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Everything posted by gizm0
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
While that is true at times, I believe a majority of our issues with the 50.cals is that they handle just like the smaller rifles even though they are "heavier", do more damage, and have forgiving ballistics. -
The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Set up test in editor and see for your self. Also what I was saying is that even assault rifles add to the tension. -
The tactical significance of sniper rifles, accumulated rebuttals and why they're here to stay
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
could a mod sticky/pin this? -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
that is excatlly my point, a lot of people just ignore the lower end snipers because of how common the 50. cals are and how common their ammo is. I also believe the as50 ammo should be have the same ballastics as the m107 ammo since they are the same round, and the increased speed,lower drop and higher damage of the as50 round makes no sense. edit: I forgot to bookmark it zdb, I'm sorry. -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
I agree however my point was why have 50.cal snipers but not have say light armor or even weaponized vehicles(like the off-roader). Ok than call me that, fine by me, but really m107s and AS50s should be as rare if not rarer than the drivable Heli. Now I think High end gear as well as vehicles should have Unique Ids tied to them to help prevent clients spawning them in game without the server telling the client to spawn it. (as well as duplicates of the ID get auto deleted) -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
Have you read the current discussion past the OP and title? -
Well really a few things broke last patch, and really alpha really explains why there are so many bugs and issues. And quite honstly I'm liking this type of alpha testing over what most big companies do
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
your right but so are a lot of things that are not in dayz, so lets add them as well like weaponized vehicles and incendiary grenades... why not add CS grenades and rubber rounds as well as tasers since they are used against people and would fit into simulation. See just because something is used against soft targets doesn't mean it fits well, when compared to other gear in game. -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
well yea but saddly its used more so on soft targets, and the reason they are in game is because dayz isn't balanced... just food for thought -
If someone figures this out so I can make a list of known bandit addresses ;)
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
and explain how and why AMRs fit the setting of Dayz. yet there are barely any weapons with PSO scopes, let alone, wrecks of heavenly armor vehicles. -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
Well really wouldn't the high damage cause both bleeding and a knockout and/or even shock, which means your dead anyway. I mean since alt-f4 is getting a "fix", there is no point in us having to take matters in our own hands. -
so I'm a newbie for not going out of my way to kill other players or even killing them for gear, I wish I had?
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you can not play/edit this mission it is dependent on downloadable content that has been deleted.chernarus
gizm0 replied to GulpinGulpin's topic in DayZ Mod General Discussion
they are in your C:/ drive what what ever drive you install games on. if you use steam, its in your steam folder -
you can not play/edit this mission it is dependent on downloadable content that has been deleted.chernarus
gizm0 replied to GulpinGulpin's topic in DayZ Mod General Discussion
copy chernarus from your arma 2 addons folder and paste it into your arma 2: oa addons folder -
So your gonna claim no bandit has became a hacker?
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Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
But can't a m24,dmr, or even the CZ550 do the same anti-personal role as an AS50/M107? -
are you talking about the rocks infront of the ATC tower? if so double control and you can walk/run right past them.
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Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
1) are you standing,crouching,prone and what speed were you going, also any cover/concealment? 2) bind it to "E"? I mean its not like controls are locked to their respected keys. But than again middle mouse is still quite easy to press. 3) never seem to have this issue even with editor placed gates -
Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
So not being able to tell which way the door opens isn't really a fault against the interaction system or even the engine but merely the textures and models. -
Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
Rocket is working on the Arma 3 engine and will most likely have direct access to the arma 3 engine, instead of modding a game already built from the older engine. I mean compare APB vs other Unreal 3 games. having full engine access is a hell of a lot different than just being a mod. -
Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
Well to be honest I don't seem to find anything clunky besides using custom sounds. I mean granted I've spent a shit load of time working on a training scenario for my group. So I may have grown used to the controls, and even managing AI team members which I'm glad is binded to space for quick access. also I love doing calling in fire missions(artillery) -
Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
So your blaming the engine for the animation files? -
Arma 2's mechanics make dayz lame
gizm0 replied to Slobbergoat (DayZ)'s topic in DayZ Mod General Discussion
than where you do suggest we map command mode if vault is mapped to space, and changing between walk and run as well if sprint is gonna take up shift key? have you played arma 2 in custom missions where the current key mapping is better than a more mainstream one? -
Should 1 Hit Kill Sniper rifles be removed from DayZ.
gizm0 replied to zecele's topic in DayZ Mod General Discussion
and But don't headshots do the same thing? I mean yea it takes a while longer before lining up a good shot but still prevents alt-f4. the validity to the OPs thread is not measured in beans or by how many people agree with their post.