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legwiz

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About legwiz

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  1. legwiz

    Car Binding System Discussion

    Yeah, this key system might work just fine, but rather than each person spawning with 1 key to bound, would make more sense if each car had its own key, and the first one to reach it, would have de option to . And I think would be crap if you make impossible to people steal another person's car, so with a Toolbox, you could just hot-wire the car.
  2. legwiz

    The Water Bottle?

    We should be able to fill empty cans/bottles with 1/3 of what fits on the canteen atm. This would give a new use for these trash. And well, do you always need a glass to drink water? No. Another think to consider maybe.
  3. legwiz

    ROCKET - ENDGAME BUILDING!

    Yeah, as someone already said, we have a basic system like this with the tents. This would be really hard to work on, but worth the job, would be a significantly addition to the game, opening a variety of new objectives.
  4. As this is a survival game, I think making players be more careful about hunger/thirst would be great addition to the atmosphere of survival and paranoia, not knowing if you'll have what to eat/drink in the next moment. So, the drop should be, IMHO, decreased. Besides, this mod atm has no direct objective or goal, and I'm not moaning about it. As a sandbox, it's fun is on exploration of the many features and content, playing as a bandit, building cars and etc, but I think the need of constant search for food/drink would enrich the gameplay experience, and maybe make people work more cooperatively (or not). I have some ideas, and I ask that please, if you disagree with it, just expose your arguments and let's have a healthy discussion, without all that hardcore or fanboysm crap. I dunno what's the DayZ backstory or if it explains well how did the epidemic happen, but in my opinion, would be nice if we had to deal with some kind of radiation in Chernarus, just like in Chernobyl for instance (Chernogorsk?). In this case, some stuff could be more availed: - Add a new icon in the HUD, a contamination meter. After exceeding X level, could work like sickness works atm. This level could be increased as you eat/drink.(and stay in some more infected area, like places with valuable loot, maybe) - To lower this level, another medicine could be necessary, or the addition of this effect to an existing one. - Allow the consumption of water in lakes without the canteen. (do you always need a glass when you want to drink water?) - Allow the use of empty cans to collect water, in a smaller quantity however, maybe 1/3 of the water bottle. This would add a new use to them, rather than distraction objetcs only. - Since you become a little more infected when you drink normal water, you could avoid this by boiling water in a campfire and make it pure, just like we do with raw meat. - New item: oxygen mask maybe? :P I know these ideas already exist in some post-apocalyptic games like Metro and Fallout, and DayZ don't need to copy them to be successful, but I think these mechanics could be a lot more availed in this awesome sandbox. New ideas, suggestions, constructive criticism are welcome. PS: And sorry for the english, not my native language, as you may realize.
  5. Nights should be like when it's 3~4a.m. in common nights ingame atm(this time is pre-dawn actually, dunno why), they're grey colored and you can see some things outside buildings, just like the nights IRL.
  6. Not sure, but may be already in. Or I was just running so damn lost that i didn't notice time and my thirst indicator was empty again. And actually the rate is fine to me. But yeah man, I totally agree with you. After you explore the map and take all the good stuff, you still are human, would need to keep searching (more) for food/water, and would make gear so much more worthy.
  7. legwiz

    How much would you pay?

    Can I suggest Kickstarter.com? In the last few months, it has been shown to be a effective way to raising founds, vide Wasteland 2 or the new Carmaggedon. With the visibility DayZ acquired until now, pretty sure this might work surprisingly fine. And talking about price, I'd easily pay the $30 I already spent just to play DayZ, or more.
  8. I'm really against this KOS deathmatch, but it'll not fix the problem for itself. Adding visual cues would make it better, but YES.
  9. Many other guys have posted with a opinion very similar to mine. Still belive the problem is the writer?
  10. No' date=' not yet. And it's funny that everyone who manifest against the suggestions just tell to find another way to do things ingame, but don't expose clear arguments about how these changes would affect them negatively. I cannot see either how can things become worst in this point. [/quote'] I've given you clear and sound suggestions for some of your issues. As for PVP: Q: Turn PvP Off? A: No. PvP is a core part of the DayZ atmosphere and we aren't going to restrict it. Just go inland away from the built up towns along the coast where players spawn. ^ Taken directly from the Forum FAQ. Now, what other grievances do you wish to air. I might add that starting threads about the community , that are essentially PVP moaning threads is a bit underhanded. There is a formal PVP thread on the forums for this. Ok, last time quoting a last-posts thread reader, who incredibly understood SHIT of what has been discussed until some posts ago.
  11. No, not yet. And it's funny that everyone who manifest against the suggestions just tell to find another way to do things ingame, but don't expose clear arguments about how these changes would affect them negatively. I cannot see either how can things become worst in this point.
  12. Every time you post on this topic' date=' you're sure Rocket is going to start penalizing players for engaging in PVP. I sure as hell hope you're wrong because that goes against the idea of a sandbox entirely. [/quote'] I may not agree with a system punishment to a game style either, it would limit it. I think, if something needs to be done against a gamestyle that is being repudiating by most, it shall be done ingame, by the other players. Oh wait, who am I going to kill? The first guy I encounter with? And if he is not a murderer? I will kill for nothing. Ok, I'm gonna be friendly. Well, sad for me, he put a bullet in my head while I was trying to say hi. He indeed was not willing to kill me, but he thought I WERE a murderer, and there were nothing that could told him the opposite, nothing but my word, that worths as much as the words from the real murderers. Just clairying that this is encounter of two "willing to group up" persons. Oh wait again, if he was a bandit by the very first, nothing would change. That's where it limits the gameplay. And no, me and a bunch of other players don't have outside game friends. So what? Now this is another requirement, besides a nasa pc to play this game at 60fps?
  13. Yes' date=' and this is completely common to me, and it's not even near the real focus of this thread. So keep impossible to group up ingame is fine to you, but having someway to recognize people intentions or even reputation is limiting gameplay? There is no "too much trust" problem that you say so, it's just otherwise, no one trusts nobody. I don't see how can you play with someone else without giving the minimum amount of trust. I think the extreme of the sides are just not good. The real situation is: I try to kill him, because he thinks I will try to kill him. And this way, two persons that would be willing to group up, kill each other, capiche? I thought I made it clear when I said that, even though I like to group up, of course I also like to PvP. I just don't like when I kill someone that would not harm me or vice-versa, without having a "clue", when other gameplay styles succeed to dirty even a player's word, and a "friendly" means nothing. One person experience doesn't make statistics.
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