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Your DayZ Team
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Everything posted by Target Practice (DayZ)
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Rocket on twitch (all posts in here please).
Target Practice (DayZ) replied to weparo's topic in DayZ Mod General Discussion
With regards to military camps etc, I think it's all relative - if there's twice as many military camps, but only half the loot, the amount of loot floating round will still be the same, it'll just be spread out a bit better (meaning you don't HAVE to go to Stary or NWAF if you want anything better than a Lee Enfield). Not saying that'll be the case, but it would make sense. EDIT: Let's also not forget that arguably the biggest sources of military loot (Heli crash sites) aren't in the game at the moment, and I don't know if they're even planned. -
100 SA Servers are actually up?
Target Practice (DayZ) replied to blurhitz's topic in DayZ Mod General Discussion
I wouldn't read too much into it. The presence of servers doesn't necessarily mean they're ready to release the Alpha, it more likely means that they're at a point where they want to ship a few test builds out to server hosting companies to check for any potential issues and to see how they run. Just because there's a bunch out there doesn't mean that they're planning on using them all tomorrow. -
Another Quick Update 5 December 2013
Target Practice (DayZ) replied to rocket's topic in Mod Announcements & Info
In a fairly unusual case, Dgeesio's not alone here - a lot of players simply aren't comfortable with admins having that level of information - more often than not, admins and/or their buddies play on the servers they own, and it doesn't take a genius to see the potential for a conflict of interests there. Yes, the majority of admins would never use something like that to their advantage, but there's a not insignificant number who have done so in the past and continue to do so. The fact is, a good admin who knows their stuff doesn't need live player tracking, so if there's no real need for something which can be (and has been) abused, players will understandably be wary of anyone who chooses to use that tool, no matter how good their intentions are. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
I highly doubt that you'll be able to just instantly cuff someone without them having 1) any idea of what you're doing and 2) some way of resisting/avoiding it should they choose to. The most likely scenario is that it's going to be used by robbers to ensure that their victim doesn't suddenly take off/pull a weapon while they're busy robbing, so one would assume that the victim would be complicit in having the handcuffs attached, because the alternative is getting shot. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
Erm... 95% of buildings are enterable, even in the SA's current pre-Alpha state, so I don't really get what you're driving at there. How can we possibly know whether everything in the SA is modelled already? It could very well be, but may not be implemented yet as the coding behind it isn't ready yet - there's a whole bunch of stuff at the moment that serves no purpose because the features that require it haven't been implemented in the code - water purification, antibiotics, cooking pots are all included in the current build, yet serve no existing purpose. What counts is that the handcuffing/restraining code is in and mostly working, so the handcuff models are in and are usable. Your point regarding 'one working gun' leads me to believe that we have different understandings and expectations of the state of the Alpha - the M4A1 is in there and has attachments presumably so they had something to test the 'attachments' mechanic with, Once they'd done that, presumably they decided that the mechanic was working, and they could move the coders onto something else. In its current state, the aim of the Alpha isn't to give players a rich gaming experience full of variety and intrigue, it's to make sure basic mechanics within the game are in place and (roughly) doing what they should be - the padding comes later. I'm not a developer, nor am I particularly clued up on the development process, but I would assume that making new weapons and attachments isn't something that can be done just by the designers/modellers due to the ways different weapons operate, damage variances, gameplay balance issues etc, whereas adding masks and cosmetic items is, and rather than having them sitting around twiddling their thumbs, if you can get cosmetic items in nice and early, so much the better. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
Yeah, but people are into S&M, and someone's already posted in this thread that Payday 2 masks were given away as part of a special edition of the game. Look, if you don't like them in the game, that's one thing, and you're entitled to your own opinions and feelings. However, right now it looks like your point is essentially 'I don't like these items, so I'm going to blame their inclusion on the fact that the SA Alpha isn't out already.' I'm not sure how much of the SA you've seen through various streams and whatnot, but the map has had a shitload of work done to it - almost every major town/city has entirely new areas. Pretty much EVERY building is enterable. Zombies have been overhauled. There's an entirely new system of clothing. Weapons are customisable now. But yeah, you're right, I'm sure they probably spent most of their time doing those handcuffs. -
Another Quick Update 5 December 2013
Target Practice (DayZ) replied to rocket's topic in Mod Announcements & Info
It's not as bad as it sounds, Bladder. :) From what I've seen and head, it seems like there are issues that will need to be fixed, but barring any wholesale changes, you won't have to worry about hyperspeed zig-zagging zombies that are impossible to hit. -
Another Quick Update 5 December 2013
Target Practice (DayZ) replied to rocket's topic in Mod Announcements & Info
I believe there is currently a punching ability already in the SA. -
"Hick's List" Post on Reddit
Target Practice (DayZ) replied to Pvt. Hudson's topic in DayZ Mod General Discussion
Amen, brother. Amen. Sadly, you're asking for a rational response from a group that has frequently acted like spoiled children, so I don't hold out much hope. However, know that for every entitled whiner than complains about a single feature/item they don't like or that they're not getting their own way, there are ten players who are patiently waiting and understand that these things take time. -
Endgame achieved already on day 2 of testing..
Target Practice (DayZ) replied to Hetstaine's topic in DayZ Mod General Discussion
In b4 "OMG THIS REMOVES IMMERSION WTF BAN DAYZ" -
extremely urgent glitch with commander please help
Target Practice (DayZ) replied to ripyouup's topic in DayZ Mod Troubleshooting
No, I think the point was 'if you don't know what you're talking about, you're better off staying quiet' - if the OP had taken your advice, he'd have bought a new computer or have a repair bill for absolutely no reason whatsoever. We'd all like to help where we can, but bad advice is worse than no advice at all. -
extremely urgent glitch with commander please help
Target Practice (DayZ) replied to ripyouup's topic in DayZ Mod Troubleshooting
Turn off gamebooster. Uninstall it, then burn your hard drive just to be sure. Nuke that horrible, useless pile of crap. Even if it isn't responsible for this specific problem, it's a terrible piece of software that causes more problems than it solves. (I'm not a fan, in case you were wondering. :p) -
extremely urgent glitch with commander please help
Target Practice (DayZ) replied to ripyouup's topic in DayZ Mod Troubleshooting
You might be better off filing a bug report with Josh over at the DayZCommander forums. He wrote the program, so he's far more likely to be able to help you than any of us. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
orLoK's nailed it here. This outrage is based on what - a brief appearance of a single mask in a video where Rocket was talking about how the SA is progressing? Many (if not all) of the people who are up in arms are complaining about an item they've seen once in a video of the Alpha of a game they've not played. For all we know, that could be the only one in existence - it might not even make it into the final product. Let's not forget that game developers are human beings too - they have a sense of humour, they like to put their own personal touch on things and to put shout-outs to stuff that they enjoy. If you don't like that, perhaps you need to lighten up a little and remember that you're playing a game designed to entertain people. -
Quick update for 4 December 2013
Target Practice (DayZ) replied to rocket's topic in Mod Announcements & Info
I would imagine once it becomes 'public' and any joe can buy it on Steam, you'll be able to do whatever you like (within reason of course!) - as I understand things at the moment, those lucky few who are testing the pre-alpha builds are under NDAs. -
Can I Run DayZ Mod? (POST HERE)
Target Practice (DayZ) replied to Mos1ey's topic in New Player Discussion
1. That depends on your motherboard, although most mobos now have a headphone jack. If not, just get a USB headset. 2. Assuming your motherboard has an ethernet port on it (pretty much all of them do these days), you can connect with a direct line to your modem/router. If you're wanting to get wi-fi, you'll need either a wireless card, a USB plugin adapter or a motherboard with built-in WiFi. 3. Depends if you want to cook your CPU or not. Most CPUs will come with a 'stock' cooler that's alright but nothing special. Remember that heat kills components, so it might be worth the investment in a slightly better CPU cooler. 4. If you don't know what you're doing, no. You run a very real risk of damaging your hardware, and in many cases, benefits aren't that great anyway. The guy that said 'you get an average 10fps increase' from overclocking is talking rubbish. 5. Depends on your case - in a large, roomy case they're probably not essential - in a small, cramped case, they're pretty much mandatory. They're not expensive though, and as discussed above, heat kills components, so better to have them than not. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
I swear, if one more person tries the 'well X wasn't in The Walking Dead, so why would it be in DayZ' argument, I think I'm going to have an aneurysm. DAYZ HAS NOTHING TO DO WITH THE WALKING DEAD. It's not an official TWD product, and therefore (strangely enough) there's a chance that stuff might pop up that isn't seen in TWD. Who'da thunk it? I don't particularly like TWD as a tv show, but I understand that millions do - what irritates me is that a not insignificant percentage of those people now see it as the holy grail of all zombie-related media and anything that wouldn't belong in that universe apparently shouldn't belong in any universe with zombies in. -
The 'lean' feature (assuming they haven't removed it) would cover the peeking side of things anyway - and as Enforcer pointed out, pressing yourself against a wall with a giant-ass backpack on isn't going to be particularly easy or practical. :p It's one of those things that I'd file under 'sure, nice if it happened' but I'm not actually all that excited about seeing, and there's almost literally hundreds of things I'd want to see in the game before it.
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Is it worth starting now?
Target Practice (DayZ) replied to dirge1984's topic in New Player Discussion
Dying is learning! Back in the 'good old days' before some of the crazier bugs were squashed, I saw people killed by stepping on rocks, launched 200ft in the air by running along the harbour wall, and breaking both their legs trying to put on a ghillie suit. :p -
DayZ meets Kerbal Space Program. :)
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I want more FPS on DayZ
Target Practice (DayZ) replied to BlakeDavid's topic in DayZ Mod Troubleshooting
Yeah, as others have said, don't waste your money chasing the dragon here - the DayZ mod is a performance nightmare and you could spend thousands of dollars and end up with LESS performance than you have now. 30-40 is absolutely fine, and the Standalone will be coming along soonish anyway, which will hopefully have much better performance. -
DayZ is Dead in all its forms(We can do something about this)
Target Practice (DayZ) replied to Abolition's topic in DayZ Mod General Discussion
Yeah, I understand and agree with a lot of what you're saying - my point was, I don't feel that it's fair to label someone who's not doing anything wrong a dick SOLELY because his way of playing a game conflicts directly with yours - nothing else, just playstyle. To use your soccer analogy, it'd be like a particularly good winger or striker who keeps knocking the ball past you and running into space knowing he's too fast for you - he's not being a dick, he's just doing what works for him. Sure, if he's trash-talking when he does it, then we're entering 'dick' territory, but that's not the matter at hand here - we're discussing judging someone as a dick purely on the way they play the game. They've not broken any rules (or even etiquette, to be honest), they're not being abusive or trash-talking, they're just quietly getting on and doing their thing to the best of their ability. I don't see how that makes them a dick. -
Trying to get back into DayZ, looking for a group/server to play with
Target Practice (DayZ) replied to EnvyX2's topic in Clan / Group Recruitment
I'll second Kichi's invite to Musty. I play on their servers from time to time and hang out on their forums, and it's a nice laid-back community without a lot of the bullshit that comes with gamer communities. :) -
DayZ is Dead in all its forms(We can do something about this)
Target Practice (DayZ) replied to Abolition's topic in DayZ Mod General Discussion
I wasn't referring to you specifically calling anyone anything. However, when you said: I presumed you were referring to my post about Abolition getting his panties in a twist about dgeesio's style of play. If that's not the case then it appears there have been some wires crossed. As for the second part of your post - I feel no need to 'man up' by calling someone names from behind a keyboard, as 'manly' as I'm sure that pursuit is. If you think sitting behind your screen and calling someone a dick is a good way of solving your problems with the way someone plays a game, more power to you buddy - let me know how that turns out for you. Meanwhile, I'll be over here making suggestions for what can be done to redress the problem as I see it and at least trying to be constructive. -
DayZ is Dead in all its forms(We can do something about this)
Target Practice (DayZ) replied to Abolition's topic in DayZ Mod General Discussion
It's judging someone for the way they play the game though - the implication there was that dgeesio is a dick just because of the way he plays DayZ. Now, granted I'm not going to defend his personality too strongly based on my interactions with him on the forums, but I have an intense dislike of the type of player who will call someone a dick simply because they play a sandbox multiplayer game in a different way to somebody else. In my opinion, there's only one person being a dick in that situation, and it's not the one being accused.