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Your DayZ Team
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Everything posted by Death_Dealer
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Houses, inspired by the origins mod.
Death_Dealer replied to 5carecrow's topic in DayZ Mod Suggestions
The Origin houses are like this: It'd be neat to create some sort of small dwelling in the mod IMO. DayZ really needs that feel. Living in the forest inside a pine tree gets old fast. -
DayZ SA system requirements
Death_Dealer replied to etc (DayZ)'s topic in DayZ Mod General Discussion
This did not help the OP in any way, shape, or form. You actually insulted him. Anyway, the SA will supposedly run much smoother than the current mod. One of the devs said that what you get in normal ArmA 2 is probably what you'll get in the standalone. It isn't even near finished though, so nobody has a correct answer at the moment. -
Put some mini loots in it.
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The dev blogs just take time away from their developing of the SA. I don't think we need weekly updates, but one every now and then would be nice.
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He was behind it the whole time...
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100% for chocolate so far lol
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i was wondering if there was a deathmatch server like the old times?
Death_Dealer replied to iisilentjokerii's topic in DayZ Mod General Discussion
I think you've mixed the past and present up. In the old times, at least the ones I knew, DayZ was played as it was meant to be played - for the survival aspect. Nowadays, it's basically free-for-all with pests (zombies). -
.50s gone? Add the Lapua! (with 2 changes)
Death_Dealer replied to -Gews-'s topic in DayZ Mod Suggestions
We still have LMGs and satchel charges. They work well against vehicles. Remember some LMGs, like the M240, are one shot kills. -
Terrain coverage/ghillie customization
Death_Dealer replied to AtotehZ's topic in DayZ Mod Suggestions
I'm sure these features will eventually be added into the SA. They've been discussed a lot. -
More dense forests and their impact on gameplay
Death_Dealer replied to Felixthefriendlycat's topic in DayZ Mod Suggestions
There should be thicker shrubbery in the forests instead of all trees. Streams and creeks would be a neat addition too. -
wat
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You killed someone, big deal. It's just turned into a huge argument now.
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Let's have a 9.83 million km2 map of America. Pfft, there won't be any lag. See you in 3000.
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Gear should be earned by looting and will stay on your character until he/she removes it or death. Everyone should start with absolutely nothing. This will make gear very valuable over time and will cause players to be more cautious over what they do.
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Crafting Suggestions (no discussion)
Death_Dealer replied to r4z0r49's topic in DayZ Mod Suggestions
We should have chemical weapons. Input: Charcoal dust (could be found at the mine), glasses, rags Output: Improvised gas mask Tools: Duct tape Fail Chance: 0.05 Enchantment: Protects the player from things like tear gas, smoke, or anything airborne added in the future. Once the filter gets too used though, the mask becomes entirely worthless. Action Type: Tool -
Did I choose a good Area for a camp?
Death_Dealer replied to oilersuckshrek's topic in DayZ Mod General Discussion
Include a picture? There's a lot of tree areas on the map. :P -
How Will You Play Standalone Without the Mod's Exploits?
Death_Dealer replied to DemonGroover's topic in DayZ Mod General Discussion
I can't imagine DayZ without it... -
Like in many war movies, wounded soldiers tend to call out to their mama because they're in shock. They also start wailing and coughing up blood. I feel this would add more guilt and a darker theme to the overall game. Right now in the mod, players just do the silly death animation after getting shot.
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Yep. I foolishly downloaded a program that would supposedly increase FPS. Bam. CD key stolen the next day. Contacted Battleye and BIS, was able to get a new key fairly quickly after that. Goes to show that if your key is stolen, don't give up entirely. (unless you hacked, of course.)
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There should at least be different blood types to choose from, depending on what blood type the player who's receiving the transfusion is.
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Taviana Titty Sprinkles | 400+ Vehicles | 20+ Helis [GMT -10] Full Moon Short Nights 9PM to 3AM Server Time| Custom Crash Loot | Debug Monitor | Refue
Death_Dealer replied to chadstew's topic in Mod Servers & Private Hives
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What if Ethan had family? Kids, a wife? Do you feel like a man now? :P
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Populate Chernarus with bushes. Millions of them!
Death_Dealer replied to Xianyu's topic in DayZ Mod Suggestions
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DayZ Needs huge mountains like Namalsk.
Death_Dealer replied to koze's topic in DayZ Mod Suggestions
For the greater good! -
Tornadoes are a no-go in my very honest opinion. In order to keep the track of realism going, they'd need to be able to destroy many things in their paths, such as houses and forests. This would only cause further lag to the already intensive DayZ.