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Stay safe out there,
Your DayZ Team
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Everything posted by Death_Dealer
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^ this. If you have space left on the SSD, by all means install ArmA 2 onto it. I love having it on my SSD, such an improvement from your standard hard drive. Your build is also very beefy, easily you'll be able to play max (almost max) settings pushing 50+ FPS. Might drop to 40-ish FPS in cities though, but that's normal and pretty much unavoidable.
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At least post working gifs/images if you're going to spam them fucking everywhere, seriously.
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Both are in need of an upgrade. If you upgrade the processor, but not the GPU, or vice versa, there will be some serious bottlenecking.
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DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
They're idiots, it's just called "DayZ", not "DayZ Standalone". Oh idea, let's call it "Infestation: Fraggle's Story" And about the music, the death theme to me is actually very fitting for DayZ. It's extremely sad (to me) to listen to and really makes you think how quickly life can just end. Just listened to the whole thing. Man, what a feels trip. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Yeah one thing I don't want changed is the soundtrack, golden stuff. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Rocket & Co. no longer works on the mod, consult R4Z0R please. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
hey ya boihemia intraactive ya we ned to mak a gaem, so if u jus giev rokster a cal we ken yuse der enjin ya thx bai talk 2 u latr -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
THE STUPID, IT BURNS -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
>people thinking SA is using ArmA engine >mfw -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
4ever -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
If someone has you restrained in handcuffs and they took the keys with them, you're pretty much fucked. I foresee a lot of trolling with that. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
There's a thin line between being polite and just totally kissing ass, you just took a huge leap over that line lol. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Can we have sharknadoes added, I think it could help with the immersion problem. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
What about allergy-related deaths? Oh and wildlife. (bears, wolves, etc) -
That's actually really good... amazing considering you just did it in your free time. :P
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It isn't out yet, so no one knows.
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DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
this. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
The zombies are still fast-paced in an extremely buggy way like in the mod. Their movement should be consistent, not all over the place. (eg. a running zombie randomly stops running for a second then instantly boosts back into run mode, looks silly) -
There's usually nothing you can do to fix this common issue. Sometimes ArmA works well, sometimes it doesn't. It's sort of a "performance lottery".
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DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
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DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
This thread is either filled with extreme fanboyism or just hate. Nothing in between. -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
Cute sarcasm. Seeing as these aren't traditional zombies and just people with an infection, it'd make more sense if the infection weakened them rather than give them huge strength boosts. Also, compare the sizes of the survivors to any of the zombies, they're considerably bigger and more "bulky". -
DayZ Developer Blog 3rd August 2013
Death_Dealer replied to rocket's topic in Mod Announcements & Info
One thing that concerns me is how often he was getting knocked down. At most players should only slightly stumble when jump-attacked by zombies, not just fall flat on the ground. -
What is wrong with today's Dayz players?
Death_Dealer replied to US333Nate's topic in DayZ Mod General Discussion
tl;dr op is mad let me direct you to the nobody cares department.