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lodestar

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Everything posted by lodestar

  1. lodestar

    Refueling hose

    I suggest we have a new utility item, a hose that can be used to refill vehicles and helicopter full in a single operation. The mechanics for it would be to park the vehicle close enough to a gas tank, use the item and wait some time for the refueling, proportional to the vehicle.
  2. I wonder how much the OP actually did tried to loot stuff on an empty server. Unless you are an admin and created a passworded or a server for just one player to do that, which would be against the rules, it isn't that easier. First, rare loot spawn is scarce already. Once I was in a server with only 3 other people and I went back and forth between Stary and NW Airfield a dozen times and got absolutely nothing worth it. Got lots of ammo and an M4A3, but no GPS, no NVGs. Funny thing is, I was looking for an sniper rifle, and next day the server was full so I decided to loot deer stands. After 3 or 4, I found a DMR. As I understand, this reproduces exactly your suggestion. Second, you're not so safe looting high traffic areas on a low population server. If you are smart enough to do that, other people are too and it's very likely that you'll meet. Also, server hoppers are a major issue, since you may be alone on the server looting the barracks, then someone else spawns next to you.
  3. Right. Thanks for the correction Drakonous. So it's even worse, because we killed them both in Stary, and there wasn't a guy alive to pick up the other respawn in a vehicle. There was no way they would get back there so fast, with high end gear, and no zombie kills.
  4. Monkeyman, First, you don't have to be condescendent. Doing that on a game forum makes you sound very immature. We are not new. I've been playing Arma 2 for years, with clan and public servers, and we all have been playing DayZ for a few months by now. I was the one killed, yet initially I was mostly skeptic about the hacking. I was just considering those guys were good, but in the aftermath I was convinced. There's some strange stuff and I would like to have it cleared up if possible, and it looks more like a hack than anything else. In the best possible situation, assuming they were 100% legit players: the first guy got killed, respawned, figured out where he was and the other one had a vehicle and got there from Stary to pick him up, they had a spare MK48, NVG and ghillie suit in the vehicle. They drive to the airfield, park the vehicle at a considerable distance from the barracks and camp there, on a server where us and them were the only players. All this was done in about half an hour, in pitch black night and not only killing no zombies, but also the surviving player had no zombies killed at all. This isn't something trivial. If someone managed to do all that legit, I'd congratulate them, but this hypothesis has a few problems: #1. They only had high end primary weapon, nvg and nothing else but the starter gear. To address your risk-reward assumption on this, I never saw them on that server and I've played there for a few weeks. They did all this in a vehicle, knowing we also had one and a good sniper, and decided to use two of the best weapons in game and the most sought after piece of gear in order to kill players they met before and knew didn't have anything better than that. I doubt someone carrying a legit MK48 and NVG, planning to engage players who already killed him, wouldn't consider not having any medical supplies a lot riskier than needing them and not having. Your theory also doesn't apply exactly, since it was a high traffic area but a server with only 3 other people, and they were carrying the small pack, so no reasonable room for loot. #2. After we got killed, Darkmessa and Drakonous left the server. I respawned and decided to run back to the airfield and check my body, so, one of them was alone there and he knew it. Yet, when Drak came back in he found the other guy dead body and realized they left the NVG and the MK 48 behind, even having plenty of time and being alone there. Weird thing is, they loot my body and got my M4A3, 1911, coyote backpack, gps, ammo and consumables. This is strange and doesn't make sense if they are 100% legit to abandon a much better weapon and lots of ammo for it, but get lower gear from someone they killed. It also doesn't make sense if they are 100% into PK hacking. Those guys are somewhere in between, occasionally using hacks. #3. Both players had no zombie kills. You can see the scoreboard on the screenshot, the 8th place has 1 zombie kill, 9th has none and those two guys aren't on the scoreboard at all. That's really awkward for someone camping in the NW barracks, on a 1.7.1.4 server with the "spider-sense" zombies around. #4. None of this explains the explosion. #5. None of this explains why it took so many bullets to kill them, but I remember one of them had a very high ping, over 250, and other had around 50. In the worst possible situation they are just hackers killing players for fun. I doubt that happened. The only reasonable explanation I have to what happened, was that those two guys were teaming up, and were on that nearly empty server looking for gear when we first met them in Stary and killed them. They got mad at us and decided to hack in order to get us killed for revenge. They tried it first with the explosion, probably realized that was too obvious, then got the hacked gear and hacked their way to the airfield to camp for us. When we got killed they considered the job done, got the legit gear from my body and the barracks to replace their hacked gear and left the server while I was on the way there. So, I don't think these guys are the kind of hackers who get into servers killing everyone and somehow having fun with this, they probably just got mad at us and did it for revenge, but they certainly weren't playing by the rules.
  5. lodestar

    Breaking Bones needs to be reworked

    I crawled miles to find morphine twice, once when I got a broken bone due to a glitch too, and I know many other players who did the same. Your only argument against that and to ask to have the feature removed is the fact that you don't want to do the exact same thing other players did? I hope you understand the exact same argument can be used in any form to change anything in game, and it has no value whatsoever.
  6. lodestar

    How to make this game more fun!

    You're not supposed to have fun playing DayZ. You're supposed to feel fear, anger and frustration.
  7. Nobody gets a global ban for picking up hacked weapons. Period. It's obvious you have the hacked files in your game installation and when you changed the key it only took some time for BE to find it again and blacklist your new key. Clean up those scripts you downloaded from somewhere and installed, buy a new key and you should be able to play again.
  8. lodestar

    You're all pathetic

    It has nothing to do with rocket being infallible. It has to do with being a fu**** alpha version! This is not a final release! It's an experiment! Errors should be reported constructively, successes deserve a compliment. This is not the time to complain about anything.
  9. I've seen this pattern in several other things, not just online gaming. People like DayZ because it posed a challenge. Then they invested a lot of time and learned how to succeed in it. They became a winner and it's a pleasure to play after that even when it's not a challenge anymore. Then everything changes and they have to relearn a lot of things and face the challenge again, with little to no reward. This isn't something so easy to accept for many people, and they would rather change the reality, in this case the game, back to what it was, than relearn it. Sure, game designers are well aware of this and there are many methods to deal with this in order to keep player frustration at a level where they are both facing a challenge and interested in the game. DayZ is an experiment. It breaks these premises. It doesn't aim at balancing player frustration, challenge and rewards. The objective is to get an emotional response other than frustration, and so far it succeeded admirably.
  10. That doesn't make sense. I'm talking about the attack range, not the detection range.
  11. So far I'm loving the changes in 1.7.1, including all those people are whining about, but there's one of them I'm having a hard time to understand. Why zombie attack range was increased? Was that a requirement for some other fix or feature, or just a design decision? I'm not even saying it's a bad thing, I'll just have to adapt, but I'd really like to understand why it was done.
  12. lodestar

    Build 1.7.1 Rolling Update

    So far I'm liking it a lot... 1. I've seen people complaining they can't stealth past zeds now. That's working perfectly for me. They can spot you much more often when you are where they are looking at, but you can sneak past them if you're behind them. 2. Finally, you can lose them in any number of ways. The one thing I hated was how zeds would magically know where you are once aggroed. 3. The hopper animation is much, much better now. 4. The ability to "convert" the 12 gauge and .45 ACP rounds was a great addition. As simple as it might be, that was one thing that would always break immersion for me. The next thing to do in this aspect is being able to use normal ammo in silenced weapons. 5. Yes, zeds still hit through walls, but at least they can't see you anymore. 6. The one thing I didn't liked so far was the zed attack range increase.
  13. lodestar

    1.7.1 spawning and clothing

    You are not a player. You are a tester. You should be glad when you find bugs and report them. If you are not happy with that, don't play now and wait for a release version.
  14. Well... I'm glad for this because it finally ended the hacking in Arma 2 public servers too.
  15. Date/Time: 06/17/2012 What happened: I was on US 105 and decided to change server. Tried US 132 but it gave me the script restriction #16 error. I tried Chicago 52, but it was dark and I wanted a daytime server. I tried Atlanta 23 but after about 3 minutes waiting on the "Loading..." screen, the game screen appeared, I was in the right place, but my character was invisible and unmovable. I could see my rifle on 1st person, but when I switched to 3rd person I couldn't see anything. The little badge icon that usually points to the squad leader in Arma 2 was visible on the screen. I left the server and went back to US 105, I spawned in civilian clothing, not the camo skin I was wearing before. Everything else was correct. I left and tried another server, same thing. Where you were: The woods SW of Pustoshka, near the deer stand. What you were doing: I was standing when left the server. *Current installed version: 1.7, beta patch 93701. I updated to 93825, but then couldn't join my favorite servers due to the #16 script restriction error, so I rolled back to 93701, installing it over. All of this happened after the reinstall. *Server(s) you were on: US105, US132, Chicago 52, Atlanta 23
  16. lodestar

    Global Ban a Big Success

    I don't know why Arma 2 players wouldn't be happy with this. I remember some time ago a few public servers were impossible to play because of hackers. I left Arma 2 mostly because of that. My favorite servers were all the time with the base carpet-bombing script and it was impossible to play.
  17. The mechanics I'd like to have for bear traps is for the player to bleed slowly and get legs broken, but the trap can only be removed with the help of another player. Of course, the player can't be bandaged or move, not even crawl, until the trap is removed. This will certainly enforce cooperation and lead to interesting situations and harsh decisions. Imagine a bandit who just killed a member of a party, run into a trap and now has to ask for his last victim's friends for help or bleed slowly to death. I'd get all his gear, then release him from the trap and tell him to run while shooting near his feet. There's been some talk about IEDs, but before adding that complexity I'd like to have the ability to use grenades (frag and smoke) for booby-traps. If you can hold a grenade's lever under some weight and remove the pin, when someone pulls the weight it will go off. Hide it under a body or a heavy weapon, and when someone attempts to loot it, boom! It's also another use for those empty cans. Put a grenade without the pin inside, with the can holding the lever in place, and when someone picks it up or moves over it there's a chance the grenade will fall and go off.
  18. lodestar

    Remove suppressed weapons

    Unrealistic if you assume the zombies just appeared out of nowhere' date=' but if we assume some background story, it's obvious the military who first attempted to secure the region would realize how noise was important and often use suppressed weapons. [/quote'] In the case of Chernarus the local military just doesn't have access to suppressed weapons. We're speaking of regular infantry not some special forces. I'm not speaking of regular infantry. Regular infantry would hold the line and similar duties. To infiltrate cities full of zombies for rescue operations, you'd send special forces. Also, what about those wrecked british helis? They could have suppressed weapons.
  19. YES Not as explicit as the others, depends on some skill of the observer. Great idea.
  20. If you have a single player who lived for 5 days you need around 300 players dying within 5 minutes to pull the average down to 30 mins. Consider how once a player lived for a few days it's a lot more easier for him to keep leaving for longer and longer, it's natural for the average to climb slowly, even if new players are joining and dying early. Also, the way how offline time counts towards it affects long living players more than the others. If you played for a few hours, then logged off alive, that will count as a day later. If you died 10 times within those few hours, it will only count those hours.
  21. lodestar

    Remove suppressed weapons

    Unrealistic if you assume the zombies just appeared out of nowhere' date=' but if we assume some background story, it's obvious the military who first attempted to secure the region would realize how noise was important and often use suppressed weapons. Actually, the only time I got killed in the last 15 days was when I was carrying an MP5SD. I'm not using a suppressed weapon again,.
  22. I'm on day 5, hopping between my favorite 1.6 server and the 1.7 server my friends play, without any problems so far. I'm with the ghillie suit, but I played up to day 4 before on camo. I always wait a few minutes before logging out, including never logging out in a rush to avoid death, although I killed Arma 2 on the task manager when I got in unconscious and bleeding once. Stayed off until medics arrived, and no problem. So that's how everyone is getting such long plays. Log out and call the transfusion squad when things get hairy. Actually, no. I'm getting long play by staying out of cities and being careful. I got injured to the point I decided to call the medics when I was hit by 3 glitches/bugs in a row. First a bug replaced all of my backpack, including my medical supplies, with stanag ammo and raw meat. Then, I broke a leg while crawling stealthly into a city looking for morphine. Then I fell from a deer stand ladder when looking for morphine there.
  23. YES, it will enforce early cooperation and learning.
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