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Your DayZ Team
lipemr
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Everything posted by lipemr
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kill everything that moves. That's what this game became, thanks to all the COD kids that are playing.
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make them spawn at supermarkets only, and need a box of matches/road flare to light it up.
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Some problems: There's no ragdoll in this game. Zombies can go through walls. They aren't zombies at all, cause zombies dont run like a fucking cheetah.
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What is the difference between a bandit and a coward?
lipemr replied to Ozelot (DayZ)'s topic in DayZ Mod General Discussion
so you play on easy loot servers, dont go north cause killing people there is hard, cuz they hide, and camp bambis from a hill 500m away. duuuuude, you're sooooo pro. -
yeah, eagle eye zombies that spot you from 200m away and knock you out in 2 hits, and if you try to run they'll run faster than you and break your legs on 2 hits. These people bragging that they arent much of a problem probably were full geared up before the patch, with shittons of ammunition and use all the 'cheats' to avoid zombies, like hiding in trees or combat logging. But try to play solo fresh spawn and you'll see our point. Now we cant run from them, we cant kill them without being swarmed, and we cant hide from them (without using glitches), there's no point playing this thing. If the game will keep going this way, soon it will become unplayable and the only servers that people will play in are that [9000 vehicles, start with mk48, NVG and RF, less zombies, always day, more buildings and herp derp] OH WAIT, that sounds familliar? yeaah, that's already happening.
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3 words for you: Go play ArmA. period. Leave day Z alone.
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yeah, a voice chat that you can hear up to almost 200m distance, totally realistic too dude :rolleyes:
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mortars? LOL Fuck off dude, this isnt battlefield. The antimaterial rifles are already misplaced in the day Z universe, you want to put more devastating weapons in it?
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the only one QQing here actually is you, so go tell your momma dude, she may hear you.
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we're not dealing with psychopaths here, smartass, people get their psychologic really fcked up when they kill someone, when they kill a ton of them, they may become 'numb' for the effects, but some crysis occur from time to time. And we dont want to encourage player killing, you shouldnt want to be a bandit, being a bandit isnt something to be rewarded for.
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then the game should make unique faces to EVERYBODY, differente voices, different accents, different heights, different body types, and everything, to make every character really UNIQUE, so you can see and differ your friends from an uknown person. We're in a game where everybody uses pre modeled faces, bodys, everything, you cant differ an enemy from a friend, that's not even close to realistic. So a way to counterbalance that should be a GUI that you can only see when you can see your friend's face, simple as that.
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Alternative to adding in ragdolls
lipemr replied to [email protected]'s topic in DayZ Mod Suggestions
when someone gets shot, they wont be thrown away, will only fall down to the ground, ragdoll is only realistic on people shot by a high caliber like a .50, 7.62 (FN FAL) or 12 slug (pellets would only spray down holes to the target, there wouldnt be much impact). So ragdoll wont be a performance issue, just make it available only for some weapons, pistols, 5.56 assault rifles and snipers wouldnt cause any. -
TUNNELS AND STATIONS LIKE METRO 2033!
lipemr replied to thecrystalghost's topic in DayZ Mod Suggestions
i dont think the engine supports it. -
you could put both cans, without and with opening rings, but the ones that have the rings are way less durable, while the ones without are better sealed and will last much longer without corrosion or contamination. So cans without the opening ring would need a can opener to be used, but would restore more hunger with less chance of infection, while the ones with a opening ring would appear more rusty, and have a bigger chance of infection, restoring less hunger. And there could be a chance of the opening ring to break while you try to open the can, then you'll need a can opener or a knife to open it. And the chance of this occurs would increase with the durability of the can, if the can is rusty, you'll probably break the opener and would need an opener to eat it.
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How will grass be made into an advantage in the SA?
lipemr replied to themurdertrain's topic in DayZ Mod Suggestions
that's a very good alternative too. -
Where is a good place to start a base?
lipemr replied to hi team it's me's topic in DayZ Mod Suggestions
I would suggest to make a camp in some pine forest between the small cities on the center of the map, no one have time enough to search for camps there. -
we're talking about pavement here, in grass all footsteps, even without shoes are loud, because what makes the noise is the movement of your feet through the leaves. On pavement, what makes noise is the impact of the shoe on the ground, and seriously, the sound of your clothes moving are supposed to be more noisy than your footsteps, unless you use a freaking 2kg military boot.
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Bonus for long term Survivors Suggestion
lipemr replied to wireworld's topic in DayZ Mod Suggestions
yeah, so people would get a full alice pack of food and water and would prone in the middle of the forest, alt+tab and wait all day. amazing idea :rolleyes: -
Machettes, axes and bats, no katanas, claymores or longswords, dont make this game a pile of crap like warZ, FFS.
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How will grass be made into an advantage in the SA?
lipemr replied to themurdertrain's topic in DayZ Mod Suggestions
just make the grass render when you use a scope/binoculars, you'll see the ground in your binoculars as you see the ground around you, just make it client side so it wont lag the server. Without the binoculars, the ground would be just as it is now, but when you get your sniper/binoculars out, you'll see a shitload of vegetation where you aim at. it wont solve the problem at all, but at least will make spotting and sniping a a prone target a bit more difficult. -
wut
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kids should be banned from online games, they're almost worse than brazillians. Trust me, i'm brazillian!
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actually i'm used to just go in a supermarket and eat ALL food i can find, dropping the cans on the way. Obviously isnt as efficient as a blood bag, but i play solo and i wont go hunting for hours, exposing myself and having a good chance of getting sniped. You should be able to apply blood to yourself, just put a chance of getting infection, or start bleeding, or just get knocked out for 2 minutes while doing it, and reduce the efficiency for 4000~6000 blood instead of the full blood refill that you get when getting a blood bag from other person.
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Dude, smoke grenades are mostly bugged, and there's always a zombie who see you even if you're crawling in grass with shift pressed 100m away, and when you try to lose him or kill him, you end up with a ton more spanking you to death, as one freaking g17/makarov shot will aggro like 20 zombies. Actually, running around with full sprint is a way better strategy than crawling at the moment.
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totally annoying, zombies are spotting you from almost 200m away, if they're standing and you're crouched, if they hit you, you almost instantly break your leg, this game isnt realistic anymore, how can ill people with eyes and ears almost completely rotted see/listen you from 200 meters? Your leg shouldnt break even if you fall from a 4m distance, how can ONE DAMN HIT from a freaking rotting dude break your leg? are the survivors low on calcium or something?