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Everything posted by gizm0
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See if tents were easy to place and more common people mainly bandits would bitch because killing players would have a less likely chance to have good loot on them.
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I'm bloody done with this deathmatch game
gizm0 replied to puffu's topic in DayZ Mod General Discussion
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Why I hate playing with my friends
gizm0 replied to beanymcbeany's topic in DayZ Mod General Discussion
I hate the alt-tab shooting (it needs to go away.) any way the best way to deal with your friends like that is when you meet up with them just pop them each in the head and hide their bodies and tell them it payback for not avenging your death.(i'm joking don't do that.) mainly you just gotten learn your teammates/friends and know how to "motivate" them to avenge your death. -
Stary and other high loot areas are often camped which is why me and my buds go to them just to kill the snipers (so far each kill has been a bandit XD.)
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Well from my experiences EU or at least UK servers seem to be more friendly than most the US ones I play one.. sadly I get kicked now for my ping.
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rocket & team: When you fix disconnect exploits, do NOT announce it
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
So guess everyone agree patch notes are bad... rocket no more patch notes just release new versions with no info as what has changed. -
With so many exploits I cant have a private server DB?...or Single Player?
gizm0 replied to TragicEnd's topic in DayZ Mod General Discussion
protip this game is unfinished and needs more features and things to do. -
I dropped a can of beans on a street in the middle of Cherno.
gizm0 replied to austendude's topic in DayZ Mod General Discussion
I think it was more the glitches fault than your beans mate. -
yea my friend has it and it is only noticable if you are within 15 ft
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rocket & team: When you fix disconnect exploits, do NOT announce it
gizm0 replied to ZedsDeadBaby's topic in DayZ Mod General Discussion
Since we are still in alpha I do think full patch notes are the best option maybe a few days after the patch has been released. I mean look the the arma 2 beta 94444 logs they have no changes yet people are still going over to it. -
Unless we get flags/effects for murder, this game will just be Deathmatch.
gizm0 replied to PinkTaco24's topic in DayZ Mod General Discussion
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Remove option to hide unlooted player corpses and...
gizm0 replied to mundane1's topic in DayZ Mod Suggestions
I think this would be a good idea, or maybe you can but the bodies can be discovered and dug up with all the loot still there. -
I thought the M14 is a One-Shot kill?
gizm0 replied to austendude's topic in DayZ Mod General Discussion
It really depends were they chest shots? -
US 46, the admins are disgusting
gizm0 replied to Tenchu (DayZ)'s topic in DayZ Mod General Discussion
No. No they would not. why not it gives player a chance to finish what they are doing and get to a safe location or back to their tents? -
also you might want to set the power lines to green that run between cherno and elecktro
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I'd probly do the same as you, sam. Granted I don't like bandits, but I will give most players a chance unless I've dealt with them before.
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Rocket disabled it in mission file.
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Unless we get flags/effects for murder, this game will just be Deathmatch.
gizm0 replied to PinkTaco24's topic in DayZ Mod General Discussion
While I am all for any kind of way to pull more players away from the kill on sight mentility, the issue is that there isn't anything to do once your geared, surviving is easy, building fortifactions are just impractial for multiple reasons, as well as there is no real down side for rolling with a group and killing everyone not in your teamspeak. -
In among the bandits, there are still good players...
gizm0 replied to Inception.'s topic in DayZ Mod General Discussion
How does that make you a "good" player? -
like that idea :)
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off map tent cities should be wiped without notice.
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Got what he desired.