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gizm0

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Everything posted by gizm0

  1. gizm0

    Future of sniping in DayZ

    Have you played ace2 for arma2? I think the changes they do to snipers would be prefectly fine.
  2. Cause I bet there are some bandits who in stats are not considered bandits due to low kill count. Also bandit kills only mean you killed someone with low humanity (killing/shooting at other players), players whom provide overwatch, or qrf teams will more likely get considered bandits vs town raiding parties.
  3. gizm0

    Kill all bronies.

    Pssh a mech we got an orbital friendship cannon
  4. gizm0

    In game Brony Meetup!

    I got sunday free, so I can be in the teamspeak, anyway, there is a thread in the bandit camp, trying to set up a group to kill those who will be attending the meet, if you go I highly suggest, bring low end gear just in-case of an ambush. edit: someone beat me too posting the link P.S. tapatalk is horrible for these forums :P
  5. gizm0

    Kill all bronies.

    I seen this thread and will later (hopefully) post a warning to my fellow bronies on their thread. :P there is no mods so I shall post ponies Mess with one of us, you mess with all of us.
  6. but you had no evidence they were KOS, before you attacked, thus it was more of KOS gameplay that just so happened to kill bandits.
  7. gizm0

    Looting Tents

    I sense this person is a hacker
  8. gizm0

    Looting Tents

    Please just post these things in the bandit thread because your just greifing other players. so you exploited/cheated?
  9. while yes they are less of a threat, but still a threat. So it should still provide the rush of being shot at. :P
  10. gizm0

    Nice to see some friendlies out there

    You have my beans for posting the story on the forum. Keep up the good work.
  11. gizm0

    Looting Tents

    It will work, cause nothing is impossible. and you don't see my goal as noble?(i understand its subjective per person.)
  12. no offensive but it is possible to kill a moving target with a m4 cco or even the m16 acog at max 600m(i've done it, in arma 2)
  13. gizm0

    Looting Tents

    Still belongs in the bandit campfire, and if someone were to come upon me at my camp, I would try to help them out because unlike most players, my goal is to rebuild society and bring back how players use to react to each other back in may.
  14. gizm0

    Looting Tents

    why not ask them if they had loot to spare. I mean why did you have to kill them right away and just perpetuate the KOS mentality? Also why didn't you post this in the bandit campfire, instead of putting this in the GD?
  15. gizm0

    Non-threatening clothing

    We wouldn't know but we would know that the player is willing to trade stealth for a better chance of not being viewed as a potential threat. As well as there are no checks to force players to be nice when wearing the clothes. I don't see anything wrong with giving players just as good tools to be seen as non-hostile as they can be seen as hostile.
  16. gizm0

    Non-threatening clothing

    I like this because the clothing would be bad tactically unless you plan on only killing others by luring them into false trust, since trying to snipe with them or even be stealthy with them is next to impossible.
  17. bump cause your post is awesome
  18. gizm0

    succesful trade!!

    plus 3
  19. gizm0

    Why the hell are there so many guns?

    while I agree, I also don't think a player has the right to just kill them, and gloat about in on GD ;)
  20. gizm0

    Why the hell are there so many guns?

    Do a night scenario with limited intel on both sides?
  21. gizm0

    Why the hell are there so many guns?

    yes I do see the problem here, hence why I haven't left the forums ;)
  22. gizm0

    succesful trade!!

    bumping because this is awesome
  23. hescos, camo netting, bunkers(hescos and camo nettings), guard shacks, weapon creates, build-able gates, antennas, deploy-able long range radios(with encryption), sandbags with c-wire wrapped around them(to make setting this up easier), larger sandbags, ability to re-use fortification objects. radios, both military and basic short range two-ways. edit: reinforced metal cover(requires multiple grenades to destroy, or a rocket.) edit2: build-able furniture like tables, and chairs, and search lights.
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