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22 NeutralAbout shadowleaper
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Where the hills have eyes
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How to make death actually matter more
shadowleaper replied to Ziliphade's topic in DayZ Mod Suggestions
I think the main reason you bring it up could revolve around the fact that good loot is only spawned at main city centres, hopefully with the new S.A system the other coastal towns and areas will have enough places and loot of interest. This should help solve the issues we currently have. -
[Standalone Suggestion] Bases
shadowleaper replied to excursion_@hotmail.com's topic in DayZ Mod Suggestions
Quite an involved idea, but I like it. I can still see people trolling an area by building houses around it :P -
Firstly TLDNR. Secondly. What you're suggesting is a completely different game altogether. Day Z revolves around it's PVP interactions, it just wouldn't be Day Z without it. Thirdly. I like potatoe. ಠ_ಠ
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
shadowleaper replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Love this topic. Voted it up all the way :) -
I like that this was brought up as I'm always a big fan of discussing game balancing ESPECIALLY when it comes to bandit and hero game play styles. I think if (and I'm sure they will be) zombies become more of a mission to get past then I believe ammo will be conserved for this reason while players are scavenging.
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Diving, Underwater Bases/Caves and Water Vehicle's
shadowleaper replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
Mmm in that case, I'd say start by keeping it simple. Create a swimming mechanism that's not clunky and take it from there after release: more content. -
Diving, Underwater Bases/Caves and Water Vehicle's
shadowleaper replied to Mountainhigh (DayZ)'s topic in DayZ Mod Suggestions
I'd like to see this too, but I'm from what I've read, Day Z SA will not be using ARMA 3 engine. Instead they're chopped up the Arma 2 engine and modified the crap out of it to form somekind of 2.5 version. So don't hold your breath (oh the pun) on this one just yet. -
I think if you have a ghillie on you shouldn't be able to smoke because in reality snipers are told to never smoke since their smoke trails can be seen by other snipers/scouts etc.
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I have a feeling this will be fixed to a certain extent depending on where you are relative to the 'corner'. The closer you get to an object the more the camera zooms in. This will most likely be like those old tomb raider games. I do recall reading a rumour about this, can anyone confirm?
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Reduced visibility with Ghillie
shadowleaper replied to FinalNinja447's topic in DayZ Mod Suggestions
As we still don't have an accurate picture of what's causing the new aggroing in SA this is a hard topic to tackle. I think if I had to choose, I'd make aggro based on vision and sound like before but with a preference to sound. (helps zeds hunt at night) -
Instead of skill system, implement handbooks
shadowleaper replied to vaevictis's topic in DayZ Mod Suggestions
Really? Gosh, that's scary, flying choppers was hard enough as it was imo. -
That's some extreme detail and polish. I'd like to see a character smoke if he's carrying cigarettes.
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Hmmm after reading some posts here and the quotes from Rocket... I think Day Z should remain brutal. I do like the idea of a facilitated spawn after many deaths, but then again, I'm worried it'd crush the original concept of the game. Personally I'm gonna say 'Whatever the designer had in mind, let's stick to that', it's his unique vision, and I like the new refreshing experiences.
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Mi gusto. I think this would be great in SA, but the gear should look more worn and maybe even ripped and burnt. That way you can distinguish from the regular army gear you'd find around and make you more unique. Maybe even have it like a collection thing like a crash will only drop so much of one type so you look for more of the same type of crash etc.
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Totally agree. There is a line to be respected for all players. I think there are better ways to incentivise banding together and killing other players. Making spawning rarer would really frustrate me as a player. I like to find what I'm looking for and spending 4 hours to find a box of matches is not what a game should be about. I think healing, feeding and protecting players from zombies should up a player's hero status and give them in game benefits that are lost after they kill another player. It would need balancing to become worth it.