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Everything posted by Target Practice (DayZ)
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Learning the ropes
Target Practice (DayZ) replied to jbraley868's topic in DayZ Mod General Discussion
How old are you? There's a load of clans and groups recruiting in the recruitment section, so you'd probably be able to find a group of like-minded folks your age in there. :) -
Any tips for new players ?
Target Practice (DayZ) replied to Wilbert's topic in New Player Discussion
Copy/pasta'd from a post I made somewhere else: 1. Assume everyone and everything will kill you the first chance they get. A fresh spawn with a hatchet can and will kill a well-meaning veteran with an M16A4 if the vet lets his guard down. You don't have to shoot everyone you see on sight, but don't fall into the trap of thinking that just because the other guy only has an axe that he wouldn't try and kill you with it if you turn your back. 2. Think ahead - Always make sure you've got your next 2-3 meals and drinks on your person. That way if you hit a run of bad luck while looting, you'll have a little bit of leeway before you have to start taking risks to stay alive. Sure, you don't have a broken leg right now, but if you get one, it might be a long, long crawl to the nearest hospital, so it's better to keep basic medical supplies on your person. 3. Travel light - Don't bog yourself down with stuff you don't need right now like engine parts and tons of ammo. One clip and a spare should be more than sufficient to keep you alive if the worst happens, and you can start looking for vehicle parts once you've actually found a vehicle. 4. Know your surroundings - The forest North of Msta is a very, very different environment to the forest surrounding the Northwest Airfield. Know where you can press ahead and travel quickly and where you need to take your time and be careful. Assume EVERY town/city has people inside it and snipers watching it. 5. Know your enemy - Approaching an area known for snipers? Think like a sniper - if you were trying to hide somewhere where you'd be hard to see but have a good view, where would you go? How about scavengers? Which routes into and out of the town look safest but with lootable buildings on the way? If you can see a good way in, chances are, others can see it too. -
Any tips for new players ?
Target Practice (DayZ) replied to Wilbert's topic in New Player Discussion
Whilst I wouldn't go as far as to say 'don't trust anyone', I'd certainly advise being careful - sadly there are quite a lot of players who will shoot you first and ask questions later, and the fact you're unarmed and no threat to them won't matter. Just be careful when engaging other players and use your common sense. :) -
From what I can tell, looks like OP bought a key in 2012, played for a bit then stopped. He's now come back to play and (I think) he's got a global ban message. Could be for hacks, could be a dodgy key bought from a dodgy site, could be a keystealer. He needs to speak to Battleye, nothing we can do. EDIT: DAMMIT, ninja'd.
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Stupid brother...
Target Practice (DayZ) replied to theodorkk's topic in DayZ Mod General Discussion
As the big brother in my family, I can attest to the fact that I was responsible for far more weird and wacky shit going on with our PC than my brother ever was. -
Complaint regarding Camouflage Clothing from a Daywalker...
Target Practice (DayZ) replied to RangaRage's topic in DayZ Mod General Discussion
Either this is the work of a truly world-class troll, or this might be one of the more unintentionally funny threads I've ever stumbled across. Either way, I enjoyed the laughs I got out of this. OP, for what it's worth, it seems there will indeed be lootable hats/helmets in the Standalone if that will ease your pain. Seriously though, there is a perfectly sensible way around the problem that you are simply choosing not to take for roleplay reasons. That's your decision, and I don't really see where the problem is - there's a fix, you can take it any time you like. :) -
How to play music through your mic?
Target Practice (DayZ) replied to maninthewall's topic in DayZ Mod General Discussion
I always tend to look at things like this in the following way: Anyone intelligent enough to come up with an original and funny way of implementing this in-game (rather than just acting like an irritating tool) is going to be smart enough to know that they can find what they need via Google. -
Looking to make a new gaming rig for DayZ; Need suggestions
Target Practice (DayZ) replied to Shrapnell's topic in DayZ Mod General Discussion
Then add more cowbell. Two bits of advice people don't seem to give enough - don't scrimp *too much* on the power supply or the case - they're two hugely important components, and you can get cheapo D-luxx versions for relatively small sums, but in the long run you'll be hurting your performance and wallet. Just spend a little extra money and get some decent, well-reviewed ones - they don't cost all that much more, and you won't regret it. -
Stupid brother...
Target Practice (DayZ) replied to theodorkk's topic in DayZ Mod General Discussion
You know, I'd probably have slightly more respect for someone who actually had the balls to be upfront and say 'yeah, I downloaded a hack, I regret it hugely, and I apologise for doing it' than someone who tries to distance themselves from any kind of responsibility by claiming it was their 'brother'. If you're going to ask for help from the very community you were trying to cheat against by hacking in the first place, the very least you could do is be upfront and apologise like a decent human being. -
The Laughing Man Prive Hive Admin Hacking Video
Target Practice (DayZ) replied to laughisback's topic in Mod Servers & Private Hives
Right, so let me get this straight... One of your admins abused power, but because he only did it once, that's okay? And you can see what happens and take action, but are choosing not to do anything other than restrict a few of the commands? I'm genuinely trying to get my head around the fact that you seem to be okay with the fact that someone you trust with the reputation of your server has effectively done the same thing as a hacker (albeit with 'legitimate' tools you gave him for other purposes) and has been caught on video doing so. Almost any other server out there, that guy isn't just demoted, he's freaking banned. Yeah' date=' I mean, if you really want to go after someone for admin abuse, you should totally come up with more than indisputable video proof of them doing it. Seriously, I mean what does [i']that prove, right? -
The Laughing Man Prive Hive Admin Hacking Video
Target Practice (DayZ) replied to laughisback's topic in Mod Servers & Private Hives
I think you're misunderstanding people's anger. They're not angry because the admins HAVE the power, they angry because your admins have been recorded blatantly ABUSING that power. It's your site, your server and your rules, but for me, that admin has just breached the trust you placed in him, and more importantly the users who expect him to run your servers fairly and impartially, and whilst your loyalty to your staff is admirable, I don't see how he can continue to be allowed a position of such trust. But hey, that's just me, and as I said above, I admire your loyalty to your staff. I only hope you don't come to regret it. -
The Laughing Man Prive Hive Admin Hacking Video
Target Practice (DayZ) replied to laughisback's topic in Mod Servers & Private Hives
Wow. What a shitty, shitty way to run your server. Well, let's see if anyone from TLM comes to try and justify their actions. -
I WANT TO RECRUIT A BAMBI!
Target Practice (DayZ) replied to zombiekiller777's topic in Clan / Group Recruitment
Actually, I think you'll find I went out of my way to help you. However, you chose to ignore that part of my post, it seems. -
Friendly/Surrender signal, alternative to Q/E and lowering your weapon.
Target Practice (DayZ) replied to Dancing.Russian.Man's topic in DayZ Mod Suggestions
Agreed with this - the current options are too limited and either leave one player completely defenceless without a weapon of any kind or leave the other player vulnerable to a surprise attack when the weapon is suddenly raised. Some kind of middle ground where the player can hold their gun at arm's length but retain movement would be ideal. -
I WANT TO RECRUIT A BAMBI!
Target Practice (DayZ) replied to zombiekiller777's topic in Clan / Group Recruitment
Sorry buddy, but you can't claim your 'grammar is fine' in one breath and then use 'every1' in the next. Either way, that's not the real issue here. The problem is that you seem to want a new player as a 'pet' almost. They're not allowed to use your sniper rifles 'because they're for you and your friend'?! What the hell, man? If I may be so bold as to offer you some advice, you may find people less resistant to your 'offer' if you treat new players as equals rather than someone to be looked down upon and told what to do. And also stop referring to them as 'bambis'. Even if it's not intended as an insult, it does have slightly negative connotations. Just some friendly advice. ;) -
I WANT TO RECRUIT A BAMBI!
Target Practice (DayZ) replied to zombiekiller777's topic in Clan / Group Recruitment
With all the love in the world, I would suggest that any new players (aka 'Bambis') reading this post think long and hard before deciding if they want the early part of their experience in DayZ to be spent in the company of folks like the threadstarter. There are plenty of people out there who are only to happy to help you out and see you through that tough but exciting first week, with the key difference being that most of them will allow you to play the way YOU want to play rather than expecting you to conform to their self-imposed rules. They also might actually treat you as an equal rather than a second-class player who's only allowed to play with the weapons they don't want for themselves. You know, if you're really lucky. ;) -
The 1.7.6.1 Revolution @ balotabuddies.net
Target Practice (DayZ) replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
...and cut your fingernails. -
The 1.7.6.1 Revolution @ balotabuddies.net
Target Practice (DayZ) replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
Ah, so they are. Minus beans for me for my complete readingfail. :P -
The 1.7.6.1 Revolution @ balotabuddies.net
Target Practice (DayZ) replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
Oh yeah, the lack of hackers and honest admins are great too, plus the fact that I seem to have awesome luck finding stuff on BB servers. :P But yeah, please keep it as vanilla as possible! -
The 1.7.6.1 Revolution @ balotabuddies.net
Target Practice (DayZ) replied to Derpy_Hooves (DayZ)'s topic in Mod Servers & Private Hives
Please don't add dogs and stuff like that. I don't mind a new vehicle here and there, that's all nice variety, but when servers start adding their own features outside DayZ's core functionality, that's when I start to lose interest. There are hundreds of crappy servers out there with OMG DOGS, 500 HELIS, CARE PACKAGES, START WITH AS50 and so on, and most of them are empty. I love the BB servers because they're DayZ the way DayZ is meant to be played - nothing added, nothing taken away, and a great community to play with. At the end of the day, it's your server and you're free to do with it what you will, but I really hope you reconsider that particular addition. -
DayZ: Origins (RELEASED)
Target Practice (DayZ) replied to spaggiari's topic in Mod Servers & Private Hives
Yeah, I'm finding this in places too - particularly crash sites and fire stations. Another 'problem' is that often I can go to a loot spawn point (let's say a fire station), check it, come out, spend 10 minutes searching nearby buildings and then come back to find that it's spawned some new stuff. -
The issue with the M203 is that they're not exactly common, and even if you do manage to find one, the flares aren't exactly plentiful either. It's not really a practical solution you can rely on, more of a handy addition to the m16 if you're lucky enough to find it.
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So, I don't know if it's been confirmed one way or the other yet, but I would assume that the standalone is at least moderately unlikely to have a global/side chat feature in it, so how will players be able to contact each other in-game? As it currently stands, there isn't really any way of doing that unless you happen to stumble across someone who's close enough to Direct Chat to. With Rocket having gone on record (I believe) in saying that he wants to encourage interaction between players more in the standalone, finding ways of communicating with them is going to be something that needs addressing sooner rather than later, as there are going to be kinks that need ironing out. To my mind, there are certainly two leading contenders for inclusion, and those are Flares and Radios. FLARES: Be it handheld flares, flare guns or weapon-launched flares, the suggestions forum has seen a ton of suggestions for flares to be included, and there generally seems to be relatively little opposition to the idea. Flares are an excellent - if imprecise - way of alerting people to your position. They're unlikely to be too uncommon, seeing how Chernarus is largely surrounded by water, and wouldn't require anything other than simply finding them and keeping them in your pocket until needed. There's hundreds of threads discussing them, so there's not too much point going into any more detail than that right now. RADIOS: Once again, a very popular suggestion, and one that doesn't have *too* much opposition. The way I personally see radios working is not as a team-based communication device, as it's going to be near-impossible to convince people not to just use Teamspeak or Skype or similar, but as an in-game equivalent to side chat. They can easily be switched on and off for those that don't want to listen to player banter. Batteries would be an issue, and would be a rather handy way of preventing - or at least inconveniencing - spammers, as there are unlikely to be too many folk so dedicated to spamming that they're willing to spend hours searching for and hoarding batteries just to rickroll the distress channel. Beyond those two, there have been mentions of 'bounty boards', 'signs' and a few other bits and pieces that could potentially become good ideas with some refinement. The reason for this thread is that I'd really like to see if we can get some kind of proper discussion and back-and-forth going about this, because it's going to become a truly MASSIVE part of the game for many, but at the moment there doesn't really seem to be much in the way of thought put into that side of things (although I'm sure it's on the list!). What are the biggest problems in enabling players to communicate long-distance? How do we solve them?
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Let's talk about communication
Target Practice (DayZ) replied to Target Practice (DayZ)'s topic in DayZ Mod Suggestions
Oh yeah, there'll be a few (or perhaps more than a few) folks who use radios for roleplay or realism purposes, but the vast majority of folks will simply use Teamspeak if they're entering a game with pre-existing friends. Regards difficulty, I think it's certainly possible to achieve without needing to break that willing suspension of disbelief, and if indeed it can be done, then it would be crazy not to at least try it - there's plenty of scope for such a thing, and it actually seems to be something that a significant proportion of the playerbase would welcome rather than oppose. As for channels, I think it could actually tie in to the 'knowledge = power' discussion that has been banded about a few times in here - why not simply tie in real-life distress frequencies to the ones in-game? As an example, through my work, I happen to know that the marine-band VHF distress and calling frequency is 156.800Mhz, so if I put out a call on that frequency, I'm much more likely to be heard, as damn near every marine-band radio set out there has that channel tuned in as a default. Obviously in DayZ, we wouldn't be using marine-band radios, but you could simply swap that out for any spectrum/band you like. All you'd need to do is have a 50% chance that a spawned radio is preset to a known distress frequency and a 50% chance that it'll be set to a different, random frequency. That way, anyone with prior knowledge will have an advantage, but it doesn't preclude the dedicated newbie who's willing to experiment and learn from being able to use it either. EDIT: Also, many radios out there have a 'scan' ability now, so that they will automatically scan all known channels/frequencies and when they pick up a transmission on a channel, they will automatically switch to it. -
http://dayzmod.com/forum/index.php?/topic/100797-idea-flare-gun/page__hl__flare http://dayzmod.com/forum/index.php?/topic/71318-flare-guns/page__hl__flare http://dayzmod.com/forum/index.php?/topic/114597-molotovs-flare-gun-more-weapons/page__hl__flare There's the first three I found by searching 'flare' - use the full search page rather than the searchbar, as it doesn't always work. ;)