q1p0
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7 NeutralAbout q1p0
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Woodland Warrior
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Their health needs to at least be the same as humans then, rather than lower as currently is.
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q1p0 started following (SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18), Zombie Changes, Dayz Standalone Zombie Thesis and Gameplay Mechanics and and 6 others
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Dayz Standalone Zombie Thesis and Gameplay Mechanics
q1p0 replied to guyver1's topic in DayZ Mod Suggestions
Would all types have same health? If yes then it would be sensible for reversing the Zombie type percentage and if different health for each type then keep the current percentage. -
I would stay away from radiation option as it is fairly common idea and would rather prefer disease/biological prevention role for the mask and bio suit. The suit would also be close to useless if torn by infected melee or projectiles.
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So you all are you suggesting a lobotomizer? or something similar to one of those Chinese Army multipurpose shovels? Edit: Spelling
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You don't have to, it's all ready been answered. Also what do you expect from Windows 98, XP would be a different story.
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I will pay YOU $20 for the life of...
q1p0 replied to TheLibrarian's topic in DayZ Mod General Discussion
Did you get paid Inception? -
Community Food and Drink Textures!
q1p0 replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Tropic Thunder Booty Sweat or regional equivalent. -
Doesn't NATO have interoperability in terms of equipment in case of war? Also the backstory may change and may not be the same as Arma.
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(SA) Third-Person: Project Zomboid style Line-of-sight mechanic. (UPDATED 5/18)
q1p0 replied to colekern's topic in DayZ Mod Suggestions
The people who want third person would be opposed to this idea as I don't think many of them want third person to look at their character, rather look around obstacles. I never play as third person (unless no first person mode available), so this will be good to curb exploits. -
You would use it for the same reasons, people shoot cats or dogs with it, just to piss them off, and in this case it would be the infected.
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They are infected (28 Days later etc.) and so would be fast and bolt straight for you rather than Romero Zombies. Hence why body shots count. I like the idea about differentiating between sight and sound ranges.
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The damage needs to be sorted out first rather then the capacity.
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Officially not used by any military. But hoping for the same variation in ammo as observed in weapons in the standalone.
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The damage value can be change depending on the back story and how long after the initial infection outbreak, the player has landed on the beach and whether military rounds or war production or dirty rounds which are less lethal (ala Metro). Why would there not be HP rounds in DayZ (low quantity and don't tell me they are not used at all by the military forces)? What do the images in your sig refer to?
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Can we stop with the pissing contest and get back to the topic of the guide. By the way Army ftw. To the OP can you at least put a work in progress sign for your guide (it is not what I would expect in basic guide) and provide a proper guide that will help noob bandits survive the first few minutes.