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Everything posted by thejarofflies@gmail.com
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Throwable... everything.
thejarofflies@gmail.com replied to colekern's topic in DayZ Mod Suggestions
If you are referring to this thread http://dayzmod.com/forum/index.php?/topic/125310-throwing-hatchets/ , it's from yesterday :) You could at least put a link. But whatever. I just want to point out that the throwing doesn't always need to be used for killing purposes. You could throw items from the top of the building for a friend that's guarding the entrance. Toss your backpack in the bush if a bandit is chasing you (hopefully not trowing feces at you) so if he kills you he won't get your loot. Basketball.. -
Handheld flares - worth looking into?
thejarofflies@gmail.com replied to Target Practice (DayZ)'s topic in DayZ Mod Suggestions
maybe just a lighter, or use matches to light a bit of environment. alone in a hallway at night. just a match light while you try to find some food, light goes off, you light another and HOLLY FUCK A ZOMBIE FACE IN FRONT OF YOU!!! :D -
Throwing Hatchets
thejarofflies@gmail.com replied to TheBambiAvenger's topic in DayZ Mod Suggestions
I can see one more good thing to come out of that. We have a football court, lets add a basketball court and a ball :) while others are chased by bandits and zombies we play basketball! winner gets all the beans :) -
I don't think smell would really be necessary, but for the sake of realism lets say it's would be a good thing. And I might be going off topic a bit here, but does anyone know how pain will be represented in standalone? It's been discussed as something like different animations and sounds. But if it's just that then we are left to guess what's happening to our character. It would be even harder form first person. Imagine not having bleeding indicator in the mod, most of the times I don't see those ugly red sprites bursting from my head. Rocket said the injuries would be more complex (you can break a rib, or hand). How will that be represented? I'm not sure I'd like running around for 2 hours only to accidentally switch to third person to see that my arm is broken and it's now infected. I mean if your arm is broken you should know it with you eyes closed and your ears covered. My point is, if the pain representation is implemented right so could the smell be. I just don't know how that is at the moment. (since they said no HUD) And maybe the smell implementation could get us some interesting gameplay. Although we already have a lot of interesting content.
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[SA] Minor but huge feature with cars
thejarofflies@gmail.com replied to purplish's topic in DayZ Mod Suggestions
or you could find a small mirror to carry with you (so you can fix your makeup from time to time :)) full reflections usually have a heavy impact on performance, but if they managed to get it in cars, i believe they can do it for other stuff. probably so you can't see more then one mirror at the same time. -
Throwing Hatchets
thejarofflies@gmail.com replied to TheBambiAvenger's topic in DayZ Mod Suggestions
Throwing doesn't always mean hitting something. In fact, you would probably miss most of the times (it should be made so it's very hard to aim). And I think if it's done right it would not be overused. Mostly because you would be left without a hatchet(for example). So you miss your target and you are left defenseless. But in some rare cases someone would actually get a kill that way and it can be pretty epic moment. And maybe with some practice some players could actually become better at throwing some items. (like in real life) I'm not really pushing this idea, the game works very well without it, but if we are going for realism i say: "why not?" -
Throwing Hatchets
thejarofflies@gmail.com replied to TheBambiAvenger's topic in DayZ Mod Suggestions
I say, give us throwable.. everything :) hey why not? press a button it drops the item you are holding to the ground, hold the button you throw it. imagine throwing rocks at zombies throwing a soda can across the river for a thirsty buddy. tossing items from a deer stand for quicker sharing. desperately throwing bandages and painkillers at some crazy axe wielding psycho that's chasing you. and depending on the weight it could actually cause some damage. It could actually be really stupid and unnecessary, but i wouldn't mind having that option :) -
Lock vehicles to the player who repaired it
thejarofflies@gmail.com replied to wok's topic in DayZ Mod Suggestions
I really hope it's not gonna be like that in standalone. The actual problem here is that you can't keep an eye on your vehicle while you are offline. If you are playing and someone steals your car that's completely fair. But once you are offline, it just sits there for everyone to take it and if you log in you'll just find an empty space not knowing if someone stole it, or maybe it's a bug, or maybe hackers respawned it, or server restart didn't save the vehicle... I guess the best thing would be (if the car stays on the server) is to have an option to disable it somehow. Taking the battery out or locking it (although it would be fair to enter it just by breaking the window, or shooting the lock(does that work irl?)). Also if you ask me, i would not allow car parts to be found everywhere. Think realistically, where do you find car engine parts except in another car? So to drive a car that has no battery you would first have to find a car that has a battery (it could be missing some other part). Also i think it would be cool if you have to find appropriate part for that type of car. Now for tents and other stuff that you leave on a server it just wont work. Why shouldn't you be able to take everything (including the tent) just because someone else put it there? I did write some idea about servers that would run once a week so non-frequent players could enjoy the full dayz here http://dayzmod.com/f...ge__hl__regular (maybe a lame way to bump a thread but it's somewhat related) all in all I mostly agree with -Cdn-Chard and sebastian.w but I would really like to avoid "putting the car in your backpack" system -
The Day/Night cycle solution + ability to skip Day/Night
thejarofflies@gmail.com replied to TheG4Gaming's topic in DayZ Mod Suggestions
I'm not talking about an hour or two, more like 6-8 hours, so 3 to 4 hours of daylight, 3 to 4 hours of night. (personally i'd be fine even with 6h of night and 6h of day, so 12h for a whole day) I'm not a fan of changing servers often, i think it would be best if we could have just one giant server(impossible of course)... I think changing servers that often is one of the main reasons for the lack of cooperation. Nothing is familiar, always different players and chernarus just becomes one large deathmatch arena. If you are regular on one server (or a few) you may bump into one guy several times.. sure first few times you are gonna kill each other, but as the time goes on you'll get bored of killing and maybe cooperate. -
The Day/Night cycle solution + ability to skip Day/Night
thejarofflies@gmail.com replied to TheG4Gaming's topic in DayZ Mod Suggestions
I think that the cycle should just be shorter so you can play both day and night in one playthrough (considering you play less then 24h a day :|). That means the time in Dayz would have to go faster and would not match with real time, so the watch in game could actually be useful :). And if you join a nighttime server you just play for a couple of hours and it will be day. I think the night servers would be less avoided that way, because you know you'll get to the day pretty soon (or maybe just die trying). Also the day servers would get more intense, if you are doing something more important then just killing people you would get that constant pressure that the night will come soon and you have to prepare for it. I read topics about that eating duration should be longer and some other stuff. Maybe just the time should be faster and not to force players to watch their character eat for fifteen minutes. -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com posted a topic in DayZ Mod Suggestions
The biggest problem I see in DayZ (the mod and, for now, in standalone) is the fact that you have to play the game constantly to be able to achieve something other than just gathering items. If you want to get a car, make a camp, build a fight-to-the-death ring or set up you own radio station (not really possible but i think it could be a good "endgame" idea if we're gonna have radios in standalone:)) you need to play the game continuously for a long time and on the same server, and also have a lot of people that can help you available at the same time. For starters lets say the standalone DayZ servers will be much more stable and better organized, with (hopefully) no hacking, so you could really stick to just one server play on it for several days. You can do pretty much: find a car(broken), find parts, fix the car, make a camp, keep it hidden in the forest until the next day, then drive to the place you want to build your fight-to-the-death ring and start spreading you barbwire and so on... All that is fairly possible if you are playing almost every day and for several hours at least. It's a small chance that someone will find you camp, steal you car, take a dump inside your ring. (don't know if that's still considered for standalone:)) But what happens if you are somewhat busy, like I am, and you can only afford to play for several hours once or maybe twice a week? You can maybe fix a car or set up a camp, that's if you're already geared up when you start playing. But by the next time you get to play, the car is probably gone, the camp empty, or just maybe the server went down, you actually did all that for nothing. I can't imagine the disappointment if you did something even greater (something cool that we will be able to do in standalone). Now don't get me wrong. I don't mind someone finding my camp, stealing all my stuff, blowing up my car or stuff like that. I wouldn't mind even if a guy killed me with a hatchet and took everything just because, lets say, my character got stuck in some glitch... I just hate the fact that i lost everything because i was at work, or out with a girl, or just sleeping. Because of that for me the usual friday night playthrough goes like this: "meet with friends, get the loot, get into some crazy pvp encounter, die". I mean it's still good, I get the thrills and fun but it really feels like i'm not experiencing the whole DayZ. Now i have some kind of half-idea as a partial solution (totally unsure yet, still have to think it through), but I would like to hear some opinions on this. I searched a lot about this and didn't see some big fuss about it. Therefore I would like see what others think before I try to expand the idea and look stupid because i'd rather be with a girl than guarding a camp :). (although i did stood up a girl a few times so i could play DayZ:)) -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
Just want to say that this idea came from Target Practice's post that suggested that the server is the one that dictates time, so Target Practice you have my beans :) because of that I thought instead of adding some new options for the players, just add one to the server. -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
I had a few ideas about this but just got another which could be the best possible solution... I'll leave it for last. First one would be that you could for example take a vehicle or a camp to a different server, but only if you disconnect while inside the vehicle (or near a tent) or something like that. So you could only do it for one thing at a time... but i'll just stop here because it would cause chaos pretty soon. Just imagine 150 players joining a server and they are all in helicopters. So, no. The other one would be that you would gain some "out-of-game points" by being alive longer and by gathering enough points you could get like a perk (I already hate it but lets go on) which would allow you to save a vehicle\tent\whatever with you once per life. This could actually bring some good stuff if the game would take away a great deal of those points if you die, so that would be one more reason to fear death, also it would reduce suicides. If you just died and lost half the points you had, and then spawned in kamenka you will think twice about committing suicide so you can get a better spawn. But then again this could get pretty complicated, and would require some good mathematics and lots of testing and too much work for something, obviously, unimportant (still can't believe everyone here has all the time in the world for games :|) The best thing I could come up with is something like this: Some new type of server option. Lets say the server restarts every 24 hours (i think some restarts more often but that could be in between so it's not important), and every time it restarts it saves a state for that day and starts another for the next day. But the next week for a first day it loads the state that was first saved and goes like that in circles. (ok read that line again later, it's probably too confusing right now) So basically you join on monday, play for 24 hours, server restarts and all is gone, no vehicles, no camps, nothing. But you if you joint the next monday it would continue where it was before. Now that doesn't mean you would only have to play once a week, in between you can go to regular server, gather loot or things like that, or maybe you join the friday server and do some other stuff there, but when monday comes you continue where you were (your stuff on the server, not the character. you could have died on friday and spawned in kamenka:)). Players who have less free time can plan in advance when they will play and can cancel seafood dinners with mothers of the players who have free time (or maybe just not call them:)). Or if you skip you monday server it would not be a big deal if you hid you stuff well, if someone can find it in 24 hours he deserves it. Other great things come out from this.. Lets say two clans find themselves on the same sunday server, and they get into a fight... no matter how it ends they will be on the same server every time, and after a few encounters they could actually start a war which could go on forever and the server can become famous (like, "don't go to DE 871 on fridays or you'll be caught in a crossfire!") or maybe a third clan wants to get there and try to reason with them (yeah right :)). Also imagine a guy running a radio station at green mountain every wednesday. If he's cool you could roam chernarus with some great music coming from your radio or if he is boring you could go there and shoot him (which could all be heard on the radios of every player). It would be much easier to organize events. Remember the Last Church of Elektrozavodsk? now ti could be organized much better. prepare everything saturday night (some decorations or whatever we would be able to do in standalone ...not satchel charges:)) and then spend a week building a hype on the internet and everyone will know when and where to come and you would not get there just to see that the church is destroyed. All in all it would force the people to be creative and think of a new "endgame" ideas. Now I said 24 hours periods so it would be easier to follow but it could be any time period for that restarts whatever turns out best. Or maybe have a 5 restarts for five working days and one 48 hour server for weekend. this could be expanded even more (same server on tuesday and thursday or something like that, lets say admins could set that). I could only think of one "negative outcome"(which imo is not really negative) and that is Mr.Dallas here can keep his loot on a tuesday server and roam regular servers every day killing people and still keeping his loot safe where no one can get it, but the thing is, not even Mr.Dallas himself can get there before tuesday, so i guess these cancel each other out :). I actually think that this would be technically possible even in a mod. Never ran a server but if it can restart and have everything where it was it must have saved that state somewhere, it just needs to store 7 different states. Or maybe a server like that already exists and we just didn't figured it works like that :D And whether this gets implemented or completely ignored by developers you have to admit it's a legit solution for this particular problem. :) also I would like to hear some pros and cons if you think of any -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
You could hide a bike at the attic :-) i mean if a man can hide so can the bike be hidden as they are both about the same size. Nevertheless I like the way you're thinking. Server being the one that actually dictates time. I always saw playing time to be the real time because nothing happens to the character when you're offline. So Craig is sleeping in stary sobor for about 15 days now. :-) I got a few ideas from this. gonna post them tomorrow when i sort them out. now the real me is gonna sleep for about 3 hours. long day of taking mothers to dinners ahead :) -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
Let me put it this way. What's the difference between a car and NVG? In my experience. It's easier to find a car than NVG (never got one actually, only from hackers, and it felt really lame), but you can log out and have NVG when you log in 6 months later to a different server but not the car. Also NVG is not a problem, even if it is considered "premium" loot. I could find it eventually if i cared enough for it, and I would have it untill I die no matter how rarely I play. -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
Just so we're on the same page. None of that is what I'm looking for. I'm trying to think of something that would not impact the current gameplay, but still not have "is my car ok?" on the list of worries in real life. -
Disscussion (hopefully an idea) about "non-regular" playing
thejarofflies@gmail.com replied to thejarofflies@gmail.com's topic in DayZ Mod Suggestions
Well I didn't say it would be good to start with a car or something like that. Like you said, you have to work hard to get it, that's what DayZ is. And that's why it's so good. What i'm saying is, what's the difference between a guy who spends 24 hours in game for 1 day, and a guy who spends 24 hours in game for 1 month? the work is just as hard. It's just the first guy who is gonna get the car faster in real life, and that's his reward for staying up all night.