While I agree that Hero should be harder to get than Bandit, I think that since there's a negative Humanity aspect of killing Survivors and Heros in-game, there should be a positive, though lesser, Humanity bump if you kill Bandits. Simply put, Policemen do not "strategically retreat" from murderers, but we consider them Heros all the same. If you are fired upon, the game should have a simple (if within_range_20 & bullet_pip_strike, then retaliation_humanity == yes) type of flagging system so a bullet striking within 20 meters of you counts the originator as Hostile and either nixes the Humanity loss to 0 for Survivor/Hero or gives positive Humanity if the originator wears a Bandit skin. If we can lose Humanity from kills, we should have the chance to regain it as well. Look at the data tracking for Hero vs. Bandit and you'll see that there is and always has been a huge difference in the power base of the two. I've spent time on servers which do not even appear to have a single regularly played Hero on them. That is simply unacceptable when the same cannot be said for Bandits. In fact, I've yet to find a server which did not have 75% or more KoS Bandits. If you want a "hard to maintain" skin, it should be the Neutral skin, ie. Survivor. In every novel, movie, television show, and other form of storytelling, it's made painfully clear that remaining Switzerland, or neutral, is a tough option. You're either good, bad, or crazy, but almost no one is "neutral". Hero should be hard, not next-to-impossible to maintain. Same with Bandit. Survivor should be impossible.