Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
1165 -
Joined
-
Last visited
Everything posted by Target Practice (DayZ)
-
Night time is tedious because of narrow light cone (tiring for the eyes)
Target Practice (DayZ) replied to alleycat's topic in General Discussion
Oh yeah, I don't doubt they'll be in at some point, it just would maybe have been an idea to hold fire on night-time until they were added. Still, hindsight is a wonderful thing I guess. :) -
Things i think need changing in the standalone
Target Practice (DayZ) replied to Rockingwolf96's topic in General Discussion
Yeah, I think UI-wise it could perhaps be a little clearer, and I'd like a more efficient way of opening storage cases and first-aid kits than the current method of having to drop them on the floor, take out the item you want, use it, put it back and then pick it up again, but as has been typed about a million times on these forums in the past 21 or so hours - it's an Alpha. They'll figure it out in time. -
Night time is tedious because of narrow light cone (tiring for the eyes)
Target Practice (DayZ) replied to alleycat's topic in General Discussion
I have to say, I do agree that the current situation with light sources at night-time isn't ideal - I'd like to see a return of some of the old-school 'trash' light sources from the mod like chemlights and road flares. That kind of thing would be super useful right about now. -
Dean - Sort it out man. Losing your way
Target Practice (DayZ) replied to Thegoon84's topic in DayZ Mod General Discussion
Dude, don't be a douchebag. OrLoK has been perfectly polite with you despite your attempts to provoke an argument. Moderation and participation are not mutually exclusive activities - a moderator can (and indeed should be expected to) still contribute heavily to the community in non-moderation roles. In fact, he's been the only person willing to overlook your shitty attitude and actually respond to your questions/assertions, so... yeah. Maybe you could give the guy a break and cool your jets on the 'internet rebel' button for a while. But trust me, we're all super impressed. -
Want to help bug report, but...
Target Practice (DayZ) replied to Meeshe's topic in General Discussion
I think you need to create a new account for the feedback tracker - your forum account won't work there. :) -
Things i think need changing in the standalone
Target Practice (DayZ) replied to Rockingwolf96's topic in General Discussion
Have to say, I disagree pretty strongly here - I like the new inventory system a lot - it's much more intuitive and easy to grasp than the ARMA system. As for the backpacks, I don't have a problem with them - like OntyCZE said, the ones currently in the game are just the tip of the iceberg - there's going to be plenty more down the line. -
How do you use the Bayonet when it's on a gun?
Target Practice (DayZ) replied to BigBennyLava's topic in New Player Discussion
I don't think you can use it at the moment. Could be wrong, but last time I asked a couple of weeks before release, they hadn't got round to adding it yet. -
Walked myself to death?
Target Practice (DayZ) replied to moses0424's topic in New Player Discussion
Yeah, it's one of the bigger issues with the current state of the Alpha (at least in my personal opinion) - it's often unclear what's killing you and what you can do to prevent it. It doesn't help that the tiredness mechanic in particular appears to be quite badly bugged. Me and a buddy walked (well, partially walked, partially crouch-walked and partially crawled - but the key thing is that at no point did we run) from the Balota outpost to the Western edge of Cherno - barely 1.5km, and in the time it took me to get there, I was 'extremely tired' and 'feeling faint'. I stopped twice on the way to eat and drink. In your case, it sounds like you probably got an infection from drinking non-purified water from a pond/well. When the infection sets in, I'm not entirely sure what you can do to battle it. Some have said Charcoal Tablets help, others say Antibiotics and Saline bags. It's kind of hazy at the moment, and it's one of the things I think they need to look at as a matter of priority. -
Found a book: Russian Cheat Sheet.
Target Practice (DayZ) replied to Ozelot (DayZ)'s topic in General Discussion
Yeah, that's one of the many cool little touches they've managed to sneak in - I remember finding it in a random town inland somewhere while completely lost, and it was actually genuinely useful, as with all the touches and upgrades they've made to the countryside, I was struggling to navigate by memory/sight (and only had the wrong half of the map :p), so knowing which town I was in was a big help. -
Cant view non US servers
Target Practice (DayZ) replied to Scourge79's topic in DayZ Mod Suggestions
Have you tried checking if it's filtering for ping? -
how good are the zombies?
Target Practice (DayZ) replied to camycamera's topic in General Discussion
Zeds are kind of a mixed bag. As others have said, pathfinding/movement is infinitely better, meaning fewer 'cheap' hits/deaths, which is the main thing, I guess. They're still going through walls occasionally, which is frustrating (especially seeing how much damage they do now), but that was already an issue in the mod, and occasionally they have awareness issues (either spotting you through a building or not spotting you when you're stood next to them punching them in the head), but there's nothing utterly game-breaking about them. All-in-all, I'd say right now they're probably on par with the mod, with the potential to become a lot better once the various improvements are worked in. -
Guys, if your server list is empty, check that it's not defaulted to searching for LAN games. EDIT: There is no global chat, Den.
-
I think that's the single biggest benefit of this pricing model - it allows the truly fanatical and impatient a chance to get their hands on it right away and back the developers with some hard-earned cash, but it also means that the player who's not interested in bug-testing can hold out and let others do that for him, albeit for a marginal increase in entry fee.
-
I don't think it's running on the A3 engine at all. iirc, it's running on a very-heavily-modified version of the Take on Helicopters engine.
-
Yeah, I think if they do what they did with ARMA III, it'll be towards the upper end of the price range by the time launch comes around, but by the time it's feature-complete, it's going to have an utterly ridiculous amount of content in it.
-
Day Z SA Early Access - Can I run it or should I wait till upgrade?
Target Practice (DayZ) replied to andrewmont's topic in General Discussion
In my experience in the past two weeks with the Alpha, performance is about the same as the mod with my hardware (and from talking with others, they're finding the same) - the main difference is that it looks much prettier - you get more bang for your buck. So yeah, general 'ballpark' advice would be that if you can run the mod at an acceptable framerate, you should probably get similar performance in the SA. -
Um, that's the discounted price for Alpha backers. As the game moves through into Beta and eventually goes 'gold', the price will increase. :)
-
Supporter edition?
Target Practice (DayZ) replied to victusmortuus's topic in DayZ Mod General Discussion
>Supporter edition bonuses: DayZ Supporters Forums Lounge* Arma 2 Complete Collection gift code Steam High-res pdf map of Chernarus* (that's AFAIK - haven't been able to verify personally) -
>Supporter edition bonuses: DayZ Supporters Forums Lounge* Arma 2 Complete Collection gift code Steam High-res pdf map of Chernarus* (That's what I'm lead to believe anyway. I've not been able to confirm that yet)
-
You get both. You'll get Alpha access now, and that will turn into Beta and then full game access once the game enters those stages.
-
Let the Q_Qing commence! :)
-
plea to rocket and his team!!!
Target Practice (DayZ) replied to jonno.cowie's topic in DayZ Mod Suggestions
WUT U TRYIN TO SAY, BOI? -_- -
Yeah, I think for 'trauma' injuries, shading the body part a la Fallout is a much better idea - you'll be able to see at-a-glance where the damage is rather than having to spend 30 seconds inspecting your body for the hole and all that red stuff. :D Yeah, I do like the idea of the symptoms and having to actually work out what the problem is - it'll certainly add a new dimension to getting ill, but much of that could be worked without having to go through the 'inspection' process - let's say you're running a fever - your 'temperature' icon will go through the roof. Upset stomach? Without wishing to go into excessive detail, I'm sure there's sounds and animations that could convey that pretty clearly. :p Cold/sneezing? Temperature again, plus a sneezing sound/animation. I feel like I'm picking apart your good idea here, which isn't the case - the actual idea itself is a really solid one - I love the idea of having a 'health' screen and being able to see at-a-glance how your character is feeling, as it's one thing that's immensely difficult to convey accurately to someone without using words and/or text (and even then it's difficult, as highlighted in my previous post).
-
Excellent post, excellent suggestion. One thing I would argue for is perhaps the doing away of 'text' feedback and replace it with either a visual system (IE similar to the existing one in the mod) or a 'moodlet' system such as the one used in Project Zomboid (which I know Dean's already admitted to being a fan of). The main reason for this is that it's often difficult to accurately portray with words how high on the scale the problem is - for example, one I know is used in the SA pre-alpha at the moment is 'I feel faint'. Now, how serious is that on a scale of 1 to 10? Is it 'I feel faint because I haven't eaten for a while and I'm a bit low on blood sugar' or is it 'I feel faint because this hideous illness I've contracted is rampaging through my system and I'm on the verge of losing consciousness'? As for the suggested system - it feels a bit cumbersome to me, particularly the 'exploring your body to find the bit that's causing the problem'. If I get shot in the leg, I'm pretty sure I'm going to know damn well that I've been shot in the leg - I'm not going to spend much time checking my arms to see where all that blood's coming from. Same with illness - let's say I've got the galloping squits from eating something - whilst I might well have a fever, the main issue I'm going to be reporting is the fact my stomach is doing somersaults and I've had to tuck my trousers into my socks. I don't have to spend any time working that out - I know that because it's the message my body's sending to my brain: 'Heads up buddy, best you find some toilet roll toot sweet.'
-
Rocket on twitch (all posts in here please).
Target Practice (DayZ) replied to weparo's topic in DayZ Mod General Discussion
If you didn't know by now that they've been trying to lock the Alpha for public release, I have no idea where you've been hanging out the past two months or so. :-/