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10 NeutralAbout Corey-
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Solved with the help of Sumrak. In model.cfg CfgModels our class has to match the name of the model file.
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FileSerializer / Handle is broken, they can read, but can't write
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There is one in the workbench, You just have to select / create a .layout file.
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nvm, thanks!
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Where did you actually find the sample?(link1) I was browsing that page looking for more samples but didn't really find any.
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My bad! I changed my startup parameters for buldozer to the following and now it's working, strange, i was using the one that was already in the terrain builder, maybe tried to use the older arma 3 params. This one worked for me: -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg
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Corey- started following Does Buldozer work?
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I was not using DayZ_x64.exe, so i tried it right now, the exe starts up in the background, loads for a few sec, ram usage goes up to about a gig then just closes without an error, I don't even see a window pop up or anything. My Buldozer target is the main game exe, and i have the work folder set up well on P. If i look at the Events it closes with the exception 0xc0000005.
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Anyone got Buldozer to work with the game? I get 2 errors when trying to start it: "No entry '.profilePathDefault'" and "Shaders not valid (mismatch of exe and data?)" It was working for ArmA 3, not sure what i did wrong for DayZ.
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Those 1k freaking beanies only exist in that specific instance of the server, if you change the spawning rate and restart the server, they won't be there.
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This has everything the community could've asked for, amazing, thank you all!
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quantmin and quantmax stands for items that has a quantity.
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surfratt21 started following Corey-
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Philip! Please, don't take it as an offense. I was always, am, and will be concerned about security, no matter what I am working on. I didn't accuse you with doing shady things, but as you, or anyone else knows, you can never really be 100% sure. Even if you set up the access permissions on an FTP server. I'm sorry if you felt like i was attacking you, I just wanted to tell people why i wouldn't use cfTools and why I prefer my solution. But that one is not even public/accessible rn. I like to have overwatch on everything, that is actually going on on my server. Sorry again!
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Giving random people access to your FTP server is a really dumb thing to do, it's like buying penis enlargement pills from porn sites. My whole idea behind the System/Framework i'm working on, is doing everything on serverside, very minimal addition to the client and the code is authorized to specific steam users. Normal players doesn't need anything on their client. Imho i would never share my information with cftools or anything similar, cuz you can never know, Infistar was making cheats back in the day, then he moved onto anti-cheats, with backdoors in them. (At least thats how i know his story) Or if your data is stored on cfTools' website and someone find a way into their data, your data is unsecure. Not possible in my case. Lot of people will be mad about this, but i choosed (even before I wrote the first line) not to share the tools that i'm working on until there is a decent protection / encryption for the game files. I've put a lot of effort into this, and DayZ is not the only thing a living is dealing with. Yes i was thinking about that. #1 Yeah ESP is needed (not for cheating!) i will work on that when i will make the teammate indicators #2 Already an option! #3 Pretty easy #4 Created vehicles are not being saved on the server, but i can make them save. #5 It's in progress. Thanks everyone for the feedback.
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Corey- changed their profile photo
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Good morning/day/evening/night whatever everyone! My plan is to make an Admin/SV Control panel that contains all of the essential tools to run any type of servers, like roleplay, PVP, survival etc. For unauthenticated users ,people can check their data on custom gamemodes, values like money, friend list, ownerships etc. I need your help! If you people have any ideas, that you would ever need in an admin panel, please let me know, there is no limit. Video is kinda old, few days (was recorded on a live server, not client/local) and also recorded on a shitty PC so excuse me for the low frames/quality. Some of the stuff that is already done / planned: ~ Admin / Server ctrl. I made the whole system modular, so it's easy to expand, add / remove features, make it easier to use. Server-side authenticated control panel using Steam's hive. Features complete access to the server from the administrator client, allows code excecuting vica-versa (for further development&testing). Controlling other player's client, Built-In server side map editor for working in teams, / better editor perfomance. Database management (using a custom sql schema) > Editing player's data, for example, custom money data, usefull for RP servers. UI animations can be disabled. Inspecting players' information, health, position, inventory content. Environment control, temperature, full date setting, weather. Teleporting specific user around the map to predefined / manual-set position Plans: Kill feed inside the admin panel Inspecting players' character visually. Mass-Control > Teleporting every player to a desirent location > Deleting every vehicle on the map > Manual clean-up for garbage on the ground (Does not affect player tents, vehicles etc)