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Everything posted by Slyguy65
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I recorded a video while playing at night with gamma and brightness all up and compressed it then made a windows movie maker movie out of it. I thought it was normal, but I watched the published movie and saw that the game looks as though none of them are turned up, which is kind of badass since it sort of makes it appear like I am truely able to see in the dark like there is no problem.
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they spawn where mosins do
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http://www.youtube.com/watch?v=Z6CrpiIH-O8#t=298
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Crafting: Weapon cleaning kit used for keeping your guns in good shape Saw it on steam announcement....so uh...ya. It doesn't say HOW we craft it. Disinfectant and rags?
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Lol that would be so epic if axe's had a chance to cut 2 handed guns in half and make them completely UN-useable
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Different characters for Hardcore/Regular servers??
Slyguy65 replied to 6The6Count6's topic in General Discussion
I am honestly kind of conflicted since it is good and bad given certain situations. Like you said if you have split friends...but honestly in the long run it probably is for the best, since now it will reduce server hopping for one thing, but also it does sort of split the community even further....IDK. I think 3rd person servers should be just that 3rd person ONLY, no switching, I think it would even out the preference. The good news is it allows for testing/experimenting say if you play primarily on 1rst or 3rd you can just play on the other to practice aiming or if your 3rd it gives you the ability to test out first person without worrying about losing gear. So in the long run I think it is for the best but I can see the holes in it. -
I see, I hope later we can craft are own or "refill" them so to speak. Unless they stay infinite. Also is berry picking in? Cause in experimental it wasn't.
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Damn skippy this guy hit the nail on the head as of right now the game supports these two options for end game.
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in the leaked 3d models it showed cash as a future item like russian cash.
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So I played solely 1st Person Servers the whole day today and my thoughts are
Slyguy65 replied to crazyandlazy's topic in General Discussion
He is dead on with the height adjustment, or maybe its just the buildings cause you feel like a child trying to look into some first story windows its a bit silly. -
Holy hell! Red glowing bullet firing hacker gun?!
Slyguy65 replied to jcrose803's topic in General Discussion
same thing happend to me -
despawning is horrible cause it makes the game feel more gamey...not to mentions makes hide body utterly pointless for the most part. i hope they are only adding the despawn in for server performance
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Rewarding players for actually staying alive and surviving.
Slyguy65 replied to Slyguy65's topic in General Discussion
getting better at certain actions through repeated practice is not unrealistic thats like saying school is unrealistic -
Rewarding players for actually staying alive and surviving.
Slyguy65 replied to Slyguy65's topic in General Discussion
:beans: apparently we cant delete our own postss -
I really hope the crafting system allows for repairs on items
Slyguy65 posted a topic in General Discussion
Cause when they actually get the game going, and quality matters, yaaaa everything will be in bad shape so I sure hope duct tape, screw drivers, wrenches and other tools become crazy valuable and useful for repairing and fixing so that we don't just dump 90% of our stuff and server hop for pristine crap. -
Or you know USB connected keyboard and mouse....
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EARLY STATE...not poor.
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First person only server? If so ya that is pretty epic
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Remove weapon inaccuracy due to damage.
Slyguy65 replied to [email protected]'s topic in Suggestions
oh you. why not both? inaccurate AND jamming for crappy guns\gun parts yaaaaaaaaayyyy -
Skill / Perk System Suggestion - May reduce KOS
Slyguy65 replied to movebywire's topic in Suggestions
http://forums.dayzgame.com/index.php?/topic/161563-rewarding-players-for-actually-staying-alive-and-surviving/ I do like the idea of actual skills like hotwiring a car and such but how would they fit the skills in the game? I think randomly generated start perks like cooking. car jacking. or something would be neat but how would it FIT with the dayz system? -
Bringing Bandits to Justice while they kill new-spawns on the coast.
Slyguy65 replied to beeshke's topic in Gallery
Simple there is a term for people like them they fit into a collective that many other demographics know, and loath equally. Assholes. :emptycan: -
Did you ever see a squad of combat loggers?
Slyguy65 replied to crazyandlazy's topic in General Discussion
Let me tell you a story. Kamyshovo is now designated as Combat Log City. So anyway last night at CLC we were getting shot at by 3 different people...all missed....with m4 and mosin mix....it was sad cause we were on a hill that caused us to slow every now and again. Anyway for the next 3 hours we came across MANY other groups just sitting on the two hills sniping/combat logging/ghosting. It was ridiculous, they would sit, wait for noobs and any possibly geared people, then shoot, and combat log INSTANTLY if spotted or shot at, or sometimes after even shooting. Its the most pathatic type of dayz player. And the current system encourages this behavior. But ya in total about 13 people or so were ghosting/combat logging in kamyshovo....in the span of 3 hours on the same server.... I mean I can understand if you are simply travelling to meet someone and combat log so you don't waste time I get that...I do, I don't condone it but I get that. If you are fired upon WITH your group and you just don't feel like fighting I get that don't condone but i get that. BUT, IF you are like the people last night, and sit in wait FOR NOOBS ON THE COAST and shoot at all you see then combat log at the slightest sign of distress....GTFO and get a lit stake and shove it where the sun don't shine cause you are playing the game ALL wrong and I can't wait for the type of people who do that to rage quit when server hopping/combat logging is fixed. -
The server votes are a bit unequal most deal with server capacity and while the last one is about server hopping....just saying comparing server hopping to server caps are not very fair in a poll since they are two seperate issues/things.
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*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
Slyguy65 posted a topic in General Discussion
First off, NO this is not a thread saying "STOP ALL THE PVP", PVP is the heart of the game just as looting and surviving is. Secondly, I make this because no matter what all the bandits try to argue, morality is part of human nature and it IS realistic to have, not everyone is a psychopath and the game should reflect that. Also this system can be used to "identify" players conditions just like "study body" is used for dead people, this would help others know what the player knows; i.e if the player they inspect is hungry, thirsty, sick, etc. To begin, the whole topic of KOS and bandits is getting annoying to read due to the fact both sides have the same arguement Non-bandits: "Give us a system that punishes assholes who just camp 24/7, its annoying" Bandits: "Get better at the game, morality and sanity HAS NO PLACE IN DAYZ" Why the non bandit is wrong- As I said at the top, PVP is something that is and always will be a major part of the game, understand and accept that. BUT these people have a fair point, No, not that bandits should be "punished" but there does need to be a system. Why the bandits are wrong- Honestly the bandits are just as ignorant and annoying as the people crying for punishment. ESPECIALLY the assholes who have the gaul to say "morality/sanity isn't REALISTIC"...Are...are you shitting me? No really please, cause last time I checked post apocolyptic or not, PEOPLE are HUMAN BEINGS and have feelings which can lead to inner conflict. Ya there will be a lot of sadists but last time I checked in every theorized scenario of the apocolypse there is a nice divide between psychopaths and sane people trying to get by. Not to mention the hypocracy when people try advocating more SURVIVAL mechanics and they get flamed for not being a suggestion for more guns. Simply put there should be a system that fits within the dayz parameters, to help IDENTIFY these two kinds of people. (Or just people in general) NO IM NOT TALKING ABOUT BANDIT SKINS DO NOT ASSUME The System To get down to it the system I think would fit and work well with stand alone is this. As I stated it would be an IDENTIFIER. Therefore people still choose to take whatever action except with just a tad more knowledge. Better yet let us call it the "Intuition system" (Bare with me it can either be elaborate or simple) The system would work just like everything else does when it comes to telling the player whats up, Contextual messages. The more you kill or avoid killing or the more you HELP people the more you attain a sense of that character, think body language and appearance in general. NOW how does that translate in game? Well here is a great example of what im trying to describe how it will take place in game. Also do not take it all literally this is just a very open ended explanation which could be done right with the right tweaking. Scenario 2 people, 1 bandit (has killed a few people), 1 survivor (fresh spawn) Bandit approaches fresh spawn the fresh spawn read at the bottom of the screen his characters thoughts about the bandit (Now here is where it can stay simple or get elaborate.) 1. The intution system could identify without biased (no matter the time alive the player has been) OR 2. The longer survived the better your intuition becomes. Lets go with example 1 first. 1. The text says "This guy makes me feel uneasy" while the bandit gets text saying "Very clean and fresh looking". That is it, just a simple line of text from your characters thoughts just as though they were letting the player know they are hungry or thirsty. After that they can "Look over the character" (read further down) or make an action just from that line of thought. Now onto example 2. 2. The text from his character says "This person seems hard to read" Due to the bandit being alive a lot longer and being able to hide his true intentions to the less expereienced. The bandit on the other hand gets text saying "A fresh clean clothed individual" implying he is brand spanking new. THAT IS IT. From there the players decide what they should do, should the bandit kill the clearly fresh spawn without hesitation? should the survivor run or try to interact with this unknown individual? As you can see the "intuition system" plays out just like everything else in the game does, just your character letting the player know whats up in game. This can be very simple or very elaborate I honestly don't mind either but I think there really should be some depth added to player interaction. Since the game limits what we can see and feel with restricted animations and such, having a system like this I think would really fit dayz. CONTEXTUAL MESSAGES FOR EACH PLAYSTYLE - There are presets in place to identify the most common forms of play and can be updated as time progress's here are some examples. Bandit/camper (killed lots of people) - "This guy has a blank look in his eye as if nothing bothers him, not even death", or "Does this person have someone elses blood on their cloths?" Bandit/Unknown (shot at/hit possibly killed) - "This guy makes me feel uneasy", or "This person doesn't sit well with me" Survivor (fresh spawn/ not alive for more than a day) - "This guy looks squeaky clean", or "This individual sure seems fresh" Survivor (long time alive/hermit) - "Wow this person sure smells bad", or "I get the feeling this person knows what he's doing" Medic/Person who helps - "I get the feeling this person isn't out to hurt anyone", or "I don't sense any malicious intent" Hero (bandit killer) - "This guy seems like he could be a cop", or "I think this guy is the thing hunting the hunters" NOW REMEMBER THIS IS JUST INTUITION AND CAN BE EITHER A SIMPLE IDENTIFIER OR AN ELABORATE SYSTEM WITH DECEPTION By that I mean your health and other factors could end up giving you the wrong Idea. Obviously this would fall under the "elaborate" version of the system. Simply put, if you are sick and therefore possibly delusional, your intuion may be useless or just simply not work at all by just not getting messages at all since you are too concerned with your own health to bother. OR clothing could be a factor (since they seem very proud of the different clothing they have in the game currently this could be a nice factor). If you have been shot and you have ruined clothing and or have bled or are bleeding people would get a contextual message saying: "This guy looks to be in bad shape" or something or other. And of course trying to mask the fact you are a [insert playstyle here] through clothing could also be an option. IN CONCLUSION Stand alone is just that A STAND ALONE it is NOT THE MOD so it should not simply be a repolished version of the MOD the devs said themselves that if they wanted to just re-release the mod they would have done it at the end of last year, but instead they wanted to rebuild the game and expand on it. This idea is to do just that. Build upon what already exists and help give more depth, mainly to player interaction. If you read properly and thoroughly THIS IS NOT TRYING TO PUNISH A PLAYSTYLE OVER ANOTHER. IF people want to sit around and snipe let them, if they want to hunt in packs let them, but for the majority of players when they come face to face and just go PEW PEW PEW out of ignorant fear due to lack options for interaction...well that just isn't fun after the 50th time, this is meant to help just that. Also as I said directly above how it would be nice to notice other things besides behaviour of character. Like being to being able to "Look over" or inspect the other person on their current status whether they are hungry/thirsty what have you, this would give much more options for interaction for those who don't wish to use a mic or run their mouth. It would also help people RP a stoic killer or hero. So, love it, hate it? IF so do explain in your comments, if you only like certain parts such as being able to "study body" on alive people but hate the intuition system itself mention why. If you hate the whole thing explain why. I honestly would like more features in stand alone, after all I didn't pay 30 dollars just to replay the mod in its early stages again. I bought it in hopes of more depth and features being added. P.S FEMALES WOULD NOT HAVE BETTER INTUITION THAN MALES (sorry possible future commenter who was wanting to create a tangent using this)- 61 replies
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