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Ohly

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Everything posted by Ohly

  1. Ohly

    Peripheral dots.

    its quite a copy of this forum too
  2. Ohly

    Player decisions: Unlocking new Content

    but i like adding ways that make people working together and sharing some common goal
  3. hi there, i just want to know if there is any way to know if your suggestion you made is accepted ? i mean: you made a good suggestion, and people had add good points to it, but did you receive a PM or any feedback from the dev-team, that tell you if your suggestion is accepted as a future part of the SA/mod ? because if there is no way to know , will the only way to know will be to play and pay attention to the detail when the SA will be released? thanks you
  4. thanks , thats the type of answer i was looking to! :D
  5. i'm not likely to post topics that are subject to make people argue and bitch about, see here : http://dayzmod.com/forum/index.php?/topic/123734-zombies-eye-that-reflect-flash-light/ but i only want to know if : when dev-team found a great suggestion, will they tell the guy they will work on it or not?
  6. Ohly

    Player decisions: Unlocking new Content

    building your weapon reminds me how you can find/buy a scheme of a weapon and somehow build it in Fallout3.. if this is to be implemented, should not be so easy and it should require a couple of player to build only one gun
  7. Ohly

    Suggestion: Bird Noises

    i agree for the chernarus map but did anyone of you played on Ligor island? this map is tropical! i can say that this is a good idea you had, and in real life it does work the same but i've been in peru close to the amazonia, the forest there was tropical and while walking in the forest with a couple of guys, yeah the bird that was close to us goes quiet, but we were still able to hear those that were a further... so your idea may be applied, but only on those map where there is a lot less birds so you cant hear the others because they are too far
  8. Ohly

    DayZ Standalone Pre-order

    i know that Rocket said he would not take money until the product is finished. i also know that the devs are working hard and that the SA's developpement goes fast but by making a Pre-sale steam-style, he could hire a couple more people to the dev team and surely speed the release of the SA ?
  9. Ohly

    Peripheral dots.

    imagine you sneaking on the wood, you know there is zombies around,, ooh you heard something to your right.. aah only a zeds at about 150m ..... so you keep your way but in your mind, you still remember there is a zomby to your right thats the kind of way i play dot or not i keep remembering or if the dot stays, add something that only the zeds/player you have been able to see will be marked .......... ( thats remembering me when i play by night i dont have any dot at all but by day there is ) so anyway you want realism ? keep this in mind
  10. Ohly

    Mouth calls (Animal noise-makers)

    yeah should be rare but you'll be able to do the call with your hands but have a lower rate of success... thinking between 35 to 50% of succes compare to the calls you can find
  11. hi there, i just had a great idea 2 days ago while looting at night with my flashlight, it hited me to note that while pointing with my flash-light to some zeds, the first thing i noticed was their white hands .... but i've had the idea to make those zeds eye reflecting light the same way it does while driving at night and some racoon waches you from the side of the road. i dont have any name to this light reflexion ''type'' the only thing i've found is something called '' Tapetum Lucidum '' here is an image to show you what i'm talking about, and i'm sure everyone now what it is but no one seems to know whats the name of.. i'm pretty sure that adding this sort of '' tapetum lucidum '' to those zombies will make them a step more creepy at night plese tell me what you think about my suggestion !
  12. i also noticed something in Nalalsk, the first time i played in this map and heard randomly low voices saying help once every 2-5min i was scared and What the.. is appening here now i play a lot in namalsk and its anoying a bit to ear that voice........ hope some fixes are on their way
  13. thanks , that definitly true, normaly humans have a low eyeshine, (I FINALY found the given name to what i'm talking about, : eyeshine) animals have a stronger eyeshine than humans, but i've found this: link its saying that humans can have a sort of eyeshine because of some health problem, if zombies were people that got a viruses, it could possibly cause the eye to shine, not as much as animals but this will give a reason to players to see this eyeshine at a close to mid range ( from 1m to 12 or 20m distance.... and if this eyeshine is the result of disease, we could add a random factor of zeds that present the eyeshine (at least 60% eyeshining) or add this eyeshine to a ''specific zombie'' ( not the army zeds, most likely those old fat////tall civilian zombies) just to clarify one thing, i dont mean to make their eye glow in the dark.. because that would be a big copy of the zomby mode in COD world at War (their eye is freaking glowing yellow) what i mean (the suggestion) is to gently make their eye shine when you point your flashlight to them while they are in a 1m to 30m range of you. this eyeshine would be white and also making their hands less bright by night. thank you
  14. but if instead of first seeing their hand because they appear white when i point them with my flash-light, wich is i think a lack of realism.. considering the zombies bodie's are in a kind of dead state, they're slowly rotting, so i've read a bit about the decompositing mecanism of dead bodies, and it apear that all of our bodies extremities ( hand, feet, nose, ear, lips....) ... those body parts will all be the first to necroted ( or necrosis .. i dont know what one) so .. considering this, the hands of the zombies should not be so bright when i point a flash-light to them. ( thats a suggestion) second thing, if we keep considering the zombies bodie's as dead, i think the eyes by night would reflect light in a certain way.. zombies are people that have been infected by some viruses.. and then they lose control of themselves .... i'm asuming their pupil would be really dilated at all time. so that would explain the eye reflexion, but its a fact that animals that use cornea reflexion (tapetum lucidum) have a best view in the dark than an healty man, but they are humans (kind of dead) but their view in the dark is the same as us... so they would not have a better view than us if you consider that even a cat that is able to use the behind the cornea reflexion to see better in the dark, its a fact that the light that is reflected provide a not focussed detail, so by night your cat see a lot more light than you but his view is blurier than you too. at the end i conclude that if humans you point light at an human and his pupil would not react, he would see a LOT of light and if he could still see a thing, it would be a lot blury explaining why they wont really notice you as an healty human. also, about the thing that this reflexion would make the game easier, we could make this reflexion observable in a certain range around you, even with a little range of angle. one last word, i've been told that this reflexion is easily observable with night vision gogle, because it uses infrared light and because the human eye does not absorb those frequencies of light... i hope this reply answer a couple of things about how i think it could work biologicaly. thank you
  15. i know it probably be quite a deal to sort of programm this effect but i want it for sure !
  16. i've just read and what your saying is true but ..... you know .. zombies they dont think about anything 'cept eating humans
  17. no its not my cat.... would be a bit too creepy
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