

wondermonkeys09
Members-
Content Count
10 -
Joined
-
Last visited
Everything posted by wondermonkeys09
-
How does a game that masturbates to realism in one hand brand you bandit that people should kill after defending yourself from an axe wielding newb in the other? The whole system makes no sense, you should not be aesthetically changed to let people know what your intentions are or past actions were, especially in a game that strives for realism and immersion. Thoughts?
-
I have found a video that actually introduces some interesting ideas, and wanted more people to see it. On the topic if his idea of levels, I was thinking it would be separate mode along the default, like Sandbox mode and Adventure mode.
-
Past DayZ-This is my story.
wondermonkeys09 replied to dblxross@yahoo.com's topic in DayZ Mod General Discussion
That was great! -
Skill tree based off of Playstyle and improved player bases.
wondermonkeys09 posted a topic in DayZ Mod Suggestions
As of now, the Hero benefits seem a bit under utilized. How about a skill tree based of of the Bandit or Hero play style. For example, if you are a hero, a perk might be faster bandaging or the ability to bind people without killing them. If you are more of a bandit guy, you could eventually sprint and reload, or reduce scope sway after running. I think a small skill tree would be AMAZING. It does not have to be much in the way of branching at the moment, but it should give older characters who have a set play style an advantage. I also think a middle ground Survivor tree would be a good idea, but I am unsure how you would get points for it. In this tree, you could run and not use as nearly much food/water, or be able to jog up a steeper angle, or as a top tier perk, make versatile cameo netting and gillie suits out of flora from a set of "blank" clothes that could be in the full version. These top tier effects should be pretty good, like in the Hero tree, you could give yourself a blood bag and the bullet proof vest. Not sure what a bandit top tier perk would be. You would get points based off of your humanity level, excluding the Survivor tree. Another thing I would love to see is better player bases. I am not talking about massive forts with mounted machine guns, but perhaps camouflaged huts, or small underground holes which you could hide in and store gear much safer than those tents that stick out like sore thumbs. Please leave suggestions of your own, critiques, and ad-dons to my ideas in the section below. This game is the first of its kind (fuck you WarZ) and the potential is amazing. -
Skill tree based off of Playstyle and improved player bases.
wondermonkeys09 replied to wondermonkeys09's topic in DayZ Mod Suggestions
I feel that if there are going to be perks at all, they a=should be a bit more extensive than they currently are. -
Skill tree based off of Playstyle and improved player bases.
wondermonkeys09 replied to wondermonkeys09's topic in DayZ Mod Suggestions
Fair enough, but it would bring a sense of progression this game is seriously lacking, awesome as it is. Plus, I feel it would put a bit more influence on the whole bandit, survivor, or hero idea. And again, it does not have to be drastic or extensive. -
I can`t seem to find an American server with a white-list, DOES NOT have a crazy amount of custom buildings, (Firehouses every two feet, supermarkets in the middle of nowhere, etc. But a few buildings here and there is ok.) and is in a similar time zone to me, Eastern time. PLEASE recommend servers below! Thanks!
-
Do you usually get more than 2 players? :/
-
No, but a whitelist is a good defense against hackers. What is your server?