Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by Death_Dealer
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Upgrading from a 660 to a 660 Ti is not worth the extra money imo. You won't get much out of it.
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even with all the zombies, and bandits the deadliest thing for me is the V button
Death_Dealer replied to jdtherocker's topic in DayZ Mod General Discussion
Accidentally vaulting while trying to run from zeds... too many times it's happened. -
oh derp. :P
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What card do you have Fraggle?
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Chernarus will always be the best. Second best IMO is Taviana. Really cool map. Everything else is meh though.
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Stuck with a GT 540M on my craptop right now. Yikes. New PC will have a GTX 660 though.
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You basically just called yourself a hypocrite.
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That makes you a "spraying idiot" too.
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No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Waaa they didn't make the inventory all pretty with grafix!!!! -
this this this this this this this
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Hip Fire Too Good on Snipers
Death_Dealer replied to Rick the Survivor's topic in DayZ Mod General Discussion
The recoil is the problem. You can't really control that completely. Even if you wait between shots, the recoil is still going to put you off target. -
Hip Fire Too Good on Snipers
Death_Dealer replied to Rick the Survivor's topic in DayZ Mod General Discussion
Sure it can be pretty easy to guess where the bullet is going to hit, but as Raymond pointed out, recoil is a real accuracy killer when it comes to hip-fire. Most guns in DayZ would have a fair amount of recoil in the real world. One shot could put you off several inches from where the bullet went prior. -
My two cents about endgame and NPC's
Death_Dealer replied to theszerdi's topic in DayZ Mod Suggestions
I don't like NPCs/mods, and I'm not a hardcore fan. Your theory is flawed. -
Please tell me the name of the best server.
Death_Dealer replied to Ghoul_Life's topic in New Player Discussion
Why so defensive -
No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
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No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
I think gummy is from the crunch[cunt] army. Best ignore it, it'll go away sooner or later. -
No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
1/10 trolling try harder -
Fixed.
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No DevBlog this week but here is some screens
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Chernarus, with no working power grid and its usual cloud cover, would be pretty dark at night. Not pitch black, of course, but close. Even on a full moon it'd still be fairly hard to see. -
Perhaps DayZ could very well work okay on future consoles. Like Minecraft, it'll probably be released to console after it gets tweaked and worked on to perfection on the PC platform. Or another company could take over the 'console department' of DayZ and work from there.
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Hmm okay. How about the little shed buildings that spawn industrial loot? Minus the attached shed on the left, if you want.
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The ATC tower from the airfields.
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If DayZ does arrive to consoles, it will have to be dumbed down quite a bit.