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Everything posted by SilverWolf4
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This server is running an incorrect version of server side appliction.
SilverWolf4 replied to SiennaWroten's topic in DayZ Mod Troubleshooting
I'm getting the same error as well. I believe one of the recent patches fucked with my character's Hive Data. I really hope Rocket and his team look into this some time soon, as I'm the only one in my clan not able to play DayZ. -
Server is running an incorrect version of the Server Side Application
SilverWolf4 replied to Dr_Wasabi's topic in DayZ Mod Troubleshooting
I'm getting the same error as well. I believe one of the recent patches fucked with my character's Hive Data. I really hope Rocket and his team look into this some time soon, as I'm the only one in my clan not able to play DayZ. -
I'm seeing a server with a 1/1 player slot. The server is DayZ Zombie RPG - seattle 39, and the only one in it is [shadow] Bob Lablaw are server's like this allowed?
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DayZ 1.7.1 Discussion - Others will be locked/deleted!
SilverWolf4 replied to Tigerr13's topic in DayZ Mod General Discussion
@Anemia Their line of sight is bugged. They aren't supposed to chase you from 20m if your slowly proning. I heard from a friend that they're still hitting through walls. Also, everyone in my clan is complaining about the spawn issue, and I hope that's addressed as well in Rocket's hot fix today. -
Sounds like a fantastic update. Great work DayZ team!
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add me on steam
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Looking for survival group
SilverWolf4 replied to Chickentaste's topic in DayZ Mod General Discussion
We have enough people now. -
Looking for survival group
SilverWolf4 replied to Chickentaste's topic in DayZ Mod General Discussion
Yes, that's fine -
Very well written :)
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Meta-Gameing, Hacking, De-Sync.
SilverWolf4 replied to Drakaul's topic in DayZ Mod General Discussion
This sounds hilarious, but it's still wrong >. -
I call trolling.
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I'm currently recruiting for my group/clan, and would like for you to join us.
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Looking for survival group
SilverWolf4 replied to Chickentaste's topic in DayZ Mod General Discussion
You can join our group. -
Way to make Zed more dangerous... easily
SilverWolf4 replied to TrajanP's topic in DayZ Mod Suggestions
Not sure how many people will like this, but when your grabbed, there should be a button you can bash to fill a bar or something to get them off you. -
Airfields and military barrack should be dangerous and almost suicidal
SilverWolf4 replied to BaitedHook's topic in DayZ Mod Suggestions
@Dharion A. Drahl: I don't mean more hp, I mean headshots and limb shots only. -
Like paradox666 said: You can just keep respawning where you want, so what's the point of spawning randomly? @coolaceone: I know what you mean, but thats irrevelant to spawning randomly. Once you choose where to spawn, you still need to use the landscape to navigate.
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I like your suggestion, besides the diseased fish. Also: ZOMBIE SHARKS.
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The chat should not be turned off, only diminshed. No one needs to see what mods you have edited when you connect. If it weren't for the chat, I wouldn't have been able to find the clan I'm currently in and all the awesome people in it. Most of the channels are useless, so they should be taken out.
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Airfields and military barrack should be dangerous and almost suicidal
SilverWolf4 replied to BaitedHook's topic in DayZ Mod Suggestions
I agree with mostly everyone who posted. Landmines should do substantial damage, but not kill you instantly. (Broken Bones, 75% Blood loss) Military zombies should be much more difficult to kill, considering the bullet proof vests. No way to really solve the server hopping, other than to have zombies always spawned at airfields + military camps, that way when they do server hop, they won't be completely alone. -
Idea for crafting and base building (expanded) combined with serverhopping prevention
SilverWolf4 replied to TheBowski's topic in DayZ Mod Suggestions
Dozens of times have I entered a server hoping it was daylight, but to logout immediately upon discovery of it being a night server. Making it more difficult and adding a timer to logout will only make this sequence even more frustrating. I like the idea of building your own fortress, but I think the construction system from arma2 should be used instead of your crafting bench idea. Also, I don't think building barracades will keep people out of your fort. Let's say I see your fortified house, and notice it's blocked off. I could switch servers, and walk in the front door of the same house without a barracade, disconnect and rejoin the other server and I would be inside your fort.