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lipemr
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Everything posted by lipemr
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well, why not both? shouldnt be that hard to use the same textures and models, just change the ammunition it uses (as the damage in this engine is defined by ammunition and not the gun). as for the semi auto variant, someone already mentioned one above.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
lipemr replied to SmashT's topic in General Discussion
they shouldnt respawn at all. Noticing zeds appearing from thin air before you is totally immersion breaking and prejudices the gameplay. You should be able to know if it's a good idea or not to enter a town by looking at the amount of zeds there is in it. this is just acceptable cause we know that the shitty engine cant handle spawning 2000 zombies on the same server. -
single shot, judging by the stock. @topic I would go for a common, bolt action variant, with scope and extended magazines attachments, and a rare civilian semi auto hunting rifle with scope, supressor, recoil dumper and rail attachments. More like the enfield and CZ from the mod. A mini 14 would be cool too, but it should be as rare as the last rifle i mentioned above.
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YES, SO WE CAN AKIMBO PEOPLE TO PUT IT IN THE FRAG MONTAGE VIDEOS, YAY. -nope.
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you came to the wrong neighbourhood, man, they'll stone you to death for being an infidel for their precious game. Expect at least 5 posts showing that "do not buy" warning in this topic.
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you know that stashes close to barracks/firestations were used to loot farm, right?
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Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
again, how do you review a game that's not released? -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
well, you clearly didnt play the mod at all and is talking based on what the devs say, right? and just for record, dayz mod had WAY, WAY less desync and lag than standalone, and it had 4x more zombies and loot than the game has now. And assuming by your positioning, if they impplement 300 features that dont work, you'll count them the same way you're counting these you mentioned on the topic? well, now i'm definitively out. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
i dont know if it's the fanboy propaganda or what, but some people just ignore the reality that 80% of the features they impplemented arent an improvement at all. But let them be, let's hope they realize in time. -
What's the current hacking status like in DayZ:SA?
lipemr replied to RadikulRAM's topic in General Discussion
dude, how is he supposed to have proof of someone cheating if the game leaves a huge glitch/desync gap to potential hackers use. There's just NO WAY to prove someone's hacking if the hacker is discrete. As i already said, if half of the players right now activate ESP and 15% speedhack, NO ONE can prove they're hacking. There's just no way... You cant blame people for complaining about non legit deaths, even if it's caused by desync (wich is a major flaw) or it's caused by a legitimate cheater, they have no way to know nor proof anything. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
jesus,you're really blind or what? the standalone is going in the EXACT SAME direction the mod went to, you really dont see that? You really think they're changing anything on the concept of the game from the mod? what's the planned features? base building? vehicles? like origins, epoch, and all those other mods implemented on the main concept? i'm not to blame for your ignorance, friend, but remember, just cause a lot of people believe in it, it doesnt make it real. I'll just unfollow this topic, as there some people here that clearly wont even reconsider their point of view. In my time it was called fanatism, dunno now. I just wont lose my time here, trying to make sense when people clearly are just religious-like fanatics about this game, what the hell. @off BTW, it's just pathetic how this caboose guy keeps giving a like for ANYONE that's against me on an argument, i almost feel sad for him. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
I asked for these new "brand new ideas" that you're saying devs are implementing on the game, not features that are just improvements of the already existant features of the mod. Learn to read and understand what you read, please. even wasteland had hotbars on arma 2, FFS. -1 feature on you list Item durability isnt even 50% done yet, they added it earlier in development as a attempt to reduce deathmatch, didnt work. - Ok, 1 and counting. 'server architecture' what? They made the server-client bond more laggy than ever, as you can see by all these people dying for invisible desynced people and complaining here on the forums. -1 feature and counting melee being independent of firearms system - Well, if they made a freaking standalone game with the exact same limitations as the arma 2 engine of 5 years ago, that would be just bad. In the end the new melee system only made melee fighting more clunky and weird than it was before, at least in the mod you hit where you're aiming for and you didnt need to spam mouse clicks in hope to hit something. - Just an improvement of the already existant feature of the mod. -1 feature for your list. Inventory and clothing - Well, the new inventory system is just as clunky as the arma 2 one was. I personally think that the arma 2 one was actually more practical when you got used to it. There was clothing on arma 2 as well, more clunky than standalone, yes, but what would you expect from a mil simulator. - Just an improvement of the already existant feature - -1 feature for you "rebuild mouse controls" - You mean screw it up, right? they just threw a ton of negative mouse acceleration, even more that arma 2 has. - Doesnt even count as feature at all. And again, all these things are just improvements of the already existant features of the mod. I dont see where you're coming from when you say that they're "trying brand new ideas" on the game. And yes, i already said i played standalone, not much, as i couldnt stand more than 4 hours of gameplay each patch, just to see if they would fix something. I'm sure you never played the mod and think all these features and concepts came from scratch, right? That's 2 unfinished features the you said there, for an entire period of almost 2 years of development on closed pre-alpha/alpha. If you'e satisfied just by that, good luck for you friend, you'll lose a ton of money on your life. once again i ask and i beg for you to answer me, did you ever play the mod? -
What's the current hacking status like in DayZ:SA?
lipemr replied to RadikulRAM's topic in General Discussion
he's just blindly defending the game with all he can. And from some point of view, he's right, there's so much desync issues right now that there's no way to know if you was killed by a hacker or someone desynced most of the times. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
what? do you even played the mod? They're implementing on the game now what they already had in the mod, like vehicles, more zombies (heck, even the mod zombies are better than the SA ones), more weapons, respawning loot, etc. and they're struggling to even put these things on the game, just see the ballistics, terrible zombie pathing, static loot and things like that. Standalone it's a exact copy of the mod, the only new additions were the attachments system (ported from arma 3), little better graphics and the nutrition/health system (that was going to be on the mod on 1.8.1, but because something misterious, never got released :rolleyes:). Dont blind yourself to the truth. But let's say you're right. What are these "brilliant new ideas and concepts" that devs are trying to put on the game that are completely out of the mod concept? mention 3 of them, at least. They are following the same path they did with the mod, cause that's what brought all the popularity to it and made standalone possible in the first place. BI sold millions of arma 2 OA copies just because of the mod. And for sure all of the initial sales, that brought dayz to the top of the steam lists, was the mod popularity, players that were on the hype that dean created over the year with his devblogs in this very forum. Again, did you play the mod at all? -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
who said i didnt play the game? you're the judgemental here, friend. A close friend bought the game right after they lanched it, got dissapointed and borrowed me his steam account for some time. And what i saw was basically a mod port with more glitchs and bugs. I had it till some days ago and not much changed in these months apart from the cheating getting more annoying and relevant. I just refuse to give money to people that clearly arent doing their best, even while being paid like the best. I have more than 1100 hours on the mod, i know what i'm talking about. -
5.56 and 7.62 are the choice cause you dont need anything heavier than that against infantry, too. most people that play the game never have even been on the military, they think that soldiers walk around shooting people with m240's and m107's all day. Most of them didnt care weight for more than a couple hundred meters max. Even an unloaded FAL will seem to weight 15kgs after 10km of walking. For the general game, i would like NATO weapons to be rare, and fancy shit like railed FALs, m249's, semi auto DMR's, be even more rare than that. Chernarus is a post soviet state like the mod page itself tells us, so i dont think we would be rolling on m14's and m4's instead of finding SVD's and AKs.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
lipemr replied to SmashT's topic in General Discussion
watch 28 days later and you'll see what an OP zed would be. They just need to make a decent pathing and balance the detection radius, other than that, zombies need to be MUCH tougher to kill and to survive. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
and now you're inspecting all my posts searching for something to chew on, arent you? You're REALLY mad, friend. And you speak like watching half a stream wouldnt show everything that's on the game and more, lol. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
I was wrong about walking dead, but in the game industry, almost every developer is getting away from the zombie concept. The division, Evolve, rust, nether, the forest are there to prove it. but anyway, i dont need to provide anything to someone that clearly is a fanatic and wont change his mind at all. Arguing with people like you and caboose is like arguing with religious people, it wont take us anywhere and i'll only lose my time, and possibly get some warnings in the process. From now on, i'll just ignore you two, ok? deal? Now back on topic. -
Looking back, Do you think that EA release was a good idea?
lipemr replied to c00lface's topic in General Discussion
mm, seriously? you really needed to flood the topic with 4 consecutive posts just to try proving me wrong? You're really mad at me, arent you? Let's answer to the posts like a good forum user would do: 1st post: NOPE, there's always a genre on highlight on a determined period. For example, the 'main' games on the market migrated more or less like this on the last years: racing/tuning games (NFS/Grand turismo), then FPS shooters (COD/BF), then MMOFPS games (like all these COD wannabes with pay to win bullshit like combat arms and so), then Sandbox RPGs (Skyrim, fallout new vegas) to Online sandbox survival games (rust, dayz, warz, nether, 7d2d, and all these games we see around today). If you really think tendencies are eternal, you have some issues. It was basically streamers/youtubers that made the mod so famous, just like they did with minecraft, It's just a matter of time before another relevant new game genre come out and become pop in the internet media. 2nd post: people that you know doesnt mean shit, all people that i know dont have the urge to play more zombie survival games just because everything was already made into this genre, there's so much games out there that any game that comes out are a copy of some older game or falls into the common place of the 'zombies' cliche. 3rd post: you really seem stressed with my post son, i just stated the obvious: There's no way to review an unreleased game. If you got mad at me just because of that, i suggest you do both of us a favor and take some time out of these forums, it will be good for you. 4th post: Yeah, the pre-made answer when you dont know what to say. Just because dead made some slides saying that he'll do something, doesnt mean he will for sure do that, he went back on his word so many times that i dont know if any old forum member believes blindly on what he say. Keep the hate flowing and i'll just ignore you, or you bring this argument to a mature level, or i wont argue at all. Seems like being a dick really reveals the fanatic immature people on these forums, i dont want any other moderator on my ass, so i'll be nice from now on. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
lipemr replied to SmashT's topic in General Discussion
that's exactly how they need to be. The bad thing is that they glitch everywhere. But they need to be tough to kill. -
What's the current hacking status like in DayZ:SA?
lipemr replied to RadikulRAM's topic in General Discussion
To ilustrate what a hacker can do: http://www.youtube.com/watch?v=F97IMVRpK_E#t=158 go to ~2:00 he spawned a building, do you really think spawning gear doesnt happen? -
What's the current hacking status like in DayZ:SA?
lipemr replied to RadikulRAM's topic in General Discussion
that probably they bought the game again in another steam account? -
What's the current hacking status like in DayZ:SA?
lipemr replied to RadikulRAM's topic in General Discussion
what? -
with the duping that's going on and probably dont be solved in time? nope.