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sol

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Everything posted by sol

  1. I can see it now. "Cover me while I bring the RPMs up enough for us to take off and not cause wear to the moving parts!"
  2. Basically, everything Dancing Russian Man said. I never even knew about waypoints until a few weeks ago, and I had been navigating for months using just a map, compass, etc. I'm sure the waypoints will be taken out with the standalone (if anyone wants to know, just shift click on the map to set a waypoint). Using the Take On Helicopters engine should make helicopters nice and complicated for people ( i wonder if you'll have to start cars and stuff manually, too)
  3. I like the suggestion - it would make using a melee weapon much easier. Personally, I think there ought to be a seperate slot for tertiary (melee) weapons, like the hatchet, crowbar, etc
  4. sol

    Random but VERY rare Meteor Showers

    what would it spawn? alien weapons?
  5. I searched around and saw a few ideas similar to mine, but mine varied from them in some important ways. Basically, I had the thought that if DayZ takes place some time after the initial infection, then the map should be overgrown with vegetation, correct? Grass has grown up in cracks in the pavement, saplings and weeds are everywhere. Roads and buildings would tend to decay under harsh conditions without any care, as well. With the breakdown of society, the entropy of the system increases. I think this would add a lot to the atmosphere of the game. I don't know if this is currently feasible (depends on the amount of work already put into the new map) but I thought it would be interesting to see what Chernarus would look like if nobody mowed their lawns for a few years. I suppose it also depends on how long after the initial infection DayZ takes place (going from the title, Day Z, maybe it takes place 26 days after. haha. just kidding). Thoughts, anyone?
  6. Hello, I think it would be a good idea if the damage guns do in the Standalone version of dayz would be changed to be more realistic. All the guns used to be very good until an ArmA update a while back, which made plenty of them terrible. I.e, I shouldn't be able to shoot someone 12 times with a Makarov and have them not die; it's just not realistic. And basically all of the sidearms suffer from this, as well as many primary weapons. The 5.56mm and 5.45mm guns are terrible when compared with guns like the FAL or AKM, just because the FAL or AKM are actually able to put an enemy down witih some speed, whereas it will take many shots with an M4 or AK-74. I think it would be more appropriate to have most guns be able to kill in 2-4 hits, maximum.
  7. sol

    Make banditry be punished

    hahaha i can see it now. 'waaaah I just mowed down two people with my AKM! God I'm probably going to have a nervous breakdown after I grenade the car driving towards me.'
  8. sol

    classic zombie killing weapons

    yeah, I like the idea of improvised weapons. You know the fire axe is already in the game, right?
  9. sol

    levelling up and perks

    Haha yeah, I just imagined trying to learn surgery / first aid / study the infection in the game. 1. Visit a library for books on anatomy / medicine 2. Shoot a zombie to obtain a body, otherwise find one 3. Dissect body for knowledge of the infection's nature / how the human body works 4. Try to invent a cure / preemptive vaccine / apply knowledge to a real human who needs help
  10. sol

    levelling up and perks

    Yes, I think subtle skills and other things dean and his team have discussed would be fine. But they shouldn't be there forever when they occur - you lose them on death, or perhaps if you break the habit that formed it in the first place, depending on the type of skill. IE you gain medical knowledge as you perform first aid on yourself and others, this involves knowledge (and some practice) and won't fade so much over time. But: You have a better immune system if you run a lot, eat healthily, and get sick and recover from the illness. Your immune system loses strength if you are injured and don't clean the wound, are malnourished, or sit around all day (not sure why you'd be sitting in DayZ, but whatever)
  11. In the United States, hollow point bullets are both legal and extremely common. They are sold for self-defense as well as other purposes (varminting being one, I'm not sure of their hunting applications), and in many cases are about the same price as FMJ or regular lead bullets. Perhaps they would not be so common in an area like Chernarus, but they would be a common sight in the US. source - i buy them lol EDIT: perhaps this could be worked in depending on the map ( if they make more maps in the future ). In a country with restrictions on ammunition, hollow points would be rare. In a country without such restrictions, they would be common.
  12. sol

    levelling up and perks

    I think allowing unlockable perks were something the dev team specifically wanted to avoid, unless you mean perks are specific to that character and vanish on death - IE, by running a lot and eating well, you can gain a little more speed and reduce your chances of catching a disease. I like that idea. I think increasing health should only apply in some circumstances, like if you do a lot of unarmed combat your character learns to take the punches more easily. You shouldn't be able to eat up more lead than before. That was something they also wanted to do with various clothing types - wearing the motorcycle helmet will reduce damage you take to the head from blunt damage.
  13. sol

    Driving miss zombie

    I like the idea of zombies in cars from when they were infected - but just sitting there doing nothing. Or else just have them be completely dead. Entering vehicles / driving seems like it gives them too much intelligence.
  14. It would cost enormous amounts of memory to store a character for each and every server you played on, something that is not feasible at the moment - as rocket confirmed, you may only have one character when the standalone is released, due to the volume of variables stored about your character. I do agree that it would be nicer to have each server private, for reasons 2 and 4 especially, but it is not feasible at this time. I especially dislike the fact that you can farm equipment on low population servers and bring it to high population servers for the sole purpose of pvp.
  15. Weapons that fire 9x19 parabellum and 9x18 makarov ought to get more credit than they're given; they're still lethal rounds and are meant to kill people - getting hit in the chest by one is still going to ruin your day, particularly if it hits a vital organ. Same for lower caliber rifle rounds, though they are more likely to go straight through and do less damage. If you are hit by a 12ga slug, you are going to be on the ground. Certainly the model 1947 AK isn't very good when compared with modern guns, but the AKM is a step ahead of the AK-47, especially when fitted with a good muzzle brake. You have a good chance to die if you are hit with it in a vital area, as with any other gun. 7.62x39 is different from the 5.45x39 and 5.56x45mm cartridges, but it is ballistically comparable to .30-30, a commonly used hunting round. Another point: if we were to use hollow point ammunition instead of FMJ, things would change all over again. The military doesn't use hollow points, but plenty of soldiers carve notches into their FMJ ammo so it will fragment upon impact. And there's nothing stopping a civilian from sticking hollow points intheir AK-47 magazines. I think it would be cool if hollow points were introduced into the standalone.
  16. sol

    DayZ standalone - The Walking Dead

    Not a huge fan of the show, but perhaps you will be able to customize your character's face / hair in the standalone more than is currently possible. Heh, maybe your hair will grow over time and you'll have to find scissors or a knife and cut it.
  17. sol

    Lock a car, break window to steal

    I think this is a very good idea, with the addition of car keys. Upon spawning in the game, the car's keys could spawn somewhere nearby, so you have to look around for them - maybe they're in the house nearby, or in the dumpster down the street, or in a crack in the pavement. If you can't find the keys, break the window and you'd better hope you have a toolbox and the knowledge of how to cross the wires and start the engine.
  18. I think it wouldn't be a good idea to increase the quality of the loot spawns in such an area (makes the game too predictable/easy), but I do like the idea of opening an attic door to have 10 angry zombies come spilling out. That should be fairly rare, though.
  19. sol

    It's all about ammo

    I like the idea of taking the magazine out of the gun to check bullet count, as seen in Red Orchestra - it'll give you vague answers, like if the magazine is almost full, half full, nearly empty, etc. I think making it possible to load and unload individual bullets is a good idea regarding combining magazines and such. I believe rocket wanted to make it so you can find ammunition and magazines separately, so there will certainly be something similar to that in the game. Maybe you'll find a half full magazine in a house and some bullets in the street to top it off with, or something.
  20. I agree. I think Rocket and his team plan to incorporate a new damage system along with the health system, as we can see from the motorcycle helmet in the newest devblog - they planned to make it reduce blunt damage received or something like that. Certainly you could be shot 12 times and survive, if it was in the foot or something - but not 12 times in the upper back, chest, and abdomen haha. I do have very high hopes for this game, it sounds like its going to be totally unique in almost every way. I like this idea, I think it would add an important element to realism if the developers consulted a ballistics expert. I'm not sure about gun laws in the Czech Republic (or the team's budget lol) but maybe they could get the guns themselves and some ballistics gel or something. That way they could test all the different effects they wanted. Yeah, I guess that all depends on how Rocket and his team decides their zombies should work - does their circulatory system function? How does their nervous system work? What keeps them from rotting and being eaten by scavengers? Etc.
  21. sol

    battleship

    find the ultra rare SCUBA gear from a PBX or something
  22. And I think the damage for some guns is fine - I think the FAL does enough, and maybe the AKM should do a little more, but not much. The Enfield should certainly be up close to the FAL.
  23. sol

    suggestion: Caves?

    I like the idea. Everything in DayZ is too perfectly lit in the game as it is (i'm sure this will change in the standalone) but having caves would change this. Flashlights and flares and chemlights would be important, even in the daytime, and it would add another CQB element to the game. I mean, who wants to get a face full of buckshot while they're trying to sneak around someone's cave?
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