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Everything posted by janus0104
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Q.E.D.
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Weapon damage, are they ever going to improve it?
janus0104 replied to mitor's topic in DayZ Mod General Discussion
Huh? Apart from maybe makarov/m1911, what are you talking about? Most guns in the game kill anything within 3 body hits..? -
Can it be fixed tho? If not - and the correct models are somehow gone - we'll just make a bunch of mag models, but we need to know. Any plans for custom models/icons for the different meat types? Bacon doesn't look like a steak after all. For the sake of the list I'll also name the stats screen still showing a white line.
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Are the hotfix changes we tested staying or not? Other bugs: - Zed vs Vehicle attack range (I already told you that ingame, but just for the sake of the list) - E-peen monitor is hardcoded to a key not available on all keyboard layouts - Bicycles don't count as open vehicles (You may have already changed this, but for the sake of the list). If you pass out on them apparently you get stuck to them (probably not a new bug)
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*grmblh* doesn't let me embed a picture, so instead text: *grmblh* Leave the dead horses alone, they've been beaten enough. There is such a thing as a search function, you know. Yes, Zeds are wonky. Yes, vehicles need a revamp.
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What exactly is different about the zombies in the new patch?
janus0104 replied to cheebusal's topic in DayZ Mod General Discussion
Prepared how? You just spawned, you have nothing in your inventory. How are you prepared? By accepting inevitable death? At the moment, it's sort of like the beginning of a round of hunger games, you run into the center and hope you can grab any weapon before being killed, then run back into the woods. -
We'll all at the same time spontaneously combust before that happens, afaik rocket still has a say on what direction the mod is headed. This would only hurt the community in so many ways. But if you must, feel free to make your own mod like all those custom maps essentially and DayZ 2017/DayZ Origins obviously have. http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial Good luck ;) Noone cares about the realism much, the buzz is all about aggro and cross-communication ranges, which are already fixed and we're waiting for a release. No such thing.
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What exactly is different about the zombies in the new patch?
janus0104 replied to cheebusal's topic in DayZ Mod General Discussion
Same here, I keep working on a few models in my illusion that anybody will give a crap waiting for the hotfix to be released. It's not nearly as bad as SWG:CU though, we've spent 7 years working on getting back from that mistake and it's still not finished. This here problem? Already fixed, just not released (for whatever reason). -
*goes and changes the intro text* "The disease causes proteins in the brain to be replaced with prions ceasing regular function. Most people progress to dementia and then death as the brain is replaced with ineffective sludge. 86% of the worlds population die. Some survive with the disease in a chronic state. Lacking regular brain function, they are scarely human. They are unable to communicate, driven by insatiable desire for violence, and attracted to the scent of those uninfected. Animals are unaffected by the disease, lacking the proteins the disease attacks. Some plant life, bushes and trees, have reacted to the virus with a strong immunological reaction, making them almost impenitrable to any external forces short of a bulldozer."
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Couldn't tell you, but the string tables have: Raw Meat, Raw Mutton, Raw Chicken Leg, Raw Rabbit, Raw Bacon, Raw Beef Cooked Meat, Cooked Mutton, Chicken Leg, Rabbit, Bacon, Beefsteak Angel Cookies Doesn't quite match the changelog list, so who knows.
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Yeah, I read the specs pdf on SMDI, but thanks for clearing it up. Another thing I'm worried about is actually testing stuff. Do you have a recommended workflow to get a new item into the game (any version of arma 2 really, just to see scale and whether mesh/texture are being loaded properly) or should I just follow the how-to-make-an-addon tutorial? How are IK weights done for objects such as a gun? Working on my nailgun atm, would love to have a simple way to just load in a character in some kind of demo scenario, place the item, pick it up and hold it in the hand to see if it all works.
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And how are you running your server, no-hive, public hive, private hive? What version are you using and where did you get the mission file? Is your MySQL db new? Have you tried flushing the deployables db manually?
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Private server? Admin's fault.
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I much prefer MGS3 style: https://lh3.ggpht.co...enshot_when.jpg Also, @topic:
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Sweet info dump, thanks a lot. Any good rule of thumb on polycounts for ArmA2? Another question, since you mentioned that zbrush'd alien, did you bake textures for it out of zbrush? Looking at existing textures it's pretty much straight-forward for the color map being _co for color or _ca for RGBA, _no/_nohq being normal map (though how _no and _noqh are being used i dunno), but what on earth is _as? And have you figured out a way to create SMDI textures without photoshop?
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Inventory UI concept design v2.1 (window based)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I never get tired of praising Jagged Alliance 2's inventory, item and modification system. And it only gets better with the v1.13 overhaul (LBE). Any step closer to a JA2 / X-Com 3 look is a winner in my book. -
Theatres, libraries, universities... They mentioned they wanted to add readable books, that's a place to find them. A zoo, with cages torn open and wild animals running wild. Ruined walls, with segments, arcs and whatnot so the map isn't just civilian/military settlements, planes and forests.
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DayZ: Most Private Hives Are Not Real DayZ
janus0104 replied to DemonGroover's topic in DayZ Mod General Discussion
Start with nothing sounds good :D On the grab a gun on the way out your front door remark... I dunno. We gave a friend of mine a "zombie survival pack" birthday present :D Backpack with a crowbar and a hatchet strapped to it (keep in mind, this was before I even noticed DayZ), filled with toilet paper rolls, canned food, a leatherman toolset, sewing kit, flashlight, compass, a survival knife, hospital grade medical supplies (from bandages to prescription painkillers - dont ask, dont tell), cable ties, a roll of duct tape, matches and a lighter, cigarettes, one of those fold-to-tiny-size sleeping bags and a copy of one of those "Zombie Survival Guide" books. I think he's set up pretty good there ;) We had all kinda lazied out on getting him a proper gift, so we scrambled what we had on the last day... turned out to be a lot. -
http://forums.bistud...A-MODELLING-(O2) http://community.bis..._Addon_Tutorial BI Tools: http://community.bis...ki/BI_Tools_2.5 Problem with making new zombies is... but I could be wrong, I've only looked at it for a little bit... The current animations, skeletons and models are binarized since they're proprietary, so you can't open them in an editor. It's clearly possible since that taviana community map thing has custom zombies, but I wouldn't know how to go about that. Or you could try simply using the textures that we can't edit but at least look at from the dayz.pbo and see if you can make one with that... but that sucks. If you get anywhere, lemme know, I was always interested in how they did it. Nice showreel btw, might wanna send a mail over to matt.lightfoot@bistudio.com I hear they're looking for an architecturally skilled 3D artist. I laughed pretty hard when I saw this on your showreel: Why did I laugh? Because my other screen was showing this at the same time: http://gyazo.com/5f9ea2bca7eea93602140750ebb5ae54
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Ah, thanks :D Hmm... naa, I suck at 3D art... I could probably slap up a design in maya, but I'm not gonna apply for a 3D artist job over it lol.
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Never flip ATV when it is stuck, Script Restriction "40"
janus0104 replied to Assassin8813's topic in DayZ Mod General Discussion
I'm not so convinced of that, mind giving me an example? I'm not claiming the RV engine isn't great, I just wonder where DayZ actually uses it's full potential? - The zed AI is an attempt to dumb down the vanilla AI as much as possible, so a more primitive AI might have done the trick just aswell. Whether you spend your time removing 20 features or adding 5 features.... - The gun and helicopter behavior is absolutely wonderful, no desputes there. Vehicles in their current state however... all steer like a bus, explode easily and the vehicle parts damage system doesn't feel any more "realistic" than that of a less designed-to-be-real engine. - The DayZ features, from starvation to medical needs, could've easily replicated elseway. Fall damage => broken leg. Zombie attack => chance of random status ailment. Zombies don't target body parts specifically. The damage model of RV is only properly used in PvP combat. -
New logout from zombies distance for R4z0r49
janus0104 replied to kumando's topic in DayZ Mod General Discussion
Yes, it is. In an ideal world, it should not allow you to log out when your intention is to get rid of zombies, but allow you to log out when you just have to leave. E.g., when I've been chased by zombies for half an hour (just for the sake of the argument), I've just gotten rid off them (they are >25m away from me) and I found a secluded spot (building, forest, whatever) to let the combat lock run out, I should be allowed to log out. Whether I sit there for another 30 seconds or not isn't going to change much about the zombies not knowing where I am, I can just prone until they wander off. In this case it is only an annoyance. All the little cheats, e.g. run up a residential high-rise, loot everything and quickly, before they come all the way upstairs, logout to have a clear exit path when you log back in a second later, won't work that easily anymore, 25m is still 25m. It means if you really want to logout there, you have to watch the clock run down in the escape menu and pray the zombies don't get to you fast enough. It's a gamble, and there's nothing more you can do but to give it a gamble. Just straight-out disallowing Abort indefinitely is only going to cause Alt+F4 fever. Keep in mind your average building is between 5 and 20m in diameter (shack vs house). -
New logout from zombies distance for R4z0r49
janus0104 replied to kumando's topic in DayZ Mod General Discussion
Testing how it works isn't cheating. It's just testing. -
Never flip ATV when it is stuck, Script Restriction "40"
janus0104 replied to Assassin8813's topic in DayZ Mod General Discussion
Yeah, I know. Said the same thing above there, too. I have nothing but mad respect for BIS for making a highly moddable game engine. Most developers don't bother with that any more, it's been standard for all games when I grew up, but lately everything is tied down to a knot. Games like Half-Life or Warcraft 3 wouldn't have gotten nearly as much exposure without the modding tools. Concerning server admins/hosting 'companies', I'm guessing with all the extra scripts they use to provide the "deluxe package" to their customers, some hosters require a longer period of time to fix things. Much like Minecraft (another highly modifiable game) servers struggle with updating their plugins with every vanilla update. Still funny what kind of random results you get that way :D -
Thought on nutrition, food, drinks, and survival in general.
janus0104 replied to Jeremiah Cross's topic in DayZ Mod Suggestions
I'd say loot piles for the community mod, proper implementation for the stand-alone. OP never specified the scope :D To add at least a little value to my post, how about actual cooking? With all the scavenging, it should be harder and harder to find actual canned food, but who steals the proverbial sack of rice or 50 pounds of flour? Would be kinda cool to see a survivor walk around with a frying pan dangling on his backpack, have a rudimentary cooking system. I'd also like to see more post-apoc animal skins. Grizzly bear from 12 Monkeys, that skinned rat-cat mix from The Book of Eli, snakes, frogs and lizards...