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Everything posted by janus0104
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[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
*grabs into the magic hat* Abra-Kadabra *sigh* texturing the pumpgun is a pain... Maybe I'll just try to fix my Zbrush installation, see if I cant just polypaint in there.... might save me a lot of trouble. If you're wondering... it has me color-coding the seperate UV shells atm just so I can START texturing... -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I know right? And with the amount of light these produce, if you suspect there's a guy with a NVG in a general direction, just fire a round over there and he'll likely be blinded for a couple of seconds. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Now that's what I'm talking about! Imagine a round of that coming your way! And the stopping power against zeds must be excellent! *ignorance to gun safety measures on* If he can fit him in his Mossberg, they'll work in a SPAS-12 *off* Unfortunately, the one I'll be presenting when it's done texturing wouldn't work ingame, 16k polys for all the nice rendering details. Would have to reduce to 2~3k for an ingame weapon, max. It can be done and I stored the low-detail before I applied smoothing, but it won't be as pretty :D -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
How do you like that ammo box? Gun next. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Uhm... yea, wasn't even about artistic stuff but for coding... God, I'd be in the poor house if my salary depended on moving a few pixels around :D Anyways, not taking anything personal. Sometimes things happen, other times not. And thanks, incendiary rounds ;) That's where I wanna go with the Vindicator, incindiary buckshot pump-action 12-gauge. Anyone know if that stuff exists, or can fill me in on the ballistic characteristics of incendiary rounds? PS.: Loving the signature... the guy who first told me about DayZ puts on The Life Aquatic everytime we can't settle on a movie to watch :D -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Eh, it's amateur-quality or Matt would've replied to my mail ;) Anyways, dinner time... Thank you Mr. Curry delivery guy. After that, continue model & texture work on the Vindicator, peek shot: Terrorviktor: A looking-glass? PS.: What do you call those rounds of ammo that ignite stuff? -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Yea, it's a little off here and there, I didn't bother to give it a global scale to go by. If they were ever fitted into the game they'd be scaled to reference. Basic object transformations (rotate/translate/scale) don't hurt the model or the UV mapping, so there wouldn't be a final decision until they went ingame. As long as stuff scales in it's environment, e.g. the different instruments in the surgical kit, I'm happy: Not sure what you mean with wall climbing, like ram it into a drywall to pull yourself over? If you mean on a ladder, why not, it's got a belt-clip hole for a reason ;) As to the vindicator ammo, I hopped into JA2 v1.13 to look what kind of gun I'd like to see with that, and I have an idea. No promises though, whether something turns out good or not is always hard to gauge, and I suck at 3D art. Btw, can any of you gun efficionados tell me what the cylinder below the actual barrel is good for on a SPAS-12? http://pingouinman.free.fr/airsoft/spas12/spas12-1.jpg -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Added clippers or w/e it's called in english. Somehow this kit comes slower than all those other things because I want it to look right -.- Happy lootin': -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Just for you, I gave em a hole. Grab a shoelace, strap that machete to your belt, you'll be climbing ladders in no time ;) -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
When running? Yea. But the hatchet's already freaking broken when running, not like it makes much difference. For hitting, I guess it could work. Sure, it wouldn't have the swinging momentum you'd wish for... Anyways, tomatoes: Here's hoping someone eventually picks up this thread and sends Joey a PM about getting those canned foods into the SA. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
What? I suggested that! *runs away crying* But yea, vegetables up next... Chop of Zed heads I suppose. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
How's that? -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Went for a vintage look, let me know what you think: What's real funny about this one is, as I upload this screenshot the captcha says "What does a vegetarian eat?" and gives me these options: Hamburgers, Fries, Soylent Green, Carrots Wondering if I should make a soylent green can now... -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Ridges are texture ;) That'd be a little overkill on the polycount seeing how it's tiny. Alright ;) Will get right on it now that the machete is sorta finished: Btw Joey, we should look into fruits & vegetables! You know, 3 tomatoes, 2 apples, 4 carrots... that kind of stuff. Especially if they make gardens lootable :D Plus they lend themselves to nice rotten textures. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Don't worry, when it's done it's done ;) -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I just made a pistachio bag: So sure, send me the logo and I'll make a re-skin towards trail mix ;) If you're good with that model, it'll only take an hour :D -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I literally just woke up. Now to think of something new... Or work on that surgical kit... or that nailgun... Any...wishes? -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Damn boy, what kind of texture size you using? -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Alright, since noone else is stepping in to save the day, I made a food item to commemorate Joey's effort. Presenting Joey's Cup-Ramen - Enjoy the Sensation Within Zombie-Nation ( おいしいだよ!): (kinda lazied out on the texture after getting the cylinder-side colored and the top section... might go back to it and make it a little more detailed at some point. And I should probably check if I can get the license to use that zombie thumbs up logo :D) And because I never managed to get them embedded before, the previous items close-up (there's some minor texture glitches here and there that I should fix, but at the moment it's like why bother): -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I'm afraid you'd only find smokes in my tent, tho... -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
Think outside the box.... think Cuban! -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
There you go: Voddler chocolate ;) Also made the scissors (render includes Voddler chocolate): What else do you think should go into the surgical kit? I'm thinking one of those long, thin poky things and maybe a different variety of scissor, but after that? Thanks, tinypic worked. -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
The nails are used for the nailgun (model done, need to texture it though) to barricade building entrances with wood (nailgun can also be used as a short-distance weapon). Surgical set to remove bullets after surviving a firefight, otherwise the wound will get infected and you start losing blood slowly until the bullet is extracted. Or, you know, just as decorative items in enterable hospitals :D -
[3D model] Different Food Qualities (3/29 Update)
janus0104 replied to joeyslucky22's topic in DayZ Mod Suggestions
I wouldn't know what Joey's up to, I'm currently working on a surgical set, quick preview render scene with other stuff for size comparison (can you spot the throwing knife?): http://imgbin.org/images/11604.png As you can see, still plenty of tools missing in that kit :D next will be the scissors. It's gonna have a red rubber band to hold it together, seems more appropriate for that shape than a zipper. -
NVG glasses in 1.7.5.1 [warning: spoiler]
janus0104 replied to _Anubis_ (DayZ)'s topic in DayZ Mod General Discussion
NVGs overpowered? No. NVGs necessary for night play? No. I just had a 6 hour run through the night with two friends, one always carrying a road flare. It was a lot of fun, it adds to the experience tenfold. Sure, logging into a server to see it's nighttime and you have no flares or anything and you cant even use the flashlight properly, that sucks. But if you know it's getting darker, start picking up flares and you're good. Sure, it will make you a target for bandits, but what doesnt...