rotekz
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Everything posted by rotekz
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Choice is key to a good experience. The more servers the better.
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Every Server is Same Timezone
rotekz replied to PricelineNegotiator (DayZ)'s topic in DayZ Mod Suggestions
No way. There has to be choice. The main thing needed is for all servers to indicate their time zone in their title. -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
rotekz replied to Slamz's topic in DayZ Mod General Discussion
+1 Night servers will remain nearly empty until something changes. -
THE Night is TOO DAMN DARK Thread. Others will be deleted etc.
rotekz replied to Slamz's topic in DayZ Mod General Discussion
Adjusting the gamma up gives a good simulation of human night vision. Losing the ability to adjust gamma will just make even more people abandon night servers. -
I used the latest beta build last night and found a night server where the gamma control would not work for me. I hope its a glitch rather than a sign of things to come. Gamma up at night was very close to natural human night vision for me. Losing that will be a massive blow.
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Anyone get this working for a Mac?
rotekz replied to BARONVONBULLSHIT's topic in DayZ Mod General Discussion
Bootcamp Windows 7 Good graphics card. i5 or i7 processor You may be lucky.... -
Actually the opposite of 'Carebear' is 'Cunt'. Yep, Cunts vs Carebears.
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I would like to be able to spawn with friends.
rotekz replied to MrBloodworth's topic in DayZ Mod Suggestions
Yes spawning with friends would be so much better. Not everybody has endless free time to waste on trying to meet up. -
Zero tolerance for disconnects - NO EXCEPTIONS
rotekz replied to raptorak's topic in DayZ Mod Suggestions
Nonsense idea. It would be universally hated. -
Why is the life expectancy going up?
rotekz replied to rocket's topic in DayZ Mod General Discussion
Everyone is going lonewolf to survive. Disconnecting at the slightest whiff of trouble. No trust exists any more. The fruit of having no downside to player killing. -
20 words or less: Spawning without a weapon
rotekz replied to rocket's topic in DayZ Mod General Discussion
YES it is worth a try. -
20 words or less: Super-Low Humanity Detection
rotekz replied to rocket's topic in DayZ Mod General Discussion
YES Fantastic idea. Desperately needed. -
Incentives to Cooperative Play
rotekz replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
LOL - what total guff! -
Incentives to Cooperative Play
rotekz replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
How about you get a group of 2-3 and THEN approach random solo players? He's probably a lot more likely to take the olive branch if the alternative is a 3v1. Sounds great' date=' but if you don't have any IRL friends playing, making "friends" in this game is very difficult.[/quote'] Exactly. This is my situation. No IRL friends as yet playing DayZ. There is no way to approach randoms without massive risk. There are plenty of full-time Bandits that live for suckering people with fake offers of friendship. Just check this guy out for a great example.... -
Intra-Venous (blood transfusion).
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Incentives to Cooperative Play
rotekz replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
I think the complaint is more that the risk involved in approaching random players to try to buddy up is so high as to not make it worth doing. There are no downsides to killing players so rather than risk losing all hard won gear players default to shooting on sight. I'm sure everyone would like to be able to enjoy the benefits of co-operative play. -
Here's my 2 cents. The day/night cycle is fine as is but the ratio of day to night could follow the seasonal changes of the area that the map is modeled on. I'm no expert but it's Eastern Europe/former USSR somewhere isn't it? The big issue that is causing players to jump servers is that the game does not accurately model natural night vision. Even on dark nights the average person can see enough to walk around. The game should reflect this so that fiddling with gamma is not necessary. In the same way bright lights like headlights and flashlights messing up your night vision should be modeled as well. Until the game does natural night vision properly I (like nearly everybody else) will just keep jumping to a daylight server.