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Everything posted by dayz247
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dayz247 .. 24/7 day ... lots of vehicles ... added military camps
dayz247 posted a topic in Mod Servers & Private Hives
Find us through dayz commander or play withSix: Search for "dayz247" Or use IP: 74.91.120.59 ......Port: 2302 Features: Added new military forts and camps (see below). Added vehicles (17 helis, 5 planes, 150 land vehicles). Custom starting geat! Start with pistol (see below). Auto-refuel from inside vehicle enabled. Will build custom bases for players on request. 6 grid square safe zone encompassing pavlovo and kamenka (NO pvp allowed in this zone). Dogs that follow your commands. Heli lift - pickup and carry vehicles with UH1 or Mi17. Added Non-standard weapons to Heli Crash sites. Bases: Division sized fort (40 barracks) added somwhere in the north - 10 feb Company sized camp (5 to 6 barracks) added to NWAF - 12 feb Company sized camp (5 to 6 barracks) added to Balota airstrip - 20 feb 5 x Platoon sized camps (1 barracks each) added along coast - 27 feb Brigade sized fort (16 barracks) added to NEAF - 7 Mar Starting Gear: Czech vest pouch Bandage x2 Painkillers Soda Beans 1911 1911 mag x2 map NPC: NPC added to guard the bases (bigger the base, more the NPC)- 4 Mar NPC roam the map hunting you - 7 Mar Added Non-standard weapons to Heli crash sites: NEW! Sa-61 M8 Sharpshooter M8 Carbine + m320 M8 Saw FN FAL (not ANPVS ... iron sights) MK 17 Sniper MK 17 Sniper SD VSS Vintorez RPK 74 Contact Us! Questions, issues and/or suggestions please send to: playindayz247@gmail.com @playindayz247 (twitter) -
For dayzcc the "instance" table sets your starting loadout for all players. Just modify the "inventory" and "backpack" fields for the gear you want all players to start with. Cust_loadout allows you to setup specific loadouts for specific people. Setup a loadout in cut_loadout, then use the players unique_id in the cust_loadout_profile table to set a loadout for individuals (for example: you want bob to start with a 1911 and everyone else to start with a pdw ..... pdw goes into the instance table.... while 1911 goes into cust_loadout with cust_loadout_profile selecting bob to use cust_loadout_id 1).
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Sorry, I haven't any experience with either of those packages. If you were using dayzcc I would be able to walk you through setting up custom starting gear. Maybe someone else can help ya.
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What server pack were you using to host from your computer?
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Download dayzcommander and reinstall dayz using that.
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I really need 2 or 5 players I play Dayz origins and dayz
dayz247 replied to MrGeorge547's topic in Clan / Group Recruitment
What about 3, or 4 ? <end> troll -
Playing Arma 3 Zoombies.. Can i?
dayz247 replied to Freshling's topic in DayZ Mod General Discussion
A few people have gotten dayz working on arma 3 (partially anyway). A quick google search reveals ^ -
Ballistics and Weapon Reliability
dayz247 replied to simfreek@hotmail.com's topic in DayZ Mod Suggestions
Hit from 50 cal will almost always result in immediate death from the shock itself, no need to even worry about massive loss of blood which happens immediately afterwards. a 50 cal will easily go through a brick wall, cut a man in two, and continue on through multiple walls. OP, yes.... -
Just a guess..... but since you are joining from the computer which is hosting the server.... could this be an issue that it is seeing two IP for the same server? IE: Your IP (the one everyone else sees) and 127.0.0.1 This would explain the same everything but ping....... ping to 127.0.0.1 should be incredibly low, while ping to public IP would be higher (though shouldnt be very high) as it would need to actually route from your computer, to the outside world, and back.
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Ballistics and Weapon Reliability
dayz247 replied to simfreek@hotmail.com's topic in DayZ Mod Suggestions
This is an incredibly good point. The 5.56 and the 9mm are prime examples of this. With ball or FMJ ammo they do not do a great deal of damage (especially at a distance with the 5.56). With hollow point or soft point ammo, they will do an incredibly large amount of damage (I'm talking tissue here). I think a better way of doing this would be a combination. First, the bullet should have a base value for damage (this would be low).... which is then multiplied by the length of the barrel (perhaps some sort of equation could be determined to assist here). For example, lets say we give a base damage to 5.56 of 215. Then when it is shot through an M16 you get: 215*16 = 3440 damage (at muzzle). When shot through an m4 you get: 215*14.5 = 3117.5 damage (at muzzle). These are just examples, but would make the drop in energy/velocity more apparent in shorter barreled weapons. This would help with the MP5 issue (doing same damage as M9/g17) etc etc. -
Help! I need to find a graphics card that will let me run DayZ
dayz247 replied to MrMoose7's topic in Technology/Programming
What do you consider reasonably priced? -
Ballistics and Weapon Reliability
dayz247 replied to simfreek@hotmail.com's topic in DayZ Mod Suggestions
1) Sounds to me like your DS failed you when it came to weapon maintenance. 2) Basic combat load is 7 mags 3) With proper maintenance an M16 series weapon will easily fire well over 500 rds without jamming, I know this for a fact. I get incredibly aggravated when I hear people (and my soldiers..... ) complaining that the m16/m4 is not reliable, I carried one for 4 years in Iraq with very little problems. IN FACT I have had more jams, misfeeds, and misfires from the M9 than I have had from an m16 or m4, and have shot the m9 far less. Most issues I have had from the m16 were ammo issues, not weapon issues. This is a huge issue as in years past the ammo utilized in conus for ranges was mainly reloaded ammo, and was done to a low standard. In recent years this has not been nearly as big a problem. 4) I agree that the 7.62R should do slightly more damage that 5.56x45 5) 7.62x39 is not the same as 7.62x51. There is a huge difference in energy levels between the two. The russians do have a comparable cartridge its the 7.62x54 (which has almost the exact same ballistics and energy, so much so that civilian rounds are typically loaded to the same specs as 308 win (parent case for 7.62x51). <end> rant -
It is another one that I am slowly rolling back. Originally intended to allow quick transport from south coast to the north bases. To find one right now is actually incredibly rare.... as they are all taken by a clan lol. Dogs can be found and will follow you around (until you die, log out... or the dog dies).... you can order them to look for animals .... they will attack zombies close to you (it takes them awhile to kill one though) ..... and they will bark when another player is close (has its advantages and disadvantages). Auto-refuel is an option that allows you to pull up to a gas station, scroll your wheel, and vehicle begins refueling. Its another product of the fact that I intended for transportation to be quicker than on normal servers.
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Set video memory..... object, texture and terraign detail ...... all to high Set HDR to normal Disable everything else (that is possible to disable). You should get between 25 - 35 FPS in the forest at least. When you set everything to low you are putting the load on your CPU..... set it on high and the video card takes the brunt. I would not suggest using very high with your video card.
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MYSQL!!!! never!!! Create your own database system using flat files, much more elegant. <end> sarcasm rofl
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I prefer modded servers (obviously) because it changes the game a bit. I like to add in things that make the game easier (more vehicles, military bases) and then counter that with things to make it harder (roaming npc, tons of npc in the military bases) to balance it out. Gives a bit more flavor and variety in things. I will admit, I started off with more vehicles than I should have (200) but have been scaling back to adjust towards the population (currently just over 100). Most players that I have talked to (that show up on my server) want to start with some sort of weapon, hence I start them with a 1911. I don't see that as too far fetched in the storyline. *side* I've actually made the as50 incredibly difficult to find (0.0001% chance of spawn)... as I feel it is too much, still debating the m107. I need some bandits to play on my server rofl (I do have a very small area that is non-pvp for new players to learn the ropes if they feel it... encompassed kamenka and pavlovo). Day only: Well, dam near every player I have ever talked to will not play on a server that is night.... so I adjust to the player..... server restarts right as it gets completely dark (still get a good hour of dusk like conditions). I like to react to and give my players what they want (within reason)..... sure I do not have a large community playing my server (I do not claim to, server hasn't been up all that long).... but most that show up and talk enjoy what I have added. I think most server owners are simply trying to add in what they think players want.
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http://gameq.sourceforge.net/ Take a look at that for getting the server name. Actually wouldn't be all that difficult to do, thinking about it. Would require some time, and a good bit of writing php lol.
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Well..... You would really want to think about making this to where it was as easy as possible on you..... cut out some of the work you would need to do. Things to consider: Allow server owners to input their own servers (require: server name) Automated checked (if server is down for more than 3 times in a row..... or if server name changes, is flagged for removal). - You could be nice and allow server owners to input an e-mail alerting them when their server is about to be removed Allow server owners to modify listing..... in case they change hosts or name or whatever. Just my initial thoughts.
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How much difference is there between?
dayz247 replied to Blondedash's topic in Technology/Programming
I thought I was going to open this and it was going to say "a duck" OK, I was really really rreeeaaaallllyyyy hoping it was going to say: "What is the difference between a duck" <end> hijack -
I just looked through the respawn script. It is: @dayzcc/htdocs/dayz/modules/lib/class.vehicles.php And yes, it would be entirely possible to add in an unused item check. This would simply be a process of pulling down a list of vehicles, checking against the current date and deleting (see below) the vehicle. I actually wouldn't even delete it... I would set it's damage to 1. I would perform this in the @dayzcc/htdocs/dayz/modules/actions.php right before the line "require_once(modules/lib/class.vehicles.php)" line. Then the program could continue working as normal, and would replace the vehicles you just set the damage to 1.
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It should respawn only completely destroyed vehicles. Let me look. edit: SPAWN VEHICLES: Respawns ONLY completely destroyed vehicles (up to vehicle limit set in vehicle table). RESPAWN ALL VEHICLES: Respawns all vehicles to their spawn points with full fuel and no damage. I do not see anything checking for vehicles not used in a certain period of time, so I am going to say that it (spawn vehicles) does not respawn vehicles that have not been used for awhile.
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I may catch grief for this, but I don't care at this point. I'm really tired of the line "its not how the game was intended to be played". From my understanding this game is supposed to be a sandbox. It's supposed to be played however you and others feel it should be played. This means that if someone wants to shoot everyone they see, they are playing the game the way it was intended for it to be played (ie, however they feel like they want to play it). Yes its aggravating getting killed on fresh spawn. Its aggravating getting killed halfway through a character development. Its aggravating getting killed after you are fully geared up. If you don't like people killing fresh spawns.... grab the first gun you see and start hunting people that kill fresh spawns. If you don't like people killing on sight.... grab a gun and start hunting people that kill on sight (there is a communication system in dayz, ask how people died). Or grab a hatchet and go camp out in the far north, grab food from deer stands, gvozdo and petrovka. Sneak down to polana from time to time to hit the grocery store there (it is usually a whole lot less populated than anywhere else). It's a sandbox people..... sandbox.
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How fast does the character jog/run in DayZ?
dayz247 replied to maninthewall's topic in DayZ Mod General Discussion
7km/h is just a little over 4mph (real world) I know for a fact that I can walk 10km in less than an hour and a half, with 50lbs of gear on my back and carrying a rifle. That's just barely under 7km/h. -
How fast does the character jog/run in DayZ?
dayz247 replied to maninthewall's topic in DayZ Mod General Discussion
Pretty sure running speed is about 18 km/h 7 km/h looks more like walking speed. -
Looking for a script for my server for the old bandit skin.
dayz247 replied to dougan25's topic in Mod Servers & Private Hives
Old bandit skin supposedly coming back in the next patch. So I would just wait.