Jump to content

thejarofflies@gmail.com

Members
  • Content Count

    42
  • Joined

  • Last visited

Community Reputation

12 Neutral

About thejarofflies@gmail.com

  • Rank
    Woodland Warrior
  1. thejarofflies@gmail.com

    How to make death actually matter more

    how 'bout this? the longer you live the longer the cooldown is when you die it means players who died soon after a spawn won't have to wait too long (a minute or two), but if you lived long enough to get all those gear when you die you would have to wait longer (say 30minutes - 1 hour, like OP said). to me it kind of makes some sense, but this is more just trowing suggestions to keep the discussion going. I'm not sure if it would really work... also it's been said earlier, something has to be done with spawn points. death should at least be more disorienting. so maybe spawning in the forest would be better than spawning on the beach. or maybe to make it more realistic, when you die you have to kill yourself in real life :P
  2. thejarofflies@gmail.com

    Proper Kill Counter

    hey, there's an idea for a new item in game :) a camera, you can use it to take pictures, or you can place it somewhere and set a delayed shutter. if it has a zoom lens you could use it as binoculars, or you can set it to take a picture every say 10 minutes. Hide it somewhere and later when you get back you can check the pictures to see if someone passed through. it could be limited by actual film that you would have to find also :) and of course you could take pictures of yourself :)
  3. thejarofflies@gmail.com

    Let's talk about communication

    Firstly I would really like if the game can somehow forbid using third party programs for voice chat. Don't know if it's possible, but maybe it could be made. Of course that would have to be a server option. Many people including myself sometimes still prefer TS or Skype, it's just easier to organize... But if I would like to roleplay as you say, I would like to know that everyone on the server is doing the same. In that case, radio chat and direct communication would have to work at the same time, if you speak to someone over radio, a friend next to you should also hear you(and maybe hear the radio also). That means in fact that the radio would act as a source where the sound comes from. So if you stumble upon a turned on radio you could hear people using that frequency. It could be also used as bait :) The benefit of using only in-game voice would probably reduce KOS. Two groups would maybe hear each other before seeing each other, that leaves time for them to talk it through before they start shooting. If you ask me, on those server I wouldn't leave an option to turn off the direct communication chat, so if you start screaming because a zombie startled you someone else can hear you. :) or maybe zombies could be alarmed if you are laud :) Also a command for setting a volume would also have to be implemented so you can whisper and yell. For some stealth play
  4. thejarofflies@gmail.com

    Squad/party and spawn suggestion!

    There's only one case in witch I think group spawn would help. When you play with a friend who never heard what dayz is. I had so much trouble explaining to some people how the game works, when they are miles away. And if they are not patient enough they immediately hate the game. But maybe the better solution for this would be some form of tutorial that you can play separately to understand how everything works, so those people are less frustrated when they actually start playing. I know we hated every time someone new is about to join us in dayz because we knew that we are gonna spend about 3 hours explaining how the game works, and probably die or screw something up in the process. so I say no to any kind of group spawn, especially not some camp spawn... death should have more of an impact than it is now. I suggested earlier, instead of spawning on beach i think it would be better if players spawned in forests. That way you would really have to work harder to figure out where you are before you start running to pick up the loot from your corpse. If it was me, i'd also put some kind of cooldown before you can spawn again, not very long, maybe 5-10 minutes, just so players have a better feeling that they are really starting over.
  5. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    that's fine as long as you dont server hop :)
  6. thejarofflies@gmail.com

    DayZ Standalone Helmet Idea

    While watching the devblog it seemed kind of dumb that everyone is wearing the helmet. I do hope wearing something like that will have a downside. For example some sort of vignette on your screen or maybe it would raise your temperature. Just so the players would take the helmet off occasionally. wouldn't want dayz becoming TeamFortress2 :)
  7. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I support your concern but really, NPC's are not the answer. They are just AI, and it would be just a matter of time before players figure out how they work and would use it for exploiting, just like you use zombies now to check if players are near. And it's just not that exciting knowing the base is guarded by NPC's. You would just use whatever trick to kill them. Or if they are overpowered it would just be annoying. But I really think it's not fair to reward the players just because they have free time to play every day. I really like dayz, and want to play it as much as I can, but i can't imagine playing it that often. I have many other more important things in life. And I'm sure I'm not the only one. And I really don't think Rocket will allow that some people will get just a half of the game. I gave my idea, which i still think is legit, it's just maybe more difficult to explain it properly (or maybe people just don't want to read that much). But for now I'll just sit and wait to see what devs come up with, or the real apocalypse starts and we can all play dayz in real life and not worry about logging off :)
  8. thejarofflies@gmail.com

    black screen when unconscious

    a dream sequence? :)
  9. thejarofflies@gmail.com

    [SA] 'Realistic' Injuries.

    I think this shouldn't even have to be discussed. In the direction the game is going it's a must. Maybe not in that much detail but definitely better than it is in a mod. I'm more concerned about indication for such complex injuries. We know they are trying to remove as much HUD as possible, and I'm not sure I would like to have to guess how should I treat the injury by the sound of my characters breathing or something like that. I mean, in real life you can get a better look at the wound and pretty much feel the pain. In dayz we can see and hear, but we can't feel the pain, so my addition to the idea would be to add some sort of indication for the pain, whether it's from the actual injury or from the sickness, or maybe just sunburn.
  10. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    same as counter strike :D sorry, just couldn't resist :)
  11. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    Like I said it doesn't change the way dayz works now... but i think I'm gonna give up now... it's funny that as I wrote all this I joined a namalsk server that I played with friends couple of days ago, and a lousy broken pickup truck that we left in the forest is of course not there anymore :)
  12. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    In my whole explanation in the other thread, this system doesn't affect dayz in any way. Normal servers would still be there, and there would practically be no harm in playing both in normal and weekly servers with the same character. Just try to think about it widely. You could play as it is right now, gather loot, find people, make friends, kill them. And if you want to build a base, go to the weekly server. Eventually those servers would become more organized. (all of this I already stated in the other thread) also beans for you for at least taking the time to discuss about it
  13. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    In my case, there is no risk of loosing items. I'll lose it 100%. I (and also people whom I play with) just don't have enough free time to check the stuff every day.. And let me be clear I really don't care about stuff and cars(i give that as an example because everyone talks about that). I care about consistent world for every player. If i'm on a server where there is a bandit gang that always kills me and takes my stuff, I want that, every time I'm on that server, the same bandit gang is still there. And maybe I could form a gang to get them back... Also for a base i don't think it should be any new mechanics. It's fine how it's now, you can set up your base at the middle of cherno (that would actually be pretty cool) but the problem is keeping it there.
  14. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    I don't get offended on forums so i didn't take that much dickishly :) But seriously if you read the entire thing(and the previous thread) you would understand how I meant it. I just didn't want to write everything again.
  15. thejarofflies@gmail.com

    how to handle property - the issue when being offline

    please read the whole discussion before posting something like that
×