rebb
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Everything posted by rebb
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I sometimes see these "Blue on Blue" and "Check your fire" messages on servers that should have side-chat disabled. Anyone know what these are about ? I'm usually not shooting or getting shot at when that happens. Just a bug with no further meaning ?
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Arma 2 Version NEUER als Serverversion ?
rebb replied to punget321's topic in DayZ Mod General Discussion
Arma2 Patches are usually backwards-compatible, so it should be no problem connecting to a server that has a lower version than you. -
Hotfixes that just fix bugs are not cool enough. Each patch must get reddit / 4chan / whatever news ...
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(VIDEO) Sniping 2 dudes on NWAF, one of them disconnects... twice..
rebb replied to Cyborg Ninja's topic in DayZ Mod General Discussion
Because snipe-camping the NWAF isn't cheap and pussy-like in itself already. So pussy-like behaviour was met with pussy-like behaviour, sounds balanced to me. -
Honestly, i don't think this engine can be made "hack-resistant" enough unless there's some major rewrite of it, which is highly highly unlikely.
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Sorry, i couldn't resist :(
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Wrong subforum. If you want to get applause for being a douchebag, post it on the bandit boards.
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Lower the respawn rate of veichles inside debug area
rebb replied to Distance's topic in DayZ Mod Suggestions
Wait, i thought there was already a "feature" that auto-cleared vehicles that are left outside of the map bounds or something ? Something that respawns them at their original location if this is the case. Or did i just dream it ? -
I like how the main 1.7.2.5 thread was to be locked "for an hour" and it has now turned into 3 days or something.
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DE7 Huge Camp on Skalisty Island! Raid/Destroy it! (pics inside)
rebb replied to Island_Man's topic in DayZ Mod General Discussion
So thats why you are on the forums and play judge and cry for hive-access rights removal, without exactly knowing what was going on yourself ? Cool. -
DE7 Huge Camp on Skalisty Island! Raid/Destroy it! (pics inside)
rebb replied to Island_Man's topic in DayZ Mod General Discussion
DE7 is a very "old" server with a Steam Group and more Coop centric from what i know, how exactly do you *KNOW* that this duped, and not simply the fruit of some proper "playing together" type thing with a lot of players ? Oh wait, that would be too shocking for you, players in DayZ actually cooperating instead of shooting each other in the face FOR TEH LULZ all the time. This community is one of the most dickish i have ever seen, congratulations. -
Suddenly, killed by winchester.
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So why can't the dupeing be fixed in the engine, when there have already been a few DayZ-centric changes done in the beta patches ? I thought those contain engine fixes ? And what about the "backpacks eat your items if theres not enough space" thing, is this also a magically unfixable engine thing ?
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[OFFICIAL] 1.7.2.4 -- Stuck at loading screen
rebb replied to Benlandia's topic in DayZ Mod Troubleshooting
Doesn't seem to help. Using 1.7.2.4 and 95417 patch. Since being silly enough to, yet again, install a "shortly before the weekend, so expect nothing to be improved for two days" patch, i haven't been able to join a single server with 95417. Played yesterday with the previous patch, altho that too gave me long "loading" times. -
Just to make things clear - weapons nerf is not a DayZ patch.
rebb replied to davidecibel's topic in DayZ Mod General Discussion
If this is a fix for the base game, why wasn't this applied years earlier ? -
So are these changes actual intended nerfs ? Or just some sort of bug ? If they are intended, are they in any of the changelogs ? If not, why are they stealth nerfs ? Is it an attempt to not have to answer any inconvenient questions ?
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Zombies have more health after latest update 1.65.95312?
rebb replied to Swordfish (DayZ)'s topic in DayZ Mod General Discussion
You gotta love stealth changes. -
Doesn't matter. Items being magically destroyed just because they don't fit into the target container is just stupid. I wonder what makes this so hard to fix, since it should just be a simple check if the target container has enough space for the item that is to be moved. And this has been a problem that has been around for ages now. Add to that Arma2's "convencience feature" of moving all the ammo of a weapon with it and you easily end up destroying precious ammo by accident as well.
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My beans, let me give you them.
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Rocket Said its up to the players to do something about bandits
rebb replied to ThePunisher (DayZ)'s topic in DayZ Mod General Discussion
Except these are way easier to use for people who switch their brain off and just shoot on sight. Shoot, Server Hop, Change Name at will. Doesn't even need a group or coordination. People who try to "hunt bandits" properly would have to put a whole lot more effort into it. -
5 Murders, 30 minutes. Chicago 47
rebb replied to redsoxandy7's topic in DayZ Mod General Discussion
Or maybe you guys are just much more trigger happy so you can brag at the bandit campfire ;) -
Rocket Said its up to the players to do something about bandits
rebb replied to ThePunisher (DayZ)'s topic in DayZ Mod General Discussion
The "Bandits alive" counter is currently rising by the thousands each day, that means people are generally playing DayZ as your standard FPS DeathMatch on a giant map. This game simply isn't giving "bandit hunters" as many tools as it gives the "ololo i shoot u first" crowd, so the "just do something about it, duh" argument seems a bit far fetched and frankly like a cheap exit to get out of the argument. -
http://www.quickmeme.com/meme/3q3f1f/
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no Side chat = Community Growth will be damaged
rebb replied to daish's topic in DayZ Mod General Discussion
Thats not the purpose of an Alpha though. That's just using a lot of people as your personal lab rats. -
http://www.quickmeme.com/meme/3q4mfc/