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The stromling

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About The stromling

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    Scavenger

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    https://en.wikipedia.org/wiki/Right_to_be_forgotten
  1. The stromling

    subtle ways of affecting players

    how about if in some houses this song plays...
  2. The stromling

    DayZ Hunger Games.

    what! why didnt i hear about this!
  3. The stromling

    Gagging and Binding

    http://dayzmod.com/forum/index.php?/topic/129864-standalone-taking-prisonersrestraints/ <------- this is what you want? (in fact, its still on the front page)
  4. ok,ok this is my third idea and i hope people like this one: Tutorials!, do you think people should learn how to fly a heli before smashing into cherno? i hope no one see's on fire cars because of stupidness in SA, why should Tutorials be added? Basic Tutorials Car driving. Heli driving. Cooking meat. Looting. Shooting. Interface. Got any other tutorials which should be added? and do you like THIS idea?
  5. The stromling

    {standalone} Character Traits (with new tools!)

    how is it RPG?
  6. EDIT: I wonder why no one likes my ideas? they sound good to me. There should be traits which help you survive, but different traits help you differently. there would be 5 levels in each trait, every time you upgrade a trait, you have to do more in that trait, it will also be very hard to get trait points! once you have level 5 you cannot lose the skin unless you toggle it to a different skin! ?? means that i don't know what to put here! Traits you start with 1 trait point. Intelligence. Level 1 - ability to lock pick! Level 2 - when studying a body, it tells you the exact gun used Level 3 - when studying a body, it tells you the direction the bullet came from (only works if they got kill by the actual bullet!) Level 4 - Salvage bullets from dead people. (maybe) Level 5 - Special "Smart Teen Boy" and "Smart Teen Girl" skins. way to get trait points - study bodies, modify guns, lock pick (when unlocked) and crafting. way to lose trait points - die or get knocked out (you keep levels 1, 2 and 5) Fighting strength. Level 1 - Hand-to-hand combat strength increased by 10% Level 2 - X2 speed breaking down locked doors. Level 3 - fall damage decreased by 25% Level 4 - Hand-to-hand combat strength increased by 35% Level 5 - Special "Body Builder" skins. way to get trait points - hand-to-hand combat and smashing down doors. way to lose trait points - Kill with guns and dying. Athletic strength. Level 1 - Running increased by 10% Level 2 - Running increased by 20% (10% difference from level 1) Level 3 - Special "jogger" skins. Level 4 - Running increased by 40% (20% difference from level 2) Level 5 - Special "Runner" skins. way to get trait points - running and walking around for long periods of time. way to lose trait points - Break your legs (l level dropped each time) and dying. Stealthiness. Level 1 - Make 5% less noise. Level 2 - 15% more hidden in grass. Level 3 - No sound when sneaking. Level 4 - Can craft a camo helmet (requires a hat/helmet and loads of grass/moss) Level 5 - Special "Stealthy Agent" Skins. way to get trait points - sneaking, rolling and using silenced guns. way to lose trait points - shoot loud guns (e.g. a lee enfield) and dying. Weaponry skills. (might need a better title) Level 1 - 5% more accuracy Level 2 - reload speed increased by 25% Level 3 - Special "policeman" and "policewoman" skins. Level 4 - Can craft a double-scope (increases scope by 50%) Level 5 - Special "sniper" skins. way to get trait points - killing zombies and people. way to lose trait points - try to shoot without ammo (very slow) and dying. Tools. locks. used to lock cars/houses, anyone who has a key, a skeleton key or can lock-pick can get into the car/house. Lock-picks. Can be used to unlock locked houses and cars, requires intelligence level 1 to use. Can also be used as a weapon. Stuff to add! Pictures of skins. Other ideas. if you can think of anything i should change, add or remove, tell me! ¬ TheStromling
  7. The stromling

    {standalone} Better Hostage's (will add good ideas to OP)

    would you want to shut up a hostage which kept on talking? and no, i don't think you get what i mean, either EDIT: i mostly just looked on wikipedia on what would be used in real life,it is a zombie apocalypse simulator after all
  8. Read the whole post before commenting! Also recommend what i should also put in, if their's anything else which should be added to the "against trollers" section please comment! Things to add! Pictures/representations. Ideas from others. How it works. If you approach the player from behind you can tie their hands (but will take 10 seconds, so don't go AFK or it'll happen to you! Though handcuffs are 1 second tie-ups), if the person being tied up moves at-least 3 steps away when you are still tying them up then they cancel the tie-up and make the item drop on the floor. If they are unconscious then you can tie them up without them being able to get away! Advantages of the kidnapper! The kidnapper would be able to look in your Full inventory! The kidnapper could feed you, or let you starve. The kidnapper could tighten ropes so you would have to start struggling all over again. The kidnapper could force you into a vehicle and you wouldn't be able to get out unless no one else is in the vehicle. The kidnapper could kill you at any time! Items Crafting. I need more ideas for crafting! locks. these can be found in any building and are quite common, can be used to craft a straight-jacket and door locks capturing. The amount of time it takes to break free depends on the amount of capturing items used (e.g. rope, wire) you can find the items around the world with different lengths, you need a Hunting knife to change the amount of rope and wire. The best tie is the straight-jacket with handcuffs on legs (need another person to escape and 4 keys) Keys. These are used to lock/unlock Door Locks and Straight-jackets door locks. can be placed on any door, locks the door (obviously) and can be used as a vault or to trap people. requires a key to unlock and lock, even for the placer, cannot be removed and is locked when placed. straight-jackets. cannot be broken out of, requires a friend and 2 keys to unlock. wire. This is already in the the game (I believe), it is fairly rare and causes bleeding when the hostage breaks free and cannot be used around the legs. can be broken out of instantly and without bleeding if you have a friend with a hunting knife.(makes a twanging sound, alerting nearly players) cannot be salvaged. Rope. This would be quite uncommon and wont be found at towns down south. if the hostage or a friend has a Hunting knife they can break out in 2 seconds, but makes a loud noise (like scraping rope) and may alert the kidnappers. If a friend comes with no knife, they can untie but it will take 10 seconds. You can use wire and rope together if wanted (Wire on hands, rope on legs). Rope can also be used as leg ties. If the person is untied without using hunting knife a rope the same length is dropped Handcuffs. Can only be found at NWAF and heli crash sites. very rarely. unbreakable unless you have a friend with a key. can be used as leg ties. Struggling. The amount of time it takes to struggle free depend on the item used and how much is used: Handcuffs are unbreakable! (requires a key each) A full length rope with leg ties is 15 minutes! A full length rope only on the hands is 10 minutes! Wire by itself at full length takes 5 minutes! A straight-jacket is unbreakable! (requires 2 keys) !rope or wire are maxed at 30cm, cannot be under 10cm of the item! You can stand up and walk if you have no leg ties, if you have leg ties you can roll and hop (if someone picks you up) how it can help bandits! Bandits can use this to lure and trap players by: 1.one of the bandits (preferably female to make more people help.) are tied up by another. 2. another bandit hides in the trees with a AS50 to shoot new players 3.another bandit go's into a nearby town and tells people to help them free their friend (the tied up bandit) 4. a helpful person who is brought to help the tied up person is killed. Against trollers! Here are some ways trollers cant get you with all this stuff in the suggestion 1. don't go AFK for long periods of time near somewhere someone may go past! (or dont even go AFK at all) 2. don't let people near you! 3. have a friend which can rescue you whenever you get taken hostage. 4. only play when one of your friends is on. 5. shoot on sight! Other ideas. Tying hostage's to trees (only 1 in 10 trees would work, and all the trees would have the same model) Drag/carry hostages (hostage unable to struggle while being carried or dragged, you also need to be moving for the drag/carry to not cancel) This took about 2 hours to write so i hope you like it! EDIT 1: removed the random stuff i found on wikipedia (AKA the gags) and emotes. ¬ TheStromling!
  9. I was just wandering in-case anyone knew if there will be (short topic right here <-----)
  10. The stromling

    Huge Structures in DayZ SA

    As in this suggestion? ----> http://dayzmod.com/f...rvivor-hostage/ i fully support this! (you could find handcuffs in the prison and police station...) EDIT: i would really like a new city. (like the size of Bristol!)
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