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Everything posted by gizm0
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Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
Have you tried to go from a prone fighting pos to running? -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
however what happened to leave the area is the state it is in now and what caused the need for anti-material rifles, yet little to no armor or AA/AT stations Now if there were say wrecks of say more armor or even retrofitted paramiltary vehicles I would understand the possible need for some anti-material. -
Now that 1911 is neutered, is there anyone 1 shot handguns?
gizm0 replied to ivor's topic in DayZ Mod General Discussion
why do you need a sidearm that can 1 shot kill a zed with a body shot? -
I think having NVGs show even when not active would be cool, as well as making non-equipped and "backpacked" weapons show up in the player model.(unless you field strip it, which means its not "at the ready" while in your back pack.) I think tools and other things should have some visual cues like c-wire and a toolbox shows wire clippers on the waist while just a toolbox shows a hammer.
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
why not temp remove them to see how things play out? it wouldn't be a bad things to experiment on since it is a hot topic. -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
why? -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
I say give it a try and see how it really works out and if heli's really do become unstoppable. -
But....But I want to be friendly and help peoeple.
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Basically you have to work you ass off and be a good guy and not kill unless they shoot first.
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The character you play is a fruit cake
gizm0 replied to random_stuff's topic in DayZ Mod General Discussion
Yea its like our bones are peanut brittle. -
Ammo Not Refilling On Re-Log After 1.7.2.5
gizm0 replied to Nick8478's topic in DayZ Mod General Discussion
HALO (HIGH ALTITUDE LOW OPENING). you tracking? Just remember "nothing happens until something moves". ;) -
Ammo Not Refilling On Re-Log After 1.7.2.5
gizm0 replied to Nick8478's topic in DayZ Mod General Discussion
Arma 2 is amazing, do a halo drop into a hostile zone, regroup, take out enemy AA, take enemy vehicles with an IR strobe, call in air strike set up an LZ for evac, evac and do an AAR. Also I'm glad the ammo tracking is working now. -
Self defense kills don't affect your humanity, this has been stated by rocket before I'll add a link to the post by rocket edit: link
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Please, DONT add a bandit-indicator in this patch
gizm0 replied to JulieMeyers's topic in DayZ Mod Suggestions
than lets add forced body language, since making everyone perfect liers and masters of disguise is the worst extreme of possible. -
yes but its common sense that KoS would be more bandit than hero.
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Please, DONT add a bandit-indicator in this patch
gizm0 replied to JulieMeyers's topic in DayZ Mod Suggestions
.... Than I guess Body language is also a carebear concept and is never used in real life to profile people. Remember there are limitations to what the engine can do, and that unless your force somethings on to players, they can become masters of speech and masking their identity to even people they have meet before. While you do have a point, there is also a reason groups have uniforms, so why not have more custom skins so groups could have uniforms? I mean what reason to not have groups beside their rep could change how you interact with them but, nothing would stop players from trying to steal the uniform and abuse the reputation of the group. -
There is no way, you got -82k from just self defense.
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Short/long term solution for banditry/bandit skin system
gizm0 replied to The OCD's topic in DayZ Mod Suggestions
bump cause this OP does have a point that needs to be discussed in more depth, at least about the body language. which he should add to his original post. -
Short/long term solution for banditry/bandit skin system
gizm0 replied to The OCD's topic in DayZ Mod Suggestions
The problem is that without forcing it onto players it wouldn't really work :( -
How many people have the "Hero" skin? and do i have it?
gizm0 replied to SoulShaper2's topic in DayZ Mod General Discussion
cause humanity doesn't reset like other stats (it lasts between lives and skin changes or used to) -
but why do people go there to fight each other why not somewhere like nwa, or an inland town that would lead to a longer and more engaging firefight? like only people on the forums or older players know that cherno and electro are the "fight clubs", yet new players would have no clue of this info, so really wouldn't interesting firefights between more veteran players occur at inland towns?
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Undocumented features for the lulz- What are they?
gizm0 replied to Noise (DayZ)'s topic in DayZ Mod General Discussion
than this "Bandit skins should be american military outfits." isn't needed. -
for those who do not like the bandit head
gizm0 replied to aoshi's topic in DayZ Mod General Discussion
Ok, so lets try and discuss ways to fix it? -
no need to insult him for aborting, the exploit is being fixed, there are more tactful ways to tell players not to D/C during combat. Now I'm friendly and won't shoot you on sight, I will most likely try to get with in VOIP range, so I can strike up a conversation with you.
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Some people are still friendly even though everything in-game encourages small groups that kill other players.