Read before Comment plz This ideas are from you guys, and just wanted to put em in a single post. exept for the Running and go prown will make you loose 30 blood This ideas were accepted for more than the 70% of the answers in each post. ---Environment - General--- *A train or metro that goes from east to west and players have the ability to sit and drop in every station (with zeds spawns) *Easter eggs (each one telling a part of how the infection began) *Add minefields *All servers go Day/Night in fast cycles *Player start with a global map (showing only roads and cities) but by looting he has a chance to get City maps with more detailed info ----Fauna & Flora--- *Agreesive wildlife In a very small amount, bears / wolfs. *Fishing in dayz *Having Renewable sources of Food (Growing plants, collecting from trees) *Greatly increase the wildlife spawning. *Have infected wildlife and no meat value when killed. ---Realistic loot locations--- *Mental hospital on the outsides of the city (morphine, adrenaline, bandages) *Jail on the outsides of the city some military loot (police weapon (meele, tazers, stun guns) ---Alarms--- Some buildings and cars should be alarmed Town Sirens (bring hordes to the city) ---Vehicles--- *Being able to add armor or extra protection to vehicles (reinforced windows, spikes, etc) *Being able to use weapons inside a vehicle, *Being able to Siphon Fuel out of other vehicles for your one *Some houses should have garages which you can find a vehicle in. *Being able to put a bicycle on your car trunk or with an added item (bike rack) ---Character:--- *Add dash skill *Suicide option *Make Players Unique (Big choosing options such as in Saint Row the 3rd) *Being able to retrieve clothes off dead bodies. *Wearing Certain items for example a jacket will keep you warm, if you have a hat or helmet on and its hot it keeps you cool. *Journal ---Added Skills:--- *Be able to give yourself blood, but need another item to do so. (1 blood bag & 1 injector/ needle) *Advanced 'Carry Body' Mechanic Improve: being able to carry a body that's wounded, being beneficial means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury *Hiding a body should require an entrenching tool *Alcohol could be implemented as an antiseptic to reduce infections on wounds. ---Crafting Skills--- *Craft molotov bombs with empty whiskey bottles + Jerry Cans *Melted tin cans makes metal scrap. (only way to get it) ---Items--- *Bulletproof vests: Reduce dmg from some weapons *Defribrillator (looted from hospitals, medical tents and heli-crash sites (Only 1 use inside of a 20-30 sec window since player got killed) ---Zombies--- *More zeds spawning on night time (making players look for a shelter) *Spawning random hordes on main cities ---Chat--- *Side chat only to talk to admins *Long communication (an acre), *Short comuniaction (300 meters) *Group communication (150 meters) *Whisper (50 meters) ---Weapons & Ammunition--- *Flashlight combined with side weapon *Hunting Knife combined with rifles to make bayonets *Combining clips that are partialy depleted into one clip. this would save bag space. *Stun gun disabling (knock out) players for 30 sec (one hit only) *Tazer (1 use, knock out player for 15 sec) *Peper spray (blur players view for 15 sec) *Baseball / Cricket bats *Golf clubs *Swords / katanas *Batons (minimal damage, maximum knockout) *Homemade flamethrower *Weapon bash, depending on the spot and weapon you can only blur your enemy vision, or pass him away for a few seconds. *Supressors