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Everything posted by wisper
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Better Spawn system (fixes other problems please read.)
wisper replied to notofthiswar's topic in Suggestions
-The planned anti-combat logging system, which should also prevent combat and damage for X time until fully connected once logging on. In other words once your join a server, you cannot A take damage and B deal Damage for X time. Foolee's got it on this issue. If only they would go as far as to prevent looting/inventory handling for said ammount of time...I can think of ways to abuse this feature otherwise and even with these additional limitations, "gost spying" for a group will happen. -
The original suggestion is good, kudos :-) Talking to oneself might be a bit too much but antidepresants (and their side effects) are not... As for those who don't like the restraints of such a mechanic, it is far more realistic then a camper who sits comfortable eating while his/her character is in stalking mode in game. (Famous snipers could stay in 1 position for a long time but this extraordinary stoicism turn them into legends and that is what your average patato couch is not.) In real life, being alone for a long time is not only unbearable emotionaly, but can affect u also physicaly, so it does make a good/realistic insentive to socialize in game.
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Obviously, and small kids that can pilot the damn things ;)
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Bull! 90% of your life is reacting to outside stimulae (aka story). Absolute sandbox can only be found in kindergardens...
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Dayz girl nailed it. There is nothing wrong with adding a story line, prequel style. Furthermore, u might want to experiment on some things, without messing other people's game.
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Blimps are no longuer filled with hydrogen, (the source of catastrophic accidents) and even when they were, they were used to cross the atlantic and as bombers during ww1. Weather does not affect them as much as u would think (atlantic) and they can withstand massive damage and stay afloat (short of a plane ramming them camekaze style it was damn hard to shoot them down). Maintainance is an issue, (especially the ground based equipment needed) but nowdays it is all mobile and, in the end of the day, what maintainance is not complicated in a dayz world? Finally, the map is not a country and in a country u can find blimps.
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I want blimps! High up in the air, parashuting a squad in town. Looting and loading all in big baskets to be pulled back up. Or even fighting between blimps/balloons/light aircraft... once helis gets introduced all this will be kind of obsolete though.
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Perhaps a mental clinic addition too?
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Take your quews from the Ukrainian situation... APCs, even helis, but not so many tanks/airplanes. This is because in any unorganized confrontation things get "close and personal" instead of tactical/strategic, (truth be told, whoever holds a strategic mentality in such a mayhem, usualy wins).
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Would you want back the reloading sounds when connecting?
wisper replied to GunnyITA's topic in Suggestions
Must have sound. Whoever claims differently hasn't thought it through. Still, sound must be non-threatening and unique, (yawn or woosh or something) cause otherwise it might add to the confusion ("Did u just load? No did u?") -
Sleep is essential. Try to stay awake for more then 48 hours, video your ensuing antics and u will be able to entertain friends forever :p My suggestion to implement it in dayz has to do with realism, but can also be a great game parameter. It relies on the day/night cycle, some new equipment and the way we logg off: 1. 24 hours dayz time should be equivalent to 2.5 hours real time, with 1/4 of an hour dawn, 1.5 hour day, 1/4 of an hour dusk and 1/2 an hour night. This way, your average player can experience everything in one sitting. If u don't feel the need to take a break from playing after 2.5 hours (... your gp says u should!) your avatar starts to suffer ill effects, simular to poisoning, starting mild, becoming serious after 5 hours of playing, to severe beyong that. The solution: logg off, even if it means u relogg back in. This will represent time u slept, but what about rested? 2. In order to actually rest u need to sleep comfortably, aka using a sleeping bag (the best), a blanket (ooookay), in your clothes(what?!). In all cases u will reach minimum quota, but only quality sleep will energize u, simular to food consumption. Thus we will be able to have all our space in our bags taken over by sleeping bags... just lke in real life :) 3. And the logg off will be the resting period. I don't think anybody wants to spend time listening to the avatar snoring, so this would be a good alternative. U dig your hide out in the woods (best) and logg off in safety, sleep in a room (oookay) with the risk to wake up in company, or logg off in the open (!), like in the middle of the street (!!), or on the airfield runway (!!!). Your choice. That's that as my idea to incorporate resting and the equipment involved in dayz. All for realism!... or the second best.
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Then what? U would have people fortify a police station, snipe from in there and keep it inaccessible to everybody else for the rest of the time by sleeping? Or are all fortifications vulnerable in which case your character is shit out of luck if you are casual player and stay off line during working days for example? No, avatars must be taken off the server while ur not on line... otherwise the strain to support all these inactives would mess up efficiency too I imagine.
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I wouldn't wish u to do anything behind your screen, too many cables there... :pSeriously: Sleeping during log off does not mean that your avatar stays available online, the system would be overcrouded by snoring inactives. What I meant is that u prepare your sleeping arrangement, (whether this is a great hiding place, or out in the open or anything between the two) and then u dissappear when you log off, as it now happens. But, when u log back in u are rested as much as your previous preparation allows and u appear in the server as well hidden and covered as u were at your log off. Only during napping u remain online inactive, but u can also prepare for that, it is not supposed to last longer then 30secs and u wouldn't be taking a risk that is greater then eating a can.
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Denial eh? Ur in the first stage :pSeriously though, I may be wrong but I don't see someone playing 10 hours streight at this point of the development... there isn't so much to do appart from sniping. In any case, whatever your play style, the initial suggestion, with the napping option added, sounds right.. right?
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U mean campers, right? Yeah, we like those too. If u follow the thread u will discover that we are now catering for a system that uses 10 to 30 secs naps and considers that the avatar sleeps during logout time. If u stay 24/7 online, spending 30 secs every couple of hours is not such a drag is it? U spend as much to eat and drink :)
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Would you want back the reloading sounds when connecting?
wisper replied to GunnyITA's topic in Suggestions
Every time u log in a server, u can check 360 and accept or reject connection. At the same time, if u accept connection, a big yawn is heard from your location and your avatar stretches for 10 secs. -
Not everybody can play every day. 1 min or 10 days off line should hold the same effect to the avatar, (perhaps mild hunger/thirst). The more I think about this napping system, the more I like it. Both together (napping and log off sleeping) could work fine in representing the rest that is required. Lady Kyrah, dozing off? FANTASTIC!
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The fact that we r out in the woods with so many trivials but no sleeping bag or even a blanket is by itself wrong though. A mechanic that accounts for stamina is going to be introduced eventually, probably when vehicles appear. Sleeping could very well be tied up there. NexVentor I know your snoring bothers my character :p
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Point taken, a napping option seems less restrictive to logging off... both possibilities could also be implemented too, that would be even less restrictive.
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The biggest problem u would be facing the way I suggest sleep is inventory space... but I find this realistic. Logg off would be the actual resting time, not in game sleeping whatsoever :)
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Timelock System (Prevent Night-dodging Serverhoppers)
wisper replied to Zetal's topic in Suggestions
The game needs to be realistic, but also fun. If someone wants to play all day, (or all night for the sake of safety) they should be able to. Just think that they sleep the rest of the time. -
I would like to replay 3rd person my death, (centered on my avatar,) pick a pointer on my mistakes.
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I bet u not much kos while wearing these outfits though...
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I think a large part of bow/crossbow desirability is that ammo can be salvadged in a large extent, it is quiter and it pretty much immobilizes target, even with marginal wound.
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How about this: We can keep a personal notebook, (if we find one). Any info we glean from other books, we can scrible inside for reference. If we die, the notebook is lootable object. My memory is bad and I wouldn't mind keeping a crafting/cooking/medicine "recipe notebook". Being Greek I would like to write the info in my native language... see how usefull this will be to the next bandit who kills me :p