As opposed to what happens now - Die...or' date=' well, die. Either way, if a Bandit gets close to you and he's clear in his intentions, he's either going to kill you or you're going to escape. If you're caught by a kidnapper and you choose to abort or disconnect, then you're likely to die anyway. However, if you decide to continue on with the scenario, you could very well survive. I don't believe the player is being [i']forced to do anything. They're just being offered an alternative experience that doesn't involve being shot in the head by a bandit with a Sniper Rifle. No, I said that the kidnappers could choose not to loot the corpse of a player who has chosen to disconnect. That is, if they respect that players choice not to participate. If Rocket decides to implement a system where disconnecting players remain in the game, I imagine such people will be shot anyway, either by passers-by, bandits, or as noted, the kidnappers. As I've noted previously, if a Bandit ever got that close to an unconscious player they would more than likely shoot them on sight and steal their loot. I've even seen it happen in a PC Gamer article. They seen an unsconcious Bandit laying in a field, so they shot him and stole his loot. If you do happen to find yourself all tied up and you feel that you don't want to partake in the kidnapping scenario, I'm sure they could simply back out and leave their fate to the kidnappers. They would've died anyway if it had been a regular bandit using anything other than a rubber bullet.