Jump to content

thejarofflies@gmail.com

Members
  • Content Count

    42
  • Joined

  • Last visited

Everything posted by thejarofflies@gmail.com

  1. thejarofflies@gmail.com

    How to make death actually matter more

    how 'bout this? the longer you live the longer the cooldown is when you die it means players who died soon after a spawn won't have to wait too long (a minute or two), but if you lived long enough to get all those gear when you die you would have to wait longer (say 30minutes - 1 hour, like OP said). to me it kind of makes some sense, but this is more just trowing suggestions to keep the discussion going. I'm not sure if it would really work... also it's been said earlier, something has to be done with spawn points. death should at least be more disorienting. so maybe spawning in the forest would be better than spawning on the beach. or maybe to make it more realistic, when you die you have to kill yourself in real life :P
  2. thejarofflies@gmail.com

    Proper Kill Counter

    hey, there's an idea for a new item in game :) a camera, you can use it to take pictures, or you can place it somewhere and set a delayed shutter. if it has a zoom lens you could use it as binoculars, or you can set it to take a picture every say 10 minutes. Hide it somewhere and later when you get back you can check the pictures to see if someone passed through. it could be limited by actual film that you would have to find also :) and of course you could take pictures of yourself :)
  3. thejarofflies@gmail.com

    Let's talk about communication

    Firstly I would really like if the game can somehow forbid using third party programs for voice chat. Don't know if it's possible, but maybe it could be made. Of course that would have to be a server option. Many people including myself sometimes still prefer TS or Skype, it's just easier to organize... But if I would like to roleplay as you say, I would like to know that everyone on the server is doing the same. In that case, radio chat and direct communication would have to work at the same time, if you speak to someone over radio, a friend next to you should also hear you(and maybe hear the radio also). That means in fact that the radio would act as a source where the sound comes from. So if you stumble upon a turned on radio you could hear people using that frequency. It could be also used as bait :) The benefit of using only in-game voice would probably reduce KOS. Two groups would maybe hear each other before seeing each other, that leaves time for them to talk it through before they start shooting. If you ask me, on those server I wouldn't leave an option to turn off the direct communication chat, so if you start screaming because a zombie startled you someone else can hear you. :) or maybe zombies could be alarmed if you are laud :) Also a command for setting a volume would also have to be implemented so you can whisper and yell. For some stealth play
  4. thejarofflies@gmail.com

    Squad/party and spawn suggestion!

    There's only one case in witch I think group spawn would help. When you play with a friend who never heard what dayz is. I had so much trouble explaining to some people how the game works, when they are miles away. And if they are not patient enough they immediately hate the game. But maybe the better solution for this would be some form of tutorial that you can play separately to understand how everything works, so those people are less frustrated when they actually start playing. I know we hated every time someone new is about to join us in dayz because we knew that we are gonna spend about 3 hours explaining how the game works, and probably die or screw something up in the process. so I say no to any kind of group spawn, especially not some camp spawn... death should have more of an impact than it is now. I suggested earlier, instead of spawning on beach i think it would be better if players spawned in forests. That way you would really have to work harder to figure out where you are before you start running to pick up the loot from your corpse. If it was me, i'd also put some kind of cooldown before you can spawn again, not very long, maybe 5-10 minutes, just so players have a better feeling that they are really starting over.
  5. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    that's fine as long as you dont server hop :)
  6. thejarofflies@gmail.com

    DayZ Standalone Helmet Idea

    While watching the devblog it seemed kind of dumb that everyone is wearing the helmet. I do hope wearing something like that will have a downside. For example some sort of vignette on your screen or maybe it would raise your temperature. Just so the players would take the helmet off occasionally. wouldn't want dayz becoming TeamFortress2 :)
  7. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I support your concern but really, NPC's are not the answer. They are just AI, and it would be just a matter of time before players figure out how they work and would use it for exploiting, just like you use zombies now to check if players are near. And it's just not that exciting knowing the base is guarded by NPC's. You would just use whatever trick to kill them. Or if they are overpowered it would just be annoying. But I really think it's not fair to reward the players just because they have free time to play every day. I really like dayz, and want to play it as much as I can, but i can't imagine playing it that often. I have many other more important things in life. And I'm sure I'm not the only one. And I really don't think Rocket will allow that some people will get just a half of the game. I gave my idea, which i still think is legit, it's just maybe more difficult to explain it properly (or maybe people just don't want to read that much). But for now I'll just sit and wait to see what devs come up with, or the real apocalypse starts and we can all play dayz in real life and not worry about logging off :)
  8. thejarofflies@gmail.com

    black screen when unconscious

    a dream sequence? :)
  9. thejarofflies@gmail.com

    [SA] 'Realistic' Injuries.

    I think this shouldn't even have to be discussed. In the direction the game is going it's a must. Maybe not in that much detail but definitely better than it is in a mod. I'm more concerned about indication for such complex injuries. We know they are trying to remove as much HUD as possible, and I'm not sure I would like to have to guess how should I treat the injury by the sound of my characters breathing or something like that. I mean, in real life you can get a better look at the wound and pretty much feel the pain. In dayz we can see and hear, but we can't feel the pain, so my addition to the idea would be to add some sort of indication for the pain, whether it's from the actual injury or from the sickness, or maybe just sunburn.
  10. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    same as counter strike :D sorry, just couldn't resist :)
  11. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    Like I said it doesn't change the way dayz works now... but i think I'm gonna give up now... it's funny that as I wrote all this I joined a namalsk server that I played with friends couple of days ago, and a lousy broken pickup truck that we left in the forest is of course not there anymore :)
  12. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    In my whole explanation in the other thread, this system doesn't affect dayz in any way. Normal servers would still be there, and there would practically be no harm in playing both in normal and weekly servers with the same character. Just try to think about it widely. You could play as it is right now, gather loot, find people, make friends, kill them. And if you want to build a base, go to the weekly server. Eventually those servers would become more organized. (all of this I already stated in the other thread) also beans for you for at least taking the time to discuss about it
  13. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    In my case, there is no risk of loosing items. I'll lose it 100%. I (and also people whom I play with) just don't have enough free time to check the stuff every day.. And let me be clear I really don't care about stuff and cars(i give that as an example because everyone talks about that). I care about consistent world for every player. If i'm on a server where there is a bandit gang that always kills me and takes my stuff, I want that, every time I'm on that server, the same bandit gang is still there. And maybe I could form a gang to get them back... Also for a base i don't think it should be any new mechanics. It's fine how it's now, you can set up your base at the middle of cherno (that would actually be pretty cool) but the problem is keeping it there.
  14. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I don't get offended on forums so i didn't take that much dickishly :) But seriously if you read the entire thing(and the previous thread) you would understand how I meant it. I just didn't want to write everything again.
  15. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    please read the whole discussion before posting something like that
  16. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    In real world you don't log off, you are always there and you can protect your "base" all the time. The point is, people who don't have enough free time to play dayz everyday don't get the full game. Why would i repair a vehicle if I know I won't be playing for the next 10 days? I know someone will take it. So there's no point in fixing it. So the only way I can play is to go on foot all the time and get the max amount of loot i can carry, and well go kill some people... no point in any cooperation, no point in achieving anything in the game, the only thing that's left for me is play it as a deathmatch..
  17. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    Well you did put it in your original post :) http://dayzmod.com/forum/index.php?/topic/124298-disscussion-hopefully-an-idea-about-non-regular-playing/page__hl__regular (the longest post in the thread) But i think the explanation is more complicated there :D to simplify it more: Imagine a server that's only active on fridays(24h) and it's inactive for the rest of the week (no one can join). So to protect your stuff you would not have to play the game every day, just on fridays.
  18. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I'm not sure anyone read my suggestion in the other thread (no one replied) so i'll just write it here (and make it short). Basically the idea is to have servers that are active only one day a week (just a proposition). So you would play on that server just on fridays for example. And every other day that server would be inaccessible. So everything you did on friday is safe until next friday, whether it's your vehicles, your tents, some kind of base or a penis drawn with empty tin cans on roof of the cherno hospital. And since it's dumb for servers to be active only once a week, the idea is that the servers stay active every day but just to load a different state for an appropriate day. Just try to think for 5-10 minutes how would this work, and i'm sure you will realize many benefits from this system. I said i'll keep it short so i'm not gonna write some examples, but there are some in the other thread. The link is in the original post here. I would really like to hear some opinions on this idea.
  19. thejarofflies@gmail.com

    Take away the wording of where you are on the map upon login/spawn!

    Oh well, some of us know how to read it so it would be the same :)
  20. thejarofflies@gmail.com

    Take away the wording of where you are on the map upon login/spawn!

    I agree with the OP, and would like to add that at least on hardcore servers would be cool if you would not spawn on beach but instead in a forest. I think it would be more disorienting, because pretty much all forests looks exactly the same, and it could take a while until you figure out where you are. You would actually have to find some place that you recognize or some signpost to figure out where you are. So it would be harder to just spawn after you died and run to you corpse to retrieve the loot. When you spawn at the beach even if you don't already recognize where you are (by some cranes or towns) you pretty much know where north is, and the rest is easy.
  21. thejarofflies@gmail.com

    Group-Invite

    it's a nice idea but even that would not be needed. Like CreepySalad said, everything should be improvised. Make a group so that each member is wearing the same type of hat. Or maybe same hoodie (i hear that's popular nowadayZ:)). I think the best part in dayz is that your friend an your enemy are treated equally, and your friend can easily become your enemy. So another "no" to the OP from me. But I would like to add that it would be cool to have better character variations. More skins or maybe different proportions (I doubt it's possible though) so it would be easier to distinguish who is who. You know those situations: me: "I think I see you, are you the one with lee enfield or the one with AK?" friend: "dude, I have a hatchet" me: :huh: but with clothing system and, as they said, large variety of clothes it might be enough so you don't get killed by your friend because he thought that's not you. (been there :|)
  22. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    or in this case, until you go offline
  23. thejarofflies@gmail.com

    Please don't put defecating in the standalone

    I think we already have enough stuff that will make chernarus dirtier as the time passes on the server. And all that could act as a cause for diseases. Dropping empty cans after eating. Leaving a piece of raw meat because you need space for more ammo. Now that the clothes are implemented and it's said that the clothes could carry diseases i would like to add another idea. Why not make the clothes dirtier as the time goes on? You do run and crawl all over chernarus, and the clothes would get dirty. So every now and then you would need to find some source of fresh water to clean those clothes or just find new clothes. That means you drop the dirty ones. You would notice your clothes are dirty the same way you would notice if it were carrying a disease. (don't know how they plan to indicate that yet) So i think for the waste management mechanism we already have enough (i'm sure i could think of a few more examples then just the ones i mentioned). It might be best to avoid defecation (or how everyone likes to say "pooping" :D) and still have every good mechanics it would bring but loose the trolling.
  24. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I agree completely. It's obviously an issue for some... Discussing about it won't hurt anyone. I we manage to find a solution great, if we don't no harm done.
  25. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I think there is a big difference between leaving you "junk" unguarded because you went to get some blood bags from cherno, and leaving your stuff unguarded so you can log off, go to sleep, and go to work the next day... But personally I don't like the idea that the stuff (that you cannot carry) should somehow be bound to you character. Don't like the idea for the NPC's also. I have put some ideas here http://dayzmod.com/f...ge__hl__regular (again a lame way to bump a thread) i's a long post, but i think it's worth reading because in my opinion it's the best possible solution that doesn't break the game in any way (at least I couldn't find it) and pretty much helps in a way that you would be more frequent on a particular server even though you are not that frequently online.
×