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Everything posted by gizm0
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Have you played ace2 for arma2? I think the changes they do to snipers would be prefectly fine.
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US 1844 Church Massacre My first kills against KOS ppl
gizm0 replied to zack4209's topic in DayZ Mod General Discussion
Cause I bet there are some bandits who in stats are not considered bandits due to low kill count. Also bandit kills only mean you killed someone with low humanity (killing/shooting at other players), players whom provide overwatch, or qrf teams will more likely get considered bandits vs town raiding parties. -
Pssh a mech we got an orbital friendship cannon
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I got sunday free, so I can be in the teamspeak, anyway, there is a thread in the bandit camp, trying to set up a group to kill those who will be attending the meet, if you go I highly suggest, bring low end gear just in-case of an ambush. edit: someone beat me too posting the link P.S. tapatalk is horrible for these forums :P
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I seen this thread and will later (hopefully) post a warning to my fellow bronies on their thread. :P there is no mods so I shall post ponies Mess with one of us, you mess with all of us.
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US 1844 Church Massacre My first kills against KOS ppl
gizm0 replied to zack4209's topic in DayZ Mod General Discussion
but you had no evidence they were KOS, before you attacked, thus it was more of KOS gameplay that just so happened to kill bandits. -
US 1844 Church Massacre My first kills against KOS ppl
gizm0 replied to zack4209's topic in DayZ Mod General Discussion
how is this against KOS people? -
Standalone: Why be excited about Arma 3 engine?
gizm0 replied to Flambo (DayZ)'s topic in DayZ Mod General Discussion
better lighting -
I sense this person is a hacker
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Please just post these things in the bandit thread because your just greifing other players. so you exploited/cheated?
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The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
while yes they are less of a threat, but still a threat. So it should still provide the rush of being shot at. :P -
Nice to see some friendlies out there
gizm0 replied to Rick the Survivor's topic in DayZ Mod General Discussion
You have my beans for posting the story on the forum. Keep up the good work. -
It will work, cause nothing is impossible. and you don't see my goal as noble?(i understand its subjective per person.)
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The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
no offensive but it is possible to kill a moving target with a m4 cco or even the m16 acog at max 600m(i've done it, in arma 2) -
Still belongs in the bandit campfire, and if someone were to come upon me at my camp, I would try to help them out because unlike most players, my goal is to rebuild society and bring back how players use to react to each other back in may.
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why not ask them if they had loot to spare. I mean why did you have to kill them right away and just perpetuate the KOS mentality? Also why didn't you post this in the bandit campfire, instead of putting this in the GD?
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We wouldn't know but we would know that the player is willing to trade stealth for a better chance of not being viewed as a potential threat. As well as there are no checks to force players to be nice when wearing the clothes. I don't see anything wrong with giving players just as good tools to be seen as non-hostile as they can be seen as hostile.
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I like this because the clothing would be bad tactically unless you plan on only killing others by luring them into false trust, since trying to snipe with them or even be stealthy with them is next to impossible.
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My list of things which would be cool to have :) ^^
gizm0 replied to masciver's topic in DayZ Mod Suggestions
bump cause your post is awesome -
plus 3
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Why the hell are there so many guns?
gizm0 replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
while I agree, I also don't think a player has the right to just kill them, and gloat about in on GD ;) -
Why the hell are there so many guns?
gizm0 replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
Do a night scenario with limited intel on both sides? -
Why the hell are there so many guns?
gizm0 replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
yes I do see the problem here, hence why I haven't left the forums ;) -
bumping because this is awesome
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What would you like to see in the stand alone?
gizm0 replied to NovaDose's topic in DayZ Mod General Discussion
hescos, camo netting, bunkers(hescos and camo nettings), guard shacks, weapon creates, build-able gates, antennas, deploy-able long range radios(with encryption), sandbags with c-wire wrapped around them(to make setting this up easier), larger sandbags, ability to re-use fortification objects. radios, both military and basic short range two-ways. edit: reinforced metal cover(requires multiple grenades to destroy, or a rocket.) edit2: build-able furniture like tables, and chairs, and search lights.