a growing one apparentely) is just met with barriers at every turn. I recently launched a web based business myself, and went through the crap that surround merchant accounts, applications and then the following requirements, changes of terms and anything else they could do to make the situation turn further into their own favour... paypal and others... Thank you for explaining the situation ersan, for me at least that was all that I needed to be honest, totally feel for your situation and all the more considering the reasons behind your current absence. Will wait patiently in hope of a resolution, best wishes for you and your grandmother.
  2. Had a reply this morning but just contained more questions (like which map I'm running, what my timezone is and what my CP login name is.. despite having provided my server IP and port in the original email), nothing since and still can't access my logs, server issues persist.
  3. I'm also having issues and waiting on a support response. Sent an email to support Sunday morning, also posted above.. so far both are without a response. Can't even access my server logs at the moment. :(
  4. Hey Ersan.. Not sure if you saw my post on the previous page but could someone take a look at it for me? Would be good to know it's in hand. Thanks!
  5. Well, assuming this is actually the issue, Dayz.st could run a proper QoS and resource allocation setup where each dayz server instance has a resource limit and bandwidth management etc... as is normally standard in any shared server environment. It will also be a far greater issue on servers like .st's that run 24 instances off a single server, as without the resource limits properly set you have multiple instances trying to call for resources that aren't available. Question is, with 24 instances running on a server with 24 threads, why is there resource allocation issues? (or is there?.. so far this is all conjecture of course until someone from .st respond..)
  6. Oh god... and this is mine: http://arma2.swec.se...ver/data/355361 There's over 2000 vehicles listed just in the server names, let alone the ones that say "max vehicles" and so on... Custom Map Areas? Max + Custom vehicles? 500+ Vehicles many Hellis? (whatever they are) sigh... Interesting to see average game length of 4 hours when my server has used 6 hour restarts for 2 months now.. kinda highlights what I'm talking about stability wise.
  7. Nice one R.J.. Had forgotten the vehicle repair problems... some have the "magic part" where if you repair that it's all 100%, some refuse to repair at all. Have also had players report similar problems with refueling also, works for some, not others.. sometimes requires a relog to fix, sometimes you might as well give up. Was the same for me, prior to 2 weeks ago server ran great, just had some issues with tents/vehicles not working properly. This lag is a whole lot harder to deal with - sounds very much like you have the same desync issues as me, although they manifest themselves in all sorts of crazy ways... Flying as a passenger in a chopper right now takes some balls! :) Yours also a UK based server by any chance?
  8. Been waiting without response on a support ticket since Sunday morning, will summarise my issues here as well as I'd be surprised if I'm alone with this as most seem to be caused by the default server setup or simply lack of server resources. Some have been ongoing since the 1.7.5 DayZ patch although getting considerably worse lately, others are fresh in the last weeks. - Cannot access my logs AT ALL. Not via web browser, CuteFTP, FireFTP or any other method I can find. This happened early last week and haven't had access since. Nightmare trying to work out anything now. - Server drops to unplayable as soon as more than 15-20 players online. Massive desync, players at times can't even see each other. Vehicles kick passengers out killing them when this happens. Then if the driver logs out, the vehicle will reset to the point where the passengers were thrown out and explode. - Once lagged up, server will start "Seagulling" people meaning wiped chars and lost player base until the server catches up again. - Back when I could still access logs they were full of errors and timeouts, server often seen to drop to 4 FPS and below (I run no custom scripts, only thing I've edited is the default spawn gear to add a hatchet, and upped the vehicle count, currently 79). Obviously when it lags like this it's unplayable. - Server will at times simply lock up. I can't restart it, shut it down, nothing.. Only option is to go to bed and hope it's back in the morning. - All admin tools are massively delayed and often loose communication with the server (Dart, TSW). RCON messages can at times takes upto 15mins to actually reach the server, if they reach it at all. - Players spawn at times inside a building with no exit in Novy Sobor. - Players often teleported to the beach by the anti-teleport script simply for logging in. - Players are often "rolled back" a few mins when they log out, showing the database hasn't saved when they quit. This is being used by people who get killed to re-appear where they died with all their gear still. - If I do a full server rollback to a previous backup it will ALWAYS change my starting gear to include MP5, GPS, Pistol etc.. This means in order to rollback I have to start the server twice to edit this before someone gets in and spawns with that gear. - Server restarts can take anything up to 20mins, and while the logs were still visible this was due to again, huge numbers of errors in the logs. (Please remember I have nothing custom running on this server AT ALL.. these are thrown up by the Dayz.st default setup) I'd love to post some logs to show my issues but of course I can't access them. The last 2 weeks have seen my server go from 30+ players a night and a stable player base to almost nothing thanks to buggy tent saves, vehicles saves and now a totally lagged up server. Would love some sort of solution, or even just a response to my email to say it's been received and is being dealt with.
  9. Having the same issue and been trying to resolve it for a while.. it's Bliss related and the only information so far I can find is from this thread: http://opendayz.net/index.php?threads/some-tents-are-in-read-only.6624/ which is showing the same behaviour as I'm seeing with some tents (but not all) I original thought it was an issue just with pre-1.7.5.1 tents and then jsut an issue with tents placed on the map boundaries/under tress but further testing has shown that this can happen almost at random to any tent where it begins to reference the wrong deploybale ID. Other tents work fine. I have also had a few tents/vehicles that have worked for a few days then suddenly stop updating and keep refreshing their contents on every restart - basically meaning some ppl have an inifnite dupe machine, and others have no place to store anything. If we had access to our hive logs I could provide more info, currently all I have are errors from arma2oaserver.rpt. Highly frustrating as it's slowly killing off any high-end playerbase from my server as creating any sort of "base" currently is totally pointless as the tents will simply pop up empty after every server restart.
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