It is hard to simulate a psychological aspect into a game. Flashing Images of faces is also kind of cheap. But as I understand it psychological problems have most times interaction with physical symptoms, like headache, hearing loss, etc. These physical symptoms are way more easy to implement. Also I thought about a more indirect approach, e.g. change the humanity logo (the evil on) into a sad looking face, to try to let the player feel some guilt for his own actions.