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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Death_Dealer

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Everything posted by Death_Dealer

  1. Death_Dealer

    Patch 1.8

    Some examples of things they can add (keep in mind my editing skills on the arma 2 editor are pretty piss poor and basic, anyone can do this) Made a little "survivor shack" thing at the Topeka dam.. At night.. Added a C-130 crash in the pond just to see how it would look.. Sorry for the bad image quality, imgur converted all the files to .jpeg for some reason :( anyway, the possibilities really are endless
  2. Death_Dealer

    SA idea: Decomposition!

    Most servers will have restarted by 5-8 hours, depending on how customizable they will be Still a cool idea though
  3. Briefcases that can be locked would be a cool feature perhaps you could find them in places like the town hall in Cherno
  4. Death_Dealer

    Patch 1.8

    From the album Goblin
  5. Death_Dealer

    Patch 1.8

    Why don't they add new buildings and such? The aftermath mod devs did it, and it looks amazing, as if it had been there all along It would help spice up the same old boring Chernarus
  6. Death_Dealer

    Devblog :D

    Animations look surprisingly smooth Except standing/running transitions, those still need work but that's to be expected in alpha
  7. Death_Dealer

    Lag, Lag is frustrating

    hooray for musty epoch :D
  8. Death_Dealer

    Zeleno: Treasure trove of the intelligent

    Kemanka to Zelenogorsk to Pustoshka to Vybor to the NWAF ; chances of seeing someone? pretty damn low. (for me) Players met at Kemanka: a fair amount but all fresh spawns - Players met at Zelenogorsk: none - Players met at Pustoshka: none - Players met at Vybor: only a few, but all were friendly - Players met at NWAF: you can figure that one out by yourself :) amazing loot run That's the reason I still love getting Kemanka spawns :D
  9. That won't make the game harder, just more annoying It may sound like a good idea now, but trust me, you'd begin to REALLY hate those kind of features
  10. Death_Dealer

    Dayz Bad Serial number, please HELP!!!

    Have you messed with the registry, specifically for Arma 2, at all?
  11. Death_Dealer

    Admin spawn loadout

    he wants his own custom loadout for when he spawns
  12. Death_Dealer

    Can I Run DayZ Mod? (POST HERE)

    :facepalm: Not everyone is rich and can afford intel CPUs And the 8350 is perfectly fine for gaming, it actually beat the 3570k in many games and programs. Just because you read something in an article does not make it true
  13. Death_Dealer

    DayZero Thoughts

    >tells mod he makes retarded comments >tells mod to not say anything at all if he has nothing positive to say balls of steel
  14. Death_Dealer

    Can I Run DayZ Mod? (POST HERE)

    the green PCB on the motherboard hurts my eyes even more
  15. Death_Dealer

    New Channel!

    goes in gallery not movies/TV shows.
  16. Death_Dealer

    POLL: Dayz SA 1st person only

    make third person close to your character like The Last of Us and keep 1st person. simple.
  17. Death_Dealer

    Can I Run DayZ Mod? (POST HERE)

    Pretty much all games are very graphics-intensive, excluding some like Arma 2. The 650 Ti will run games fine, it's just not that great Also skypill you're completely wrong, that gpu is fine for the cpu Every system has some sort of bottleneck
  18. Death_Dealer

    good build?

    4670k with a 760 would be my choice 760 is a good enough graphics card to run current games and games to come in the future no problem :)
  19. Death_Dealer

    The best thing around...

    Redbull.
  20. Death_Dealer

    Trying to get higher fps.

    Graphics card?
  21. Death_Dealer

    Can I Run DayZ Mod? (POST HERE)

    ^ although 2GB of ram will suffice for DayZ, you definitely want more. 8GB would be more than enough
  22. We've all (well, most of us) had that moment when our chopper gets shot out of the sky and plummets straight into the ground blowing up and creating a huge fireball, or when we foolishly crash into a tree. I think this is a tad bit unrealistic. Choppers should be able to impact the ground or a tree without exploding and destroying everything nearby, though the crash would render the chopper useless and irreparable. Upon impact, players could start bleeding or break a bone. Rarely, they could die. Because of this ability to survive crashes, parachutes should be found as military loot, instead of being automatically equipped via exiting a chopper mid-flight. Thoughts?
  23. Death_Dealer

    Some Q's

    Hero definitely Get a 770 instead of a 680, better and cheaper
  24. Death_Dealer

    pussy guy hacker

    That joke is so fucking old :emptycan:
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