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janus0104

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Everything posted by janus0104

  1. janus0104

    DayZ Mod 1.7.6 Update

    1.) From what I gather without actually adding system code, the LOS is from ArmA 2 and can't really be altered. They see whatever is in front of them, whether an obstacle (well, some it blocks but most it ignores) is inbetween or not. Not much can be done about LOS in that regard, especially without killing FPS. 2.) Haven't found any issues with sound, but we can't test everything and a handful of people isn't a good measure of "how it feels", so thanks for the input. 3.) No plans to make them craftable per se, but it's a possibility. Biggest problem in terms of realism is making the arrowheads, you'd have to scavenge a hardware store to find some metal that can be melted, and then you still have to shape it. And no, tin cans are not made out of tin, and cannot be melted for that purpose. Iron from scrap metal would have a melting point well above 1000°C, so no chance with a campfire. I guess you could make wood-only arrows, but they would probably splinter rather than cause real damage. Painful, but nowhere near the capacity of current crossbow arrows. I'd say if they are made craftable, make one crafting component something that has to be found, not just stuff that can be harvested repeatedly (animals, forests....). So maybe you find a rare bag of arrowheads on a deer stand and can make like 20 arrows out of it, but good luck finding another in the next 2 weeks.
  2. janus0104

    DayZ Mod 1.7.6 Update

    Okay, just to get a few things straight: there is no "ongoing agenda to nerf zeds". Aggro ranges were dropped because the new loitering mechanic in essence makes them spawn everywhere. You spawn freshly on the shore in the middle of nowhere and see a zed 50m ahead of you. Plenty a time I have fired up dayz for the hundredth time to see if model X is now properly sized, go take a leak while it loads the map and whatnot, come back to find myself dead on the shore, miles from the next town. Zombies weren't made super-slow, they were given a tiny decrease in speed because we had trails of 20+ zombies following us from chernarus up to NWAF during testing, simply because bushes and stuff no longer break LOS, they still catch up with you pretty easily. Their pathing was fixed so they walk around obstacles like bushes, so that they no longer lose LOS there. In fact, they follow your wildest paths in town. Their pathing was fixed so they dont zig-zag around so much, which means they have less steering loss in delta v (KSP talking out of me here lol), which means they get to you faster. Tell me which of these changes make them less of a threat?
  3. janus0104

    [3D model] Different Food Qualities (3/29 Update)

    https://lh3.ggpht.co...VeQ/s1600/7.jpg It exists. And from the writing on the left of it, it's orange flavor, too. Dem Japanese.
  4. janus0104

    DayZ Mod 1.7.6 Update

    No. Standalone and this mod have nothing in common asset-wise and code-wise.
  5. janus0104

    DayZ Mod 1.7.6 Update

    How about we rename all named cans into "ACME Fun Food", when you try to drink it one of those little devils jumps out of the can and knocks you out?
  6. janus0104

    DayZ Mod 1.7.6 Update

    Wouldn't the opposite make more sense? Keep the texture to add some unique looks to the game, but name them all the same in the gear screen? Otherwise, there's no point in having more food/drink variation. The whole purpose was to find different items ingame, increase the loot table size.
  7. janus0104

    DayZ Mod 1.7.6 Update

    http://dayzmod.com/forum/index.php?/topic/121763-3d-model-different-food-qualities-215-update/page__st__360#entry1196835
  8. janus0104

    DayZ Mod 1.7.6 Update

    Have you actually played it yet? During testing I haven't been able to stay alive for more than half an hour, as compared to days... They follow you everywhere, in hordes, they spawn everywhere. How are they not a threat?
  9. janus0104

    DayZ Mod 1.7.6 Update

    Dark? DARK? http://dayzmod.com/forum/index.php?/topic/121763-3d-model-different-food-qualities-215-update/page__st__400 The thread has 21 pages, how is that kept dark?
  10. janus0104

    DayZ Mod 1.7.6 Update

    Good luck, I think you can only have 1 quiver in your inventory at the same time tho, so you can't have like 70 arrows with you. But you need room for other stuff anyways :D
  11. janus0104

    DayZ Mod 1.7.6 Update

    To whoever asked about Steam: Yes, all patches are sent to Steam's Content Distribution Network a day before releasing it so it can spread around the world. Which also means some last minute changes (e.g. 2 models were 1mm in the ground) will have to go into a hotfix or 1.7.6.1 or something like that. And if you run a private server that changes everything anyways with your 800 vehicles and AKs in every loot pile, you can just remove the new drinks and foods from the loot table if you dont like them.
  12. janus0104

    DayZ Mod 1.7.6 Update

    What's different about your server as opposed to vanilla? Custom loot tables? Custom map?
  13. janus0104

    DayZ Mod 1.7.6 Update

    Okay, to add a little grain of reason into the mess of ignorance: - New items do NOT cause FPS issues, they are all well within poly count and texture size limits and they are only even read client-side. Your server doesn't give two shits what model or texture a file has (as long as the pbo's signature is correct). If a 200-poly cylinder primitive gives your graphics chip client-side trouble, stop playing ArmA 2 engine on a Pentium 1. - New items were added with around 15 minutes total time for the developers, next time you sit on the toilet consider that it took exactly that long to add 5 items into the game once the models and textures were done. It was really only a lot of trouble on Joe's and my side of things, especially getting that fucking machete to work ingame, that took two days to get right, figuring out the mesh positioning so it's in your hands, the mostly undocumented LODs for which there's like 3 total pages in the entire internet where their names are listed, if you dont have them it won't work as a weapon. They're text labels in czech language, try guessing that shit. But hey, if you don't want new stuff, we can just stop adding it ;) - What many people don't seem to realize is that adding new objects is crucial! A bunch of random food and drinks is not the solution to the problem, but it's a start. It can't be that in a post-apoc game you find everything worth having within 20 minutes, leading to the pvp mentality. Hence loot tables need to be populated with things people may not want. - BE Filters / Beta patches / not updated private hive builds / all that mumbo jombo is 100% out of dev control. Wait for the other parties to fix THEIR bugs before thinking it's this mod's fault. - Many core issues were touched, not all of them, but every coder only has 2 hands, and most of this stuff is ArmA 2 limitations you have to dance around in a pretty dress to try and confuse the engine so it doesn't stop what you're trying to do. - 1.7.6 was tested heavily, I had no bugs whatsoever while running it from Reality off of my laptop. And that thing overheats and shuts down when compiling a dll for my dayjob.
  14. janus0104

    DayZ Mod 1.7.6 Update

    In essence, you'll find zombies outside of towns now, too.
  15. janus0104

    DayZ Mod 1.7.6 Update

    Boo-freaking-hoo... Learn to read. The new models and textures were done by Joe and me, not razor. To whoever asked: Yes, Machete can be toolbelted, but it can't chop trees ;) Sadly no new anims. If anyone can show us how to do them nicely, feel free to help.
  16. janus0104

    Why I'm uninstalling DayZ

    I agree. Best would be a pockets system where when you hold a key, a little selection menu appears and you drag the mouse in the direction of one of the selections (like battlefield's radiocall system), he pulls out whatever's in that pocket. If you don't know what's in it from memory, you'll see when it gets pulled out. General size may be guessed from the bulge of the pocket. When you open your backpack, character removes it from his back, puts it on the ground and looks inside, actually seeing your items as models in there. If you didn't put your small items on top you'll have to pull stuff out first or you won't even see it. That's what a realistic inventory would be, not a glorified blend of a few photoshop layers and an sql table.
  17. janus0104

    [3D model] Different Food Qualities (3/29 Update)

    It's basically that 12 gauge round i made next to your box, with a bit better detail & texturing ;) Problem was for 2rnd slugs/pellets (double-barrel shotung), the stock model actually shows like 6 or 8 rnds... now it's more visible what kind of ammo it is.
  18. janus0104

    What is the editor?

    Nothing special about it 'in conjunction with DayZ', the mod just adds loot and zombie spawns to certain building types when actually played.
  19. janus0104

    Please don't put defecating in the standalone

    Making it sound like that's a new discovery...
  20. janus0104

    Please don't put defecating in the standalone

    You have convinced me. It's hilarious. Add it to SA. What a funny coincidence that toilet paper has just been added to DayZ.
  21. janus0104

    [3D model] Different Food Qualities (3/29 Update)

    Still haven't heard back on whether we can use it... it's done, just awaiting approval.
  22. janus0104

    Public DayZ 3D-Model Database

    Yeah, try adding melee weapons ingame. Shit took me 4 and a half hours to get the handle into survivors' hands, moving it millimeter-wise and rotating single angles at a time... EDIT: Make that a day's worth of work. Memory LODs, local mesh displacement and big-ass boundary box LOD... the things you need for DayZ to recognize weapons... Going to sleep... 24 hours working straight on this shit is tiring...
  23. janus0104

    [3D model] Different Food Qualities (3/29 Update)

    Mostly, no. EDIT: Don't want to air dirty laundry in here. My opinions are known where it matters.
  24. janus0104

    [3D model] Different Food Qualities (3/29 Update)

    Nothing you haven't seen yet, working on the ingame part of things atm ;) And helping Joey where I can.
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