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Noquid

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About Noquid

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  1. "1. can be easily addressed with a keyboard macro" Why?? That's the whole point of just adding the keybind. And why would everyone have to play through steam in order to autorun? These don't make sense, sorry. "2. GTFO if you die, your dead you should not spawn next to your body so you can just recover all your gear, if you want it then you should have to go and get it not have it handed to you on a plate." Where do I say spawn next to your body?? I said "Give them the option of spawning somewhat close to where you died (if there is a nearby spawn point)." Meaning if there is a spawn point somewhere nearby, then let the person have an option to spawn there. If the person doesn't have a group picking them up (in my prerequisite), they're going to go get killed over and over until they ARE somewhere nearby. I see it all the time and I do it myself. "...not have it handed to you on a plate." Yea, like having someone come pick you up.
  2. Prerequisite: You are not a member of some large group of people that can come pick you up at the drop of a hat. 1. Autorun: What's the problem? Is there a reason why this has not been added? I literally can't squeeze my left hand without pain due to this frickin issue. Apparently you can do this somehow via steam overlay or something but I haven't been able to get that to work and why should I have to? 2. Upon death, prompt the person for a "try to recover?" or "move on". Why would anyone keep playing if they just spent 3 hours playing the game and then due to some one-shot ex-boxer zombie, you die and then spawn all the way across the map? Give them the option of spawning somewhat close to where you died (if there is a nearby spawn point). What do you do if you aren't part of some group that can come and get you? Answer: run to the nearest town and let the zombies kill you, rinse, repeat until you're somewhat close to where you were before, which seems to be a no-no for some reason. Very fun game, lots of potential.
  3. Noquid

    Cant Join any servers

    Someone hacking a game that you are playing and killing you ingame isn't going to adversely affect your own PC. More than likely the server you were playing on is not available or has changed versions and you can't play on that server. Realize that the whole game is f-ed up at this point due to versioning. 1.7.6-finalizing vs. 1.7.6.1 and neither one works. A number of people can't play at all on ANY server and no one seems to say anything.
  4. Is there any frickin answer to this problem? I've played via Play withSix up until this problem, have followed the instructions to download the latest patches, have tried the DayZCommander solution, have changed my version back to 1.7.6 instead of 1.7.6.1 and have tried playing a number of times and still get the same error.
  5. Bump, what's the deal here? Most servers didn't upgrade to this new version but unfortunately mine did. Play withSix still doesn't update to this version.
  6. I downloaded the files (patches, two files) plus the prerequisite beta patch which I never had a "beta" directory, yet it worked fine. I unzipped them into the arma2 operation arrowhead directory and just for kicks started arma2, arma2 OA and the new arma2 OA beta that showed up. Oddly enough, when I started OA and OA beta, it started @Dayz. Went back to PlaywithSix, chose my normal server and I still get the same message that I'm not running 1.7.6-finalizing, I'm running 1.7.6.1. I was playing the game just fine a few hours ago. Just wait a while for playwithSix to autoupdate or is something actually wrong? It shouldn't be this hard btw, especially since everyone is forced to purchase two games to play a third.
  7. Noquid

    Cannot log out

    Well the answer is you can't log out with a broken leg. I finally got morphine, and I am able to log out via "abort". Not sure if this is as intended but that's the scoop.
  8. Noquid

    Cannot log out

    Sorry, had to work :) I'm playing through Play withSix and the version updates all the time. Current version says 1.62.101747 and 1.7.5.1 for another version. I'm going to login now and check.
  9. Noquid

    Cannot log out

    I am almost at full health and managed to crawl for about 30 minutes back to my camp hoping I had a stupid morphine injection but I don't. There are no zombies around and I'm in a forest with a vehicle and tent. I have a broken limb. I can't "abort" and I don't even get the 30 second timer. I can't alt-f4 either, I get some radio option or something with a "backpace" option to drop the menu. I don't want to crash the game via task manager but I think that's my only option. Am I missing something? Are you not allowed to log out when injured? That sounds ridiculous. Any help appreciated.
  10. Well this is a completely useless thread. Off to searching for the actual answer.
  11. I get the exact same errors that this poster is getting. I followed the how-to and when it starts ArmA2 OA I choose mulitplayer, filter for a server that I was playing via PlaySix and when I click on it, it shows a red version for the BattleEye client. Something like Version: 1.62 , Required: 1.62.101480. Ping is 2500 for the server so it isn't even allowing a ping test. Note: if I play the game via Play withSix, the version is 1.62.101480.
  12. "All that happens is desaturation of colour from the screen. It's really not a big deal." If you are playing solo it is a big deal and it's alot more than just desaturation of color (which already exists at night). If your blood gets down to the last quarter (estimate), your screen is gray scale and blurred plus you're falling unconcious frequently. Finding a can of food does nothing, you would need dozens of cans of food. Now if you have a buddy, blood pack, voila full health. That's all I'm saying. Way in favor of group play. "It's brutal. It's supposed to be that way!" Absolutely, I agree. Take away blood packs then.
  13. Hi, I've gamed for well, since technology allowed it online. I kept hearing about this game and decided to give it a once-over. First impression was amazing, the fear factor alone kept me logging back in over and over again even though I was dieing constantly, which is expected. Night vs. day: I played both types of servers and frankly if you bump up brightness, it's no big deal. If I couldn't bump up brightness, I wouldn't play, sorry, just way too annoying, which goes full circle back to whether there should be night and day. I guess bumping your brightness could be considered as having your eyes adust, who knows. Enough about that. Player vs. "Zed": (ranged) ok I guess, I rarely shot a weapon at a zombie because that usually means more zombies, no more ammo and death. (melee) Poor to say the least. Just swing and pray. Even if you learn their movements there's a good chance you're going to be bleeding or even sometimes knocked out, not because the zombie is so talented but because the placement/lag during melee sucks. That being said, I find melee to be my preferred primary weapon since I was 99% exploring and searching for loot. Vehicles: this seems like it can be alot of fun and at the same time very frustrating when you lose them. I got my first and only vehicle (other than the inflatable boat) by stumbling across a dead guy who left his motor running. I just followed the sound and there it was. Very fun to play with and maintain. It seems like the vehicle spawns were either broken or they need to be adjusted because I tried about a dozen spawn points (according to the dayz map) and never saw anything. Graphics-to-health/blood: This is where I draw the line and probably why I'll move along if the game remains like this. The game looks good, not great, when all factors are in your favor. Meaning the time of day is perfect and you're at 100% health. If those are not the conditions, then the graphics are poor to unplayable. At times I was searching for something to kill me, it was so annoying. Which brings me to my last topic. Group vs. solo play: Will someone please make a game that caters to or at least keeps it balanced for solo play? I mean it's the zombie apocalypse for God's sake and I have to find another player to heal worth a crap? I killed a goat and a cow, cooked and ate every piece, was fully hydrated and still wasn't healthy enough to have a frickin decent graphics screen. Whereas if I just get my buddy to give me a blood transfusion, voila I'm at 100%. Problem is, there wasn't a buddy, which if I tried to get a friend to play, that starts a whole new adventure trying to get to each other. (just run up to a Zed and get it over with) The game is designed for solo play but punishes solo play. Look at the servers. Usually a 2/1 ratio of players to servers, sometimes 3/1, not to mention almost all servers are capped at a max player setting of 60, so you aren't talking about clan/guild type gaming unless you just want your clan/guild to be the whole server. Starting Equipment: I actually preferred the times when I started with a bandage, flashlight and painkillers (I think that was the set). It meant that from the time you spawn, every structure could have something you needed. Much more immersive. Suggestions: 1. Adjust how graphics are set per blood level. If you can't see worth a crap or the graphics are pretty much gray scale, only hard core players are going to hang around. 2. Every town has a doctor. Turn one of the useless eye candy buildings into a town doctor's office and throw the solo player a bone. Then either allow a play to administer their own transfusion OR (probably much simpler) increase or find a way to heal better with the food system you already have. For example, if fully fed and hydrated, you regain health quickly when seated. Well there you have it. I'm actually still playing, it's addicting as hell, but had to put these notes down before I come here after a "rage quit".
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