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janus0104

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Everything posted by janus0104

  1. To bring this whole discussion to a common point that it keeps circling around like a dog chasing it's own tail: There are outright bugs, glaring problems that apparently cannot be fixed, which leave us with horrible gameplay decisions that are neither fun nor rewarding, but unless someone can fix them, they'll always be at the center of discussions like these: - AI Pathing / Obstacle behavior. No need to say more, you all know it - AI Movement Speed and it's lack of variety, resulting in a predictability that breaks PvE and often enough turns "running away from zombies" into a marathon - AI Spawn behavior to the point of making fun of zombie movies rather than letting you relive their best moments - Environment bugs: the bridges that make your vehicle tilt up 90°, unresponsive gates/ladders/fuel tanks/vehicle entry and gear points, hilariously cruel object intersection from the inaccessible tent in the tree to the car that slides downhill because apparently all handbreaks are broken, Animals disappearing before you can gut them - Lacking map with loot so predictable it's not even funny anymore, a horrible ratio from enterable buildings to mere scenery and downright death trap buildings with floors that attract the whole town's worth of zombies despite proning and no alternative exit, not even a jump through the window - Vehicle bugs, having to fix a fuel tank for the chassis to be the good looking model, simply wrong readings on the vehicle HUD, when your chassis is damaged beyond a certain point the slightest collision explodes the car (really now, exploding cars!! stop this hollywood nonsense) rather than just breaking your wheels because the metal cuts into them, and helicopters that use the cockpit as fuel tank i guess because breaking the windows makes the fuel leak and you cant even fix the fuel tank to make it stop - Horrible interface management, from the deliberate restrictions like not having spare tools in your inventory but they're fine in backpacks, no backpack interface unless pointing your crosshair at loot, no vehicle inventory interface, invisible container limits, items disappearing when the limit is reached or any feedback whatsoever that the container is full and no realism whatsoever in terms of what constitues as the size of an item slot - Out of sync animations, from medical treatment to making a fireplace, and the glitchy results you get until you memorize when you need to wait for the animation to end and when you're good as soon as the goal is achieved - No DayZ-specific options interface where one could set preferences like dropping firewood or empty tin cans onto the ground, clear labels that "VON" is side channel and "Radio" is local - Deliberate balance between "cutting corners for video-game's sake" (i ate 20 boxes (!!) of painkillers today, how am i not in a coma?) and "semi-realistic randomness for the sake of being random", like infections with blood bags - Unneeded items like the hatchet are found everywhere, but something as simple as a set of clothes is next to the rarest thing on the loot table. Before I get slaughtered for listing the hatchet as unneeded: The hatchet, or it's bigger brother, the fireaxe, is in real life a tool used for a multitude of purposes: Splitting wood (not felling a tree!) you either harvested or already cut apart with different tools, use it's sharp edge in place of a knive for smaller utility tasks (gut an animal?!), and making a fire when you have no matches or similar easier means to make one, it's used to remove obstacles and open doors - at least the fireaxe variety - and like everything else a human can hold in his hands it can be used as a melee weapon, though not really good. To fix the hatchet in DayZ, the following changes should be made: Gathering wood without a hatchet becomes a mousewheel option when on forest ground, give the player a different bundle of firewood though that doesnt burn as long as when done with a hatchet, but long enough for cookig meat/water. Making a fireplace is an option on the firewood, not the box of matches. Actually lighting the fireplace requires either a box of matches or a hatchet, the latter taking the current animation's time to result in fire. The hatchet can be used in place of a survival knife to gut animals, but you get less meat out of it. Make the survival knife usable for melee combat. And if you're feeling generous, give us a key to switch from current weapon to hatchet/knife, it's really not that hard and takes long enough with the freaking reload bug. Until the big bugs in that list are fixed, all these recent changes amount to changing the camera angle while all the time looking at horse manure. I love this game, but show me one of these bugs that can be defended as a desirable feature.
  2. janus0104

    DayZ Mod 1.7.5.1 Update

    So we get * [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged. but not * [FIXED] - Helis leak fuel when windows are broken Not a good solution, guys. Fix those helis! Other than that, this update feels like we got nothing we can do, only stuff we must do. Overall, it seems a tad rushed, but not knowing the development process that just might be part of the process, why do QA when you have players who'll cry about issues either way.
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