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Everything posted by janus0104
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Obsessive Compulsive Disorder. An anxiety disorder that forces a patient to follow certain routines to the iotta. E.g. always knocking three times, always entering a room with your right foot first. When they are forced to break with routine, it immensely upsets them. That is of course a very general description meant to give you an idea. It's a frequently misused term with online communities to describe someone who focuses too much on little details, imaginary "100% completion" on mundane things, etc. Like asking someone you see drinking their second can of coke this day whether they're diabetic yet.
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Thank you R4z0r49and other devs!!!
janus0104 replied to kumando's topic in DayZ Mod General Discussion
It's narrow minded when you blindly praise releasing an update of such quality that professional developers would get fired for. It's an alpha mod driven by community effort, so it's fine that there are bugs and no elaborate quality assurance, but that also necessitates player feedback on what didnt quite work out. Calling that whining, again, is narrow minded. Inb4 getting flamed at for being brutally honest. -
DayZ: How to combat roll/somersault (2:04)
janus0104 replied to incep710n's topic in DayZ Mod General Discussion
Yes, but imho it's usefulness is highly overstated by the maker of that video. It's nice that you no longer have to tip-toe over a fence, but the animation obviously isn't perfect (yet). -
New Update Makes DayZ Extremely Difficult
janus0104 replied to GrassyKnoll's topic in DayZ Mod General Discussion
Had an empty tin can to boil the water in? Plastic water bottles dont deal well with open heat ;) -
That page used to list "weapon slots" in that 2nd column, leading to confusion. However, the column never had any meaning with current code. Hence, ignore it's existence, it's not relevant for players.
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Thank you R4z0r49and other devs!!!
janus0104 replied to kumando's topic in DayZ Mod General Discussion
Maybe you should actually read some of the threads that list the problems instead of replying "you all QQ, everything perfect" to the OP. -
DayZ Stand Alone and ArmA 3?
janus0104 replied to Bladez 0f Fury's topic in DayZ Mod General Discussion
Just because they're chinese pants in ArmA3 doesnt mean they have to be chinese in DayZ SA :D And with your sunday attire most likely deciding on how much actual inventory space you have, I hope for a lot of variety. It goes beyond fashion. -
DayZ Stand Alone and ArmA 3?
janus0104 replied to Bladez 0f Fury's topic in DayZ Mod General Discussion
No worries about the quoting ;) And yea, pretty sure they'd just go back to the original files, grab those high-res subdiv levels and export with more details than they dared with the old engine. It's what I'd do, GoZ it up (a term from ZBrush, nothing to do with DayZ :D), why get rid off something that has worked in the past. I wish they'd include the community a little more, e.g. have an art contest where the winner's item gets added to the standalone version or s.th. like that. But for the most part, have to be happy with what we get. -
What is the best possible weapon you can get from a dear stand?
janus0104 replied to richjones19772000's topic in DayZ Mod General Discussion
If only ever someone bothered to update it with the changes of the past 5 months. -
DayZ Stand Alone and ArmA 3?
janus0104 replied to Bladez 0f Fury's topic in DayZ Mod General Discussion
Learn something new, or relearn something forgotten, every day. Is there a reason behind using a customized TOH engine over using upcoming arma3 engine, or just a scheduling conflict? They can still use the same models / textures / animations tho, may just need a different script to export from maya/3ds/etc to whatever object format the engine eats. May lose some tesselation here or triple-S there, but nothing stopping the reuse of artwork on any level. -
It's possible and it's what they're doing. At least in terms of variety, expect a lot more there. In terms of partially skeletal, I don't know. Remains to be seen how they'll spin the diseased but alive/diseased and undead thing in the standalone version, free of certain restrictions that almost pushed them into that corner with the mod. Just not worth the effort of adding a ton of textures and models to the open mod at this point.
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New Update Makes DayZ Extremely Difficult
janus0104 replied to GrassyKnoll's topic in DayZ Mod General Discussion
kk, no injury, no harm ;) Noone's arguing against the combat timer responding to almost every activity, that's great. What I object is this: you log into a server, freshly spawn, havent even moved an inch, remember you had something else to do, want to log out again. Oh right, you have to stay in the game menu for 30 imaginary (60+ real) seconds before you're allowed to click on Abort because someone might want to shoot at you at some point in the near future. TLDR: Combat lock on almost everything? Yes. Additional 30+ seconds of staring at the (not greyed out, nor combat lock blinking in the background) Abort button? No. -
New Update Makes DayZ Extremely Difficult
janus0104 replied to GrassyKnoll's topic in DayZ Mod General Discussion
So you're saying infinite waves of immediately respawning zombies is realistic, and we have to relearn what "realistic" is? Uhm, sorry, but infinite waves in quick succession have always been the cheapest way for a video game to force a player into running away rather than taking out enemies. In fact, you'd metagame that very aspect, if the enemies keep respawning there must be another path you were supposed to take. In a sandbox game, cheap tricks like that don't work, period. If you're referring to the improved hearing and cross-communication... those would be fine - after fixing certain glitches that currently exist, argue all you want, there are glitches in the aggro - if they weren't built on said problematic mechanic of infinite supply of zombies. -
Are all spawn locations the same for backpacks?
janus0104 replied to noreaster's topic in DayZ Mod General Discussion
Would have to look at the actual loot tables to differentiate between "not spawn in residential areas anymore" and simply lowering the chance. The net result, however, is that for the first time ever, I've worn a chest pouch! Other than not being on your chest, it looked surprisingly good. Used to be they were trash much like tin cans. -
Have you ever had a good play?
janus0104 replied to samzerks88's topic in DayZ Mod General Discussion
Hahahahaha! Ingenious! You, sir, are a scholar and a gentleman! -
Yup. As to being rare, used to be (or at least feel like) a 20% chance of finding one in a freshly loot-spawned supermarket, far lower in other places. With the new version, who knows.
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I thought you could, but took a second look just to be sure. I was wondering why the game would occassionally keep dead survivor rows in the survivor's table, now I know that's because the deployables reference them as the owner id, different from their alive character. Summing it up, unless they changed the code without changing the SQL interface, you can't pack up deployed tents once you died.
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Yes, it will still be "yours" in terms of packing them up again - the only feature for which the ownership is relevant. The game doesn't treat your lives differently data-wise, the tent is just assigned to your profile (your computed Global Unique ID), when you die your character's "is dead" flag is set from false to true. You disconnect to lobby and come back on the server and it sees you're dead, so it resets your gear, position, health and stance - i.e. you reappear at a beach with default gear and standing upright.
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DayZ Stand Alone and ArmA 3?
janus0104 replied to Bladez 0f Fury's topic in DayZ Mod General Discussion
Thanks for sharing the ArmA 3 screenshots. Now I don't have any idea how BI works, but as the SA dev blog has often enough stated assistance from the ArmA 3 engine guys, it's very likely that the art department is doing some cross-over work, making stuff that is easily used in both worlds. In that regard, very likely your speculations are correct, though we'll probably get less high-tech equipment in DayZ SA compared to ArmA 3. But yea, why bother inventing the wheel twice when creating two games at the same time on the same engine. -
New Update Makes DayZ Extremely Difficult
janus0104 replied to GrassyKnoll's topic in DayZ Mod General Discussion
Those 30 "Mississippi" seconds you see in the game menu counting down have nothing to do with combat lock or anything. They're always there. Everyone gets them. Apparently the idea is that people would only ever log out of this game if they saw another player, got scared and logged off before any action could ensue. I say apparently because I don't like the feature at all. But hey, everyone has a brain fart occassionally, so can the comm.devs. Like I keep saying, do things right or don't bother doing them at all. These things need a fix - not a nerf, a fix! - right away: - Aggro bugs. There are bugs, not all of the behavior we currently see can be intentional. Fix it. - Respawn times. There needs to be some delay before zombies can respawn on you or DayZ is more silly-arcady than side-scrolling shooters from the 80s. - Getting hit in vehicles when the glass is absolutely fine / leaking heli fuel when the glass is broken - Non-combat logout countdown. It's done in the most obnoxious way possible. Here's how you fix it: When you aren't combat locked, and you're stationary for 5 seconds+, you can log out. If a bandit had just spotted you, but wasn't quick enough to get you into combat lock, fuck him. His right to take a shot at me doesn't overrule my right to leave the game when I want to. -
Problem with Script Restrictions
janus0104 replied to Arrow73's topic in DayZ Mod General Discussion
Have you checked whether it's just on one server? -
New Update Makes DayZ Extremely Difficult
janus0104 replied to GrassyKnoll's topic in DayZ Mod General Discussion
Point me to the source and I'll have a look. Oh right, that's now how it works. Here's hoping it gets patched at least eventually. -
Simple reason as to why bloogbags have a chance to give an infection..
janus0104 replied to [email protected]'s topic in DayZ Mod General Discussion
Uhm.... I don't know what servers you've been playing on, I've been shot freshly spawned like 3 times so far... And those times, whether you require more or less items to treat your wounds is utterly besides the point. You have no gear whatsoever yet. You're as good as dead. Your opinion on fun vs challenging is fine by me, but how players behave towards each other has nothing to do with it. -
Playing DayZ on 2 Displayz Noob Question
janus0104 replied to Wabid Wabit's topic in DayZ Mod General Discussion
There's a reason to it, you don't want the game to lose focus when you move the mouse cursor (despite not being shown) to the left or right border of the screen, it would be atrocious camera controls. To get from game to other programs, use alt+tab. Alternately, I think you can play in windowed mode. The upside is that you can tab out to other programs without the game screen being minimized (a technical restriction necessary when using fullscreen mode). -
Unless someone else finds it or an admin purges the deployables db table for whatever reason. You can repack tents via mousewheel if they're yours, if they arent, you can run them over with a car.