As of now, the Hero benefits seem a bit under utilized. How about a skill tree based of of the Bandit or Hero play style. For example, if you are a hero, a perk might be faster bandaging or the ability to bind people without killing them. If you are more of a bandit guy, you could eventually sprint and reload, or reduce scope sway after running. I think a small skill tree would be AMAZING. It does not have to be much in the way of branching at the moment, but it should give older characters who have a set play style an advantage. I also think a middle ground Survivor tree would be a good idea, but I am unsure how you would get points for it. In this tree, you could run and not use as nearly much food/water, or be able to jog up a steeper angle, or as a top tier perk, make versatile cameo netting and gillie suits out of flora from a set of "blank" clothes that could be in the full version. These top tier effects should be pretty good, like in the Hero tree, you could give yourself a blood bag and the bullet proof vest. Not sure what a bandit top tier perk would be. You would get points based off of your humanity level, excluding the Survivor tree. Another thing I would love to see is better player bases. I am not talking about massive forts with mounted machine guns, but perhaps camouflaged huts, or small underground holes which you could hide in and store gear much safer than those tents that stick out like sore thumbs. Please leave suggestions of your own, critiques, and ad-dons to my ideas in the section below. This game is the first of its kind (fuck you WarZ) and the potential is amazing.