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neoslayer started following smokey2050
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smokey2050 started following neoslayer
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What is the difference between a bandit and a coward?
neoslayer replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
The answer is this: Bandits kill on sight, or after a while stalking the player Cowards: Approach to you, tell you they are friendly, maybe even putting something on the floor that you need (food, water), and when their looting your goods, they shoot you in the head. I actually use this 2 ways =) You have my beans i dont know how to put em -
I mean more like the second option: Like in real life if your running and then throw yourself on the ground you will get hurt, prob from scratching your knee. So thats what im trying to say, sry for my bad english
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thx to everyone who take the time to answer this post so quickly =) And thx to share your beans with me =) Im mexican so my grammar isnt perfect, but i appreciate every comment you guys made. I´ll keep searching for extra things to add to this post, you can share your ideas!! This is what the forums are for =)
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I really wanted to put the autor of the ideas but sadly each idea at least came from 3 or 4 people. so to quote all of em will be exausted and i would have to search in every single post again. So thats why i put it like this, but ty a lot sir =)
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Read before Comment plz This ideas are from you guys, and just wanted to put em in a single post. exept for the Running and go prown will make you loose 30 blood This ideas were accepted for more than the 70% of the answers in each post. ---Environment - General--- *A train or metro that goes from east to west and players have the ability to sit and drop in every station (with zeds spawns) *Easter eggs (each one telling a part of how the infection began) *Add minefields *All servers go Day/Night in fast cycles *Player start with a global map (showing only roads and cities) but by looting he has a chance to get City maps with more detailed info ----Fauna & Flora--- *Agreesive wildlife In a very small amount, bears / wolfs. *Fishing in dayz *Having Renewable sources of Food (Growing plants, collecting from trees) *Greatly increase the wildlife spawning. *Have infected wildlife and no meat value when killed. ---Realistic loot locations--- *Mental hospital on the outsides of the city (morphine, adrenaline, bandages) *Jail on the outsides of the city some military loot (police weapon (meele, tazers, stun guns) ---Alarms--- Some buildings and cars should be alarmed Town Sirens (bring hordes to the city) ---Vehicles--- *Being able to add armor or extra protection to vehicles (reinforced windows, spikes, etc) *Being able to use weapons inside a vehicle, *Being able to Siphon Fuel out of other vehicles for your one *Some houses should have garages which you can find a vehicle in. *Being able to put a bicycle on your car trunk or with an added item (bike rack) ---Character:--- *Add dash skill *Suicide option *Make Players Unique (Big choosing options such as in Saint Row the 3rd) *Being able to retrieve clothes off dead bodies. *Wearing Certain items for example a jacket will keep you warm, if you have a hat or helmet on and its hot it keeps you cool. *Journal ---Added Skills:--- *Be able to give yourself blood, but need another item to do so. (1 blood bag & 1 injector/ needle) *Advanced 'Carry Body' Mechanic Improve: being able to carry a body that's wounded, being beneficial means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury *Hiding a body should require an entrenching tool *Alcohol could be implemented as an antiseptic to reduce infections on wounds. ---Crafting Skills--- *Craft molotov bombs with empty whiskey bottles + Jerry Cans *Melted tin cans makes metal scrap. (only way to get it) ---Items--- *Bulletproof vests: Reduce dmg from some weapons *Defribrillator (looted from hospitals, medical tents and heli-crash sites (Only 1 use inside of a 20-30 sec window since player got killed) ---Zombies--- *More zeds spawning on night time (making players look for a shelter) *Spawning random hordes on main cities ---Chat--- *Side chat only to talk to admins *Long communication (an acre), *Short comuniaction (300 meters) *Group communication (150 meters) *Whisper (50 meters) ---Weapons & Ammunition--- *Flashlight combined with side weapon *Hunting Knife combined with rifles to make bayonets *Combining clips that are partialy depleted into one clip. this would save bag space. *Stun gun disabling (knock out) players for 30 sec (one hit only) *Tazer (1 use, knock out player for 15 sec) *Peper spray (blur players view for 15 sec) *Baseball / Cricket bats *Golf clubs *Swords / katanas *Batons (minimal damage, maximum knockout) *Homemade flamethrower *Weapon bash, depending on the spot and weapon you can only blur your enemy vision, or pass him away for a few seconds. *Supressors
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