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Moses (DayZ)

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About Moses (DayZ)

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    On the Coast
  1. Moses (DayZ)

    The Psychology behind taking a life (long read)

    It is hard to simulate a psychological aspect into a game. Flashing Images of faces is also kind of cheap. But as I understand it psychological problems have most times interaction with physical symptoms, like headache, hearing loss, etc. These physical symptoms are way more easy to implement. Also I thought about a more indirect approach, e.g. change the humanity logo (the evil on) into a sad looking face, to try to let the player feel some guilt for his own actions.
  2. Moses (DayZ)

    WTF is happening to the server community.

    It is hard to fix a social problem with game mechanics, if it is even a problem. Also as this thread goes around and around just my ideas to come by this problem. 1. Change the humanity logo face to a sad looking one, if the humanity drops. 2. Remove the debug window. (shows kills etc) 3. Remove all kill messages. 4. Chance of damaged loot form players.
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