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dalgcais

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About dalgcais

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    On the Coast
  1. As opposed to what happens now - Die...or' date=' well, die. Either way, if a Bandit gets close to you and he's clear in his intentions, he's either going to kill you or you're going to escape. If you're caught by a kidnapper and you choose to abort or disconnect, then you're likely to die anyway. However, if you decide to continue on with the scenario, you could very well survive. I don't believe the player is being [i']forced to do anything. They're just being offered an alternative experience that doesn't involve being shot in the head by a bandit with a Sniper Rifle. No, I said that the kidnappers could choose not to loot the corpse of a player who has chosen to disconnect. That is, if they respect that players choice not to participate. If Rocket decides to implement a system where disconnecting players remain in the game, I imagine such people will be shot anyway, either by passers-by, bandits, or as noted, the kidnappers. As I've noted previously, if a Bandit ever got that close to an unconscious player they would more than likely shoot them on sight and steal their loot. I've even seen it happen in a PC Gamer article. They seen an unsconcious Bandit laying in a field, so they shot him and stole his loot. If you do happen to find yourself all tied up and you feel that you don't want to partake in the kidnapping scenario, I'm sure they could simply back out and leave their fate to the kidnappers. They would've died anyway if it had been a regular bandit using anything other than a rubber bullet.
  2. dalgcais

    Allow stmovement!

    Would love this to be implemented! Getting stuck in doors when being chased by Zeds is no fun!
  3. One thing I've noticed about the Bandits on Day Z is that they aren't necessarily "evil". Sure, they might shoot you and your friends and steal your hard-earned loot, but what else should you expect in an apocalyptic wasteland! After watching "The Road" last night, I got the idea to implement a system whereby bandits could kidnap and imprison other players - perhaps even cannibalise them (I know, gross!). The specific scene in the film that got me thinking was when the Father (Viggo Mortensen) and the Son (Kodi Smit-McPhee) find themselves in an old decrepit Mansion inhabited by a group of cannibalistic bandits. These bandits occupy their time hunting other survivors in the hope of imprisoning them in the Mansion's basement before cannibalising them. Just imagine the fear of losing one of your group to these marauders! Would you simply allow them to take your friend, or would you hatch a daring plan to rescue him or her from the Bandit's lair? Perhaps you could even barter with the bandits for the safe release of your friend. I personally believe that this would add a whole new depth of what it means to interact with other players in Day Z - terror being the operative feeling. No longer would the zombies be the only flesh-eaters to fear! In order for this to work to it's fullest extent, I imagine a number of systems would have to be implemented: - Tranquilizer Rifle (For Catching live survivors); - Construction System (For building Bandit Forts and Cells - similar to Project Reality); - A system for handcuffing or restraining survivors; - A system for placing unconscious survivors in vehicles; - **Maybe a new skin for cannibals? Muddy and blood covered?; I think that this would give bandits more purpose beyond simply killing and looting. What do you think?
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