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Slyguy65

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Everything posted by Slyguy65

  1. Slyguy65

    Have you/have you not seen a hacker?

    Thats cause the anti combat system sucks it should be like the mod but they made this shit system where people get punished for having to relog due to shit performance which is just wrong.
  2. Slyguy65

    So we found a dude and fed him some poison

    Wow Ballistic helm is for protection its about the masks, gas mask, and clown masks are the main baddies judging based on helmets is pretty lame dude.
  3. Slyguy65

    We're not all out to kill you....

    thats the new thing BTW People just run around crippling people so they can't respawn or die...yep it shows this game is nothing more than a griefers paradise TBH
  4. Slyguy65

    A console version would kill this game tbh..

    Best to save console players the overwhelming amount of trolls and ass holes anyway they got enough of that on CoD. It would be doing them a favor IMO
  5. Slyguy65

    No more mr nice guy

    thats just being a not douche bag not really nice
  6. That or the game has game breaking lag. So this guy starts running and punching WITHOUT stopping and knocks out perfectly each time while just running...with fists thats it, i know you can run and hit at same time with weapon but not fists so the fact he never had to stop and could full on sprint and punch was a sign of BS. It takes 3 people over 4 minutes to get him (even after I know i hit him 5 times in the head myself) when he gets knocked out everyone in the area has their game crash...coincidence...really? I know this cause we were all in private chat, so ya WTF Not to mention when shooting some peoples bullets clip in front of them (came across 5 people this happened with)
  7. Slyguy65

    Im at my breaking point

    I played the mod all of 2012 and zombies never scared me...they were so clunky i just laughed and jumped when i heard gun shots.
  8. Slyguy65

    To the man i chased tonight with a Machete....

    typical dayz kills out of anger/spite due to being killed by a previous spiteful person rages when not able to take spite/rage out on first person availible
  9. Slyguy65

    What do you imagine DayZ camps to look like?

    you dont know ur own sig...ouch, well its a complicated weird as name and show i know they did english version its this http://en.wikipedia.org/wiki/Is_This_a_Zombie%3F funimation has been making some funny ass anime in recent years
  10. it would be nice if the official hive had hundreds of people and resources considering the influx of moeny and it being quite popular and being a pseudo mmo, ya. It would be nice if the game felt more like an mmo but right now and for the next year at least it will be a pseudo mmo
  11. Slyguy65

    VoIP hack?

    admins can voip global i believe
  12. Slyguy65

    What do you imagine DayZ camps to look like?

    Its sad i know what show that gif is from...just by tit observation
  13. it will be in as u see in recent patch notes they ate just now working on getting broken bones implemented so im sure in the next moth or so we will see it
  14. Slyguy65

    How Do You Play?

    people play one of two ways with slight variation 1. The yolo'r The type of people who play the game like an fps deathmatch who run to elektro to essentially say yolo 2. The hermit The person who plays the game the way its trying to present itself which is to loot survive and stay alive. The problem though right now all these people do is server hop wait 4 their buddies and go camp a hot spot. which is about as end game the game and its foreseeable future seems it will be I play a friendly hermit who tries to give people stuff since i know how to get tons of stuff fast...though people just kill me for lawlz even when i do help....ya post apocolyptic setting with no real risk to your own well being, on the internet, ya it just makes it a big old troll fest
  15. Slyguy65

    Do you feel the same?

    you heard it here folks he misses regular 60% of the time everytime
  16. Slyguy65

    Invincible while on sniper hill?

    I dont know if its ping could be. But I think another plausible option is the incline in terrain I have seen multiple instances of bullets clipping while aiming up an incline which is what happened to me at kamyshovo when a guy was following me trying to punch me. But his behavior did imply that he might have had high ping as well.
  17. Slyguy65

    Is the shotgun that weak?

    I saw a video with a guy shooting across the street on a building top with a shotgun he killed one hit...the damn thing is so random IMO cause i got shot point blank and lived so IDK
  18. Slyguy65

    This game. And the people who play it

    I'll never join you NEVAR!
  19. Slyguy65

    Can't wait to go on hunting trips up north!

    i was already ahead of the curb by a decade all me and my friends did in runescape was go to wilderness and survive off of the supplies in there
  20. i want variety i wanna see military convoys along the road i wanna see medical rescue convoys along the road and bettrr yet train convoy wreckage and boat wreckage too
  21. I know this is alpha but i played the mod since its release and it never changed (the way people generally played). With the standalone it looks like they are trying to add more depth which is great but as the game stands and will most likely stay (if only items are added and nothing more) the same. The game is nothing but a camp/walking sim where people just run to balota and play the game like CoD in third person. Even when long term survival comes out. It will be essentially the same except every now and again people will travel north to their camp grab guns and come back down south to camp fresh spawns and kill other killers. A nice way to give more purpose would be to give more benefits to people playing the game as an actual survival game. Supposedly the longer you live the less frequently you need to eat and drink. If true that is a great first step. Off the top of my head here are some others. All benefits are gained through days survived; simply put the longer you stay alive and or longer you use certain items the more adept you become at using them more efficiently. - Run longer without getting tired - Increased blood/energy/health each day alive (caps out of course) - When cooking is availible allows for higher quality food - Better usage of damaged items (ex: can use crappy medical gear more safely instead of having to find pristine everything) - Less likely to go unconscious Those are just a few that pops out, only passive bonuses would work in a game like this so i kept them as passive as possible, agree? disagree? - Better cooking of food (less chance for infection or bad food; when cooking actually comes out that is) - Learn to eat less and conserve food/water better - When crafting items you create a new item, as it stands that new item comes pristine even if you use damaged items to make it. It would be nice if the more you craft the better you get at crafting items with higher quality instead of having instant pristine. - Added inventory slots to certain things (after carrying tons of stuff for a day or two you are able to take on more or find a way to fit an extra item in somewhere (especially if inventory tetris lets us do what RE4 did this would be very useful) - If/when temperature works properly, the longer you survive the more resilient you become to the harsh weather (this would be super useful if they make temperature as deadly as I am assuming they are considering the sheer amount of clothing everywhere). AND OBVIOUSLY ALL PASSIVE "perks" WILL CAP OUT IT WON'T JUST INCREASE FOREVER THE LONGER YOU SURVIVE (i.e stamina caps out if it increases every day alive and so does inventory space that you gain by becoming more organized). To be clear these "perks" or "rewards" would die with your character upon death they DO NOT carry over Perma-death still exists, you start brand new if you die no matter how healthy or buffed your old character was from his/her days of surviving. The fact you lose your "perks" upon dieing is what is supposed to keep it balanced, that and not making the "perks" themselves too powerful: i.e running faster could be an over powered perk. Only perks that help your character survive easier with passive benefits is what im going for not performance boosters, just organic benefits that would make sense in a "realistic" game. If you spend tons of time using med gear you should logically become better at placing IV's which would translate in game to being able to use less quality IV's on players without as much risk as say a fresh spawn trying to use the same lesser quality IV. And of course since these perks are all PASSIVE and gained through repetative action the best way to show the player they are earning or earned a "perk" would be through the contextual messages just as hunger and thrist and everything else is done. (i.e I craft 5 IV kits everyother one I make I might get a message saying "I am becoming pretty good and making saline bags" or to be more general "I am getting pretty handy with medical equipment". That way the person knows "Oh hey I guess I should keep doing that to get better at it". This concept I believe will do 3 things 1. It will give people more reason to not go mindlessly triggerhappy or camp 24/7 (when they fix combat logging of course) due to the fear of dieing. 2. People will not just try and do whatever it takes to YOLO out of a situation when they get held up or captured by other people 3. And lastly it would give the game a nice sense of progression without taking away from the perma death aspect and not feel to "gamey" since they would be simple passive perks and not an active skill tree you get to fill up through "level ups". Just a nice organic progression system in a game that emphasizes elaborate survival aspects. EDIT* To be clear since i see people poking holes. YOU DO NOT GET PASSIVE PERKS FROM DOING NOTHING. This idea is meant to reward long term PLAYERS not afkers or campers who sit doing nothing. If you want higher stamina YOU NEED TO RUN AND MOVE If you want to craft better YOU HAVE TO CRAFT TO GET BETTER If you want to train your body to conserve food YOU HAVE TO EAT LESS AND RUN MORE. Stuff like that, ACTION is involved. Its called conditioning and adaption. The more you do an action the more proficient you become at it. I understand that wasn't clear but I was trying to be as vague as possible to leave it open ended.
  22. just bumping this cause i saw yet another topic about survival and rewards for staying alive
  23. Slyguy65

    Do we want a reward for surviving?

    http://forums.dayzgame.com/index.php?/topic/161563-rewarding-players-for-actually-staying-alive-and-surviving/ the beans from that post tells u all u need to know
  24. Slyguy65

    Chopper Wreck

    you enjoy stories and or writing i assume
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