Baskerville (DayZ)
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1 NeutralAbout Baskerville (DayZ)
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Scavenger
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Yeah there isn't anything wrong with it but one monkey zombie shouldn't panic me. In regards to the temp is it actually in effect right now or just placeholder.
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Increased zombie numbers are fantastic. Panic noise seems to happen in situations that don't warrant panic. The new zombie noises are much much better. Question is the new temp meter for weather effects?
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There shouldn't be any pvp-free trading post region!
Baskerville (DayZ) replied to survivalist's topic in DayZ Mod General Discussion
There ain't nothing wrong with this. Can't see how it effects the pro-PVP elements of this community. And the people who want nothing to do with PVP remain in this area for as long as they like. Inb4 I get more negative reputation. -
The Enfield brings all the zeds to the yard. It's an annoying weapon too because it's got delay.
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Official disconnect thread
Baskerville (DayZ) replied to Ranger79's topic in DayZ Mod General Discussion
Every few hours or so on aussie servers. Just makes it plain awkward for people who lose connection in a town only to be eaten alive before they have even logged back in. (Log off should be this) Prepare swag - takes 30 seconds or so ect. Go to sleep (Log on) Wake up Didn't place a swag - you have to lay there for a minute to wake up after a shitty sleep because you didn't prepare your swag. I don't think your character should ever remain in game but instead have a punishment for not preparing for a D/C. Simply for the reason that you could get D/C at any time for reasons that are out of your control. -
Official disconnect thread
Baskerville (DayZ) replied to Ranger79's topic in DayZ Mod General Discussion
So getting off my particular views for a moment how do you differentiate between a crash and an intentional disconnect. Having a 30 second ghost player isn't a bad idea but I could see it becoming a frustration especially seeing how long it takes for the game to log in (many a person has been shot while logging in which I think is BS). -
Official disconnect thread
Baskerville (DayZ) replied to Ranger79's topic in DayZ Mod General Discussion
So what is the plan here your going get him banned for disconnecting? You guys must be desperate for beans. I've obviously hit a nerve here with some of the more hardcore PVP'ers. :s -
Official disconnect thread
Baskerville (DayZ) replied to Ranger79's topic in DayZ Mod General Discussion
Actually it ruins "your" game I couldn't care less that you missed out on shooting someone for their beans. If you want to go head to head with a player go play project reality. And no I don't even go near players so go take your assumptions else ware. -
Official disconnect thread
Baskerville (DayZ) replied to Ranger79's topic in DayZ Mod General Discussion
Oh Christ can we get the police involved. Maybe we can even get an official inquest into people D/C from the server. This is in alpha, half the things don't even work and THIS is what your worried about. SMILE TALDEK you've been EXPOSED by the fucking D/C police. :rolleyes: -
I'm surprised these gentlemen can even see what goes on from their high horses. Get over it.
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Who does this guy think he is. :) Continue please.
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Suggestion Regarding Logging Out In Combat
Baskerville (DayZ) replied to Tom212's topic in DayZ Mod Suggestions
What's wrong with passing out for three minutes like you already do. If people can disconnect before you can kill them your doing it wrong and deserve your letdown. -
About the map wide chat system
Baskerville (DayZ) replied to Chamberlain's topic in DayZ Mod Suggestions
Wouldn't mind the so and so is connecting shit to disappear too, it blinds me during night time. And yeah just disable VON and chat if you want to talk to someone get them on TS or use many of the available 3rd party chat programs like steam ect. I don't want to hear some idiot broadcasting his position and see him rage in chat when he gets whacked. -
FR4 server in private with 12 players on it
Baskerville (DayZ) replied to drakenof's topic in DayZ Mod General Discussion
Sorry but what you just said doesn't make any sense. -
FR4 server in private with 12 players on it
Baskerville (DayZ) replied to drakenof's topic in DayZ Mod General Discussion
Does it really matter. These guys have obviously had enough of some of the BS some players pull in larger servers.