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Slyguy65

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Everything posted by Slyguy65

  1. God see this is the shit im talking about....religion man...religion God see this is the shit im talking about....religion man...religion Not religion...oh they are just closed minded individuals who think their way is right and if you not EXACTLY the same your different and therefore evil and or wrong...ah....well same shit.
  2. While it is sensible to confirm with statistics...the fact of the matter is...those statistics are drastically flawed since "respawning" and spawning with no weapon sort of make the statistics moot. NOW if there was a statistic or ratio describing the outcome of what happens when other players see one another (do they leave' date='shoot,stalk) ya then i would like to see those statistics...but ya its even been said that people shouldn't respawn since that lowers that little "average life" timer thing plus the whole no starting weapon probably lowered the human on human death a tad no doubt but ya that is that i guess. Out of curiosity do you know the statistical percentage of human on human death between the bandit skin removal up until the point where starting weapons were taken away? That would be interesting to see. [hr'] Yaaaaa see that whole respawn timer idea...while good is naive...no offense in fact it would just worsen the game...why? Simple people are assholes in fact the already bandits would just try harder knowing they would really suck it to another person knowing the person they killed had to wait and hour possibly to spawn...you know trolling....it disturbs me to know that is true...ive seen it in other games and it played the out just like i described...people WANT to hurt others... The friend corpse recovery kind of already exists when my buddies are sniped...they DC and they call on help we then head towards them...its still a small game of hide and seek and its not 100% guaranteed to save them...but it allows for a chance...ive said in another post PVP should be close up ...if they know people will just DC after getting sniped...you better get good at aim, learn to double tap, or be a man and get in their face so they dont have time to log out. It may appear im "shooting" down ideas...but im just being real plus they have all been brought up and there are always flaws...i wish someone would state the flaws in my system...since all ive heard is whining how there is an APPEARANCE of punishment when all it is, is a DETERRENT. SIMPLY PUT Your respawn punishment is no different than "punishing" or really just "lessening" PVP....funny thing is all the topics dealing with "PUNISHING" PVP honestly the word PUNISH is being used too damn much since the solutions people come up with to PVP aren't even close to something like re spawn timers i think the most BRUTAL punishment idea for PVP ive seen was something like not allowing them to shoot or something....for a set time while unfair and silly not to mention unrealistic it was still not as bad as the "no respawn for hours" idea...just furthering my perception that bandits are nothing but spoiled little children who think that they should have everything they want and for it to never change....the word compensation, fairness, balance and above all CHANGE is never to be uttered. Off topic...no wonder the rest of the world views gamers as immature and childlike...when there is nothing but strife on every subject....then again the rest of the world can suck a nut since they are the same way.
  3. Bottom line is....this IS a game people will play it LIKE A GAME if they can kill THEY WILL KILL they will find excuses and reasoning LATER. Due to this obvious proven fact (look at how people play now) a deterrent should be put in place. To prevent pointless killing up the ass a reason to NOT KILL is given to hamper simple human behavior....simply telling people stop killing so much for no reason....will not do anything there fore i state again THIS IS NOT PUNISHING BANDITS IT IS MERELY DETERRING KILLING FOR SPORT. The PVP situation is simply put; just like parenting a spoiled brat...no matter what you tell him he already feels entitled to do whatever he want cause he thinks he CAN do whatever he wants...when words don't work action does...no matter what. It is simply asinine to believe the PVP situation of "killing for sport" will just "work itself out" seriously. ALL my "punishment" (which it isn't) does is cause the PVP'er work harder...god fucking forbid effort is put into killing someone.... While cooperation takes "time" to strengthen PVP would take "effort" to keep up they both have their own equal currency.... Also i love how people just say i punish the bandits...they don't elaborate...how bout this i will take those comments seriously when you actually tell me how im punishing one over the other...i clearly stated MULTIPLE TIMES in MULTIPLE WAYS and yet all i hear is "OMG YOUR PUNISHING MEEEE" or the more sensible "well the concept is ok...but punishing is not gana happen"....both still don't explain how im "punishing" i am merely deterring the "killing for sport" mindset and making it REALISTIC in the fact that you would only kill or approach others for supplies...now please do tell how that idea is unfair or punishing to bandits?
  4. Isn't the fact that they are shooting multiple players indicator enough that they are not the most mentally stable ones? I don't like what this whole thing would do to the small player hunter packs who roam and kill lone groups. They work together and are completely sane' date=' yet they choose to murder people to boost their own chances of survival, i don't see why that should be punishable by any means A player who keeps killing players and does not cooperate clearly sees players only as a threat, therefore he does not need to necessarily see them as zeds, it's just his moral compass that has gone haywire, not his eyesight [/quote'] You have a great point about the "hunting groups" that is why the average lone killer would view them as a threat and well nature would play out accordingly...also you know what a delusion is...im speaking of sanity in a literal sense....if we want to be serious here a normal person in the middle of a zombie apocolypse all by themselves would start blurring the line between the line between reality and fiction since well...in the characters world of dayz...fiction just became reality and if they start shooting at other people for sport...that should be read that the person is clearly a homicidal maniac i clearly stated stage one is a warning...if you just start going and killing everyone ya that is unrealistic...going on a high building in a major city just to snipe others is unrealistic and does nothing but PUNISH other players....therefore a deterrent should be set in place so that PLAYER BEHAVIOR becomes a tad more balanced.
  5. Really dude your going to call me ridiculous...funny thing you mention that i capitalize them to illustrate the exact thought you have, im kind of tired of hearing everyone only want REALISM when it is convenient but oh no watch out if you start using realism in a context that does not benefit a certain person(s) they feel it their duty to correct the error...when all they are doing is being a hypocrite. Ah and about the "group killers" yes they could exploit the general outline of what i wrote down but with simple tweaking it could be subverted to be honest plus REALISTICALLY (i emphasize this word due to the silly amount of people who think this game must include it and just sit and wait for hypocrites or people unaware of the communities general mindset to roll in; it is simple sarcasm since i find it hilarious how people think a GAME can really mimic REALITY when in essence all they want is an excuse for no penalties against KILLING...thats fine and all its just when others are not allowed to cry REALISM for other reasons and are criticized for doing so i can't help but speak up.
  6. that is literally the sum of your entire post from top to bottom ps. it's hard to make points anyone will take seriously when every single use of 'your' is wrong on topic' date=' a generalized sanity system is not a bad idea but it absolutely CANNOT enforce or reward one playstyle over another [/quote'] i spent 10 minutes typing a message to the internet...im not going to proof read it when there is a good chance that most won't give a fuck, some will only partially care and or even read the whole thing...so ya. Once again people are over simplifying my intentions...i am looking for BALANCE...and for that to happen PVP needs a deterrent (for the love of god look up the word if you don't know) you can not tell me right now that this game is not unbalanced....seriously Plus im trying to stay in the realm of realism...when it comes to murder WHAT REALISTIC REASON do you have to kill someone in a ZOMBIE apocalypse besides to get their stuff, it should be a NECESSITY not a sport (which it is now, since half the time im SNIPED and never even looted i just sit there past out and i bleed out before right before my 5 miinute timer is done....soo ya)
  7. I really don't see how im punishing the bandits...all that would change at stage three is that they see everyone as a zombie model...I don't see how me giving "weight" to the value of human life a bad thing....or how it "punishes", the only thing my system does is give human life more value; since after all this is a REALISTIC game and not CoD (where you just kill everyone like their from the enemy country) in fact making players zombie skinned like the other zombies would actually just be doing what the CoD/kill frenzy people are used to...it makes all the other players appear to be "on the other team" so in fact i think im aiding PVP players by making the game feel more familiar....so how exactly am i being unfair? and punishing bandits?
  8. No offense PVP is already an OVER incentive people who cooperate IMO are the only ones being punished right now (since if cooperating you have to split loot and keep track of each others actions) when compared to PVP (just kill them and take their shit now you have more stuff all for you) it is quite obvious what the majority of people will choose Why is "cooperation" treated as taboo god forbid killing is actually considered the "worse" of the two options between working with or killing your fellow man seriously where is the logic? P.S if you read....all...of...it you would know you can cure yourself of bad and go back to normal, also it can be tweaked so it is 2-3 kills per stage...seriously though REALISTICALLY after that first kill a person becomes numb and accustomed to killing quite fast...and it being a zombie apocalypse and all it makes sense for them to lose sanity fast...and viewing others as zombies....also to reply to your suggestion...eh it took like 5 minutes to think up 10 minutes to write. Honestly if you read ALL of it the reasoning is there im not trying to PUNISH or BENEFIT one of the other like i knew would be assumed ...i am merely giving a system that would help the current issue now (over incentive to PVP)
  9. I feel your getting ....off topic did you even read the post?
  10. Nope i hear it is a good "scary" game ive seen footage of it i just thought it was a mystery survival did not know there was sanity...i really need to play that game....eventually...
  11. Slyguy65

    Ten Reasons why Kill on Sight is 'Realistic'

    1. No supplies are plentiful, plus most times i see other kill or die myself...im not even looted. (i get sniped and am then left to die i sit there with no one even coming over) 2. you pretty much just reiterated point 1 and MADE up reasons "infection" ya that is not in the game. 3. Interesting i wasn't aware shooting strangers was a good thing i mean by your logic the whole trayvon martin thing should be pretty cut and dry the nigger obviously should have been shot since he was a stranger to the poor paranoid white man yep....sound and fair logic. 4. really were supposed to just assume are character had a life before I MADE HIM/HER? wow thats the second time you making something up 5. Fear...finally something realistic and agreeable yes...fear MAY cause shoot on sight but last time i checked most of us can't pull the trigger unless they know they are about to die... 6. Disease....wow ok another "bullets solve everything" logic....ok well by this REALISTIC LOGIC we should all gear up and hunt down every mother fucker with AIDS...and any incurable disease that can spread....ya cause that is very real....just avoid them you homicidal maniac. 7. Ah yes you bring a good point here....but like "infection" it does not exist in the game though i think there should be a "sanity" or mental health meter. 8.Yes exactly they would also have more distinguished looks....they would not look identical to a scavenger...i assure you but apparently the game thinks we are wrong so the game is unrealistic in that sense. 9. Also true...but because of the extreme hypocrisy of people where murder is A-OK and rape is pure evil beyond compare...it is obvious why this will not be a feature though prisoner/slave/captured element feature would be nice. 10. Your logic is flawed....asian culture proves you don't need much space to live at all to live in your thinking in american buddy. Shit in REALITY the russians (game takes place in russia) would think the space to people ratio is more than generous. JUST ADMIT The reason people kill eachother and are assholes is because this is IN REALITY just a game and fucking with others gets computer people off...in a sick way.
  12. Slyguy65

    DayZ equals Sociopath's/assholes

    Welcome to hypocrite ville they cry realism only when its convenient god forbid diminishing PVP'ers happens...sorry dude but watch out the only responses you will get are hypocritical D bags like the first guy to respond, butt hurt bandits who think you want them punished or people who agree that this game needs more work and thought put into its "realism". P.S I used the word sociopath in this one thread that got a lot of views a month ago lol now i see the word being used quite a bit now...just saying im glad the term sociopath is being used since its the best fucking word to describe people who play dayz lol
  13. Your right it is A GAME but watch out their are delusional people (similar to the religious people who protest ignorantly on things) who follow the one messiah and view everything he says as law. I am of course referring to the people who counter your statement by quoting rocket in saying that this mod is an ANTI GAME....
  14. Slyguy65

    Darkness clan

    This is a funny prerequisite given that this entire OP is without any proper capitalization' date=' grammar, or sentence structure. Not very "professional" or "mature," in my opinion. [/quote'] *facepalm* mature and "professional" are two different things, he just means someone who is willing to listen and what not....IMO there shouldn't be an age limit ive learned through time that age isn't the issue its the individual, age is merely a factor not the whole equation... P.S Im 18 so just sayin.
  15. Slyguy65

    Server hopping has made this game boring.

    all a matter of perspective IMO i think both are equally boring. The real fact of the matter is there is no point in loot anyway...killing zombies is pointless the only other reason to even use a gun is to kill people... Just saying once you played this game and learned how to get stuff and survive...it becomes boring in general. If you think about it the game is just a single player scavenger hunt on a big ass field... Zombies are nothing but something to avoid since there is no point in even trying to kill them. People are nothing but NPC's IMO since all they do is shoot at you on sight. Once you set up a tent and got a vehicle it becomes dull....really dull. P.S i think killing people is boring since there is no longer any side chat it just feels like your killing NPC's since there is no reaction. (thought it would be cool to have no side chat, but right now it is really really dumb the radio communication better hurry up and get put in...)
  16. Its funny Why? Well cause the sniper is hiding....waiting with the SOLE INTENT to kill another PERSON. The victim (most of the time) is just surviving when they are shot. Them DC'ing is just them playing their play style (surviving not hunting). What makes it comedy gold though is that the snipers are the ones complaining the most...not the ones being shot, mainly they complain about how they don't get the kill =/ (how bout you not suck at sniping and get them in the head then) Have i DC'd from a sniper before, yep. What when you have helicopter crash gear and you get shot at by some guy who just wants to kill you for the fuck of it and you have FRIENDS who can save you. Why not. It is a nice balance because most of the sniper people are lone wolves who have no friends....sooo ya if i have friends why not use them by having them save me....im just doing what the game wants me to do and FIND ways to COOPERATE through my own means? LONG STORY SHORT Why is it OK for bandits to whine about things survivors do but when survivors whine about wanting to punish bandits its taboo. P.S Im not against PVP hell i kill people too but i don't camp at a high traffic area just to kill for the fuck of it either .... real pvp is not allowing them time to disconnect. If they can disconnect you failed...not them.
  17. Slyguy65

    Passing out

    Na your right i have a buddy who DC's at EVERYTHING... he had it happen to him TBH he deserved it.
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